I want tunable, scriptable monsters & encounters.
This means, a set of 1/2/3/4/5-mob easy/med/hard guards and monsters, with specific attacks and equipment. (That's easy, and is mostly in the game tech now.) I want a single elite, a single brute, a single whatever guard and monster.
I want to be able to make explosions or certain effects if I want. I want to be able to drop a red circle on the ground, and have a web hit it 1 second later. (This is in the game tech, but not in the foundry.)
I want to be able to have things happen when my boss monster is at 75% health or something. (In game, not in foundry.) Or have my monster teleport to a ledge, and the player has to go man the arbalests to get him down again.
Other things that aren't as significant as scripting battles:
I want to be able to say "Here's a good location for an nature kit spot".
I want to be able to say "Here's the [green] specially-named sword of the monster you just killed with these [calculated] stats of the [appropriate player level]". If we could create objects that were useful and persisted outside the quest, that'd be great. If we were limited to green items, we could have the engine weight the appropriate stats, and use it.
I want to be able to check for an arbitrary item like one from a previous quest during a campaign. If someone, e.g., pulls the sword from the stone, I want them to be able to present it to the townsfolk in a later quest and them react based on that.
Timers. 'nuff said.
Checkbox for physics/gravity with initial vector.
Checkbox for collision.
Lastly, I guess I want the foundry to work, since it's down right now
Knights who say Ni!
Foundry name: Vuelherring (with an extra 'R', matey)
"Bring out yer Dead" NW-DAI945C2G #humor #story #solo
Comments
That could be possible as well. They did it in CoH for the Going Rogue Expansion. The end fight was you and your team facing your mirrors with the exact same level abilities as you had. Made for some interesting times when you had a controller heavy team heh.
By @Stebss
Short Code: NW-DM900IFHK
Well CoH did this as well, you could have triggers at 75%, 50%, 25% if I remember correctly and you could chose the powers the would use from a template.
The could use a point system. Just an example, you have 1500 points for items. If you place a crafting node, it would use 250 points. Add a chance for custom blue weapon for an "boss" encounter, e.g. 500 points for 20% drop chance.
As we know people would abuse it, so that means we need to find a saveguard. The could go with the STO system with a hard setting how much loot you can get daily out of foundry missions and tweak it for crafting nodes.....
Part 1: NW-DMFKR9RPL http://nw-forum.perfectworld.com/showthread.php?427711-Brunnen-des-Lichts-Teil-1
Part 2: NW-DLBTN8W28 http://nw-forum.perfectworld.com/showthread.php?444281-Brunnen-des-Lichts-Teil-2
Icewind Dale campaign Osthafen sehen & sterben (German)
NW-DMC3IOWAE http://nw-forum.perfectworld.com/showthread.php?477201-Osthafen-sehen-amp-sterben