I primarily ask this because as a Guardian Fighter we still have quite a few bugs (that have been there forever).
Bugs: Knight's Valor still bugs out (patch said fixed, and it was fixed in .3 but .4 broke it again) Aggravating Strike and Shield Slam still do not proc weapon enchants or Iron Guard. Crushing Surge's heal does not scale properly with level. Distracting Shield still ends before the monsters can hit a second time. (meaning it does absolutely nothing)
Tooltip errors:
The AP bar says we always gain AP from taking or dealing damage, we only gain it from blocking/dealing.
Balanced Shield Fighter says it boosts Shield Slam and Stab, we do not have Stab we have Aggravating Strike.
Strength Focus and Armor Specialization's bonuses still do not show up on character sheet at all.
Useless skills: Guarded Assault: the damage reflect is so amazingly low that using this over almost anything is a horrible move. Enduring Warrior: the only skill that might be worse to slot than Guarded assault, it might be a cool leveling skill... if you didn't get it at 50 points. Crushing Surge: The heal from this power is horrid, it only ever hits a single target and there is not a single Feat to improve it. (the animation is also ridiculous) Mark: Marks we actually place with the mark skill need to not fade on hit. Even if that means the skill Mark can only be on a single target at a time. (I'm not including the ones from Enforced Threat and Threatening Rush)
Quality of Life Issues:
Into the Fray and Iron Warrior need to be able to cast on the move. I'd love to see Enforced Threat able to be cast on the move as well, but that one actually does damage. The other two are pure buffs and it makes no sense whatsoever to lock us in place while they are used.
- Shard of the Endless Avalanche: Not critting when in Tab Slot. Not affected by Eye of the Storm even when in standard encounter slot (EotS can proc on you, but does not grant 100% crit to Shard or to resulting explosion). Also, perhaps not a bug, but the cooldown is excessive and one of the reasons it often loses out to much lower-level but easier-to-use and faster-cycling powers.
- Sudden Storm: Still not critting. Damage still seems to be less than what tooltip indicates. Not able to hit targets sucked up by Arcane Singularity.
- Nightmare Wizardry: CONSTANTLY procs on the user, granting all enemies Combat Advantage damage from all angles. Looks like it can proc even by building Arcane Mastery stacks or set bonus buffs. To clarify, Nightmare Wizardry is supposed to show up as a debuff on your targets' status bar, not on yours. When it's on YOUR bar, it means you are taking 360 degree Combat Advantage damage.
- Eye of the Storm: Still doesn't work properly with some skills. Seems to be an issue with skills that "summon" a persistent effect of some kind, like Icy Terrain and SotEA. Internal cooldowns on feats are also problematic because they aren't explicitly defined in many cases.
- Evocation: If it's not intended to work with ALL AoE powers, can we please have a clear list of which ones it's supposed to buff?
- Snap Freeze: Reports that the feat may not be working or may be working erratically with certain powers. Icy Rays reported not to work with this feat at all. Chill Strike also suspect.
- Icy Terrain: Crit, please?
- High Vizier Set: Reports of Chill Strike not proccing set bonus in Tab slot.
- High Vizier Set: Proc not working correctly with Steal Time; only works on one target even if multiple targets are hit by the power.
- High Vizier Set: Reported not to proc with Icy Terrain now.
- Shadow Weaver Set: Reported that set bonus is still unreliable, sometimes requiring pieces to be unequipped and re-equipped to function.
- Archmage Set: Reports that bonus is not functioning properly. Further reports state that bonus is not functioning AT ALL.
- Ray of Enfeeblement: Cooldown unaffected by recovery bonus when in tab slot. (pervasive issue with powers that have "charges"?)
- Shard of the Endless Avalanche: AP gain from using power virtually nonexistent. Reports that damage is inconsistent with Transcended Master feat?
- Icy Terrain: Very low AP gain, as above.
- Storm Fury : Quantify, please.
- Storm Spell: Quantify, please.
- Storm Pillar: Great that the pillar lasts longer (with less damage? what?), but that doesn't mean anyone is going to use it except to proc that one Feat if it's in their build. Any power that requires players to aim, wait/charge, or incur some other delay needs to have payoff, or it almost always loses to the attractive selection of fire-and-forget powers.
- Storm Pillar: Tooltip doesn't reflect actual damage values, and they seem far too low regardless. Also, reports of Pillar occasionally failing to be summoned as it should be.
- Storm Pillar: Reports that it cannot crit and does not benefit from Combat Advantage on initial target. Secondary strikes from summoned pillar don't seem to proc Spell Storm.
- Storm Pillar: Destructive Wizardry feat not proccing unless targets are close to the caster (poster estimated ~10 ft).
- Steal Time (and possibly other skills): Cooldown can still be initiated without casting the spell if you attempt to activate immediately after teleporting.
- Maelstrom of Chaos: Need supposed damage reduction bonus to be clarified and quantified. Also need the skill to be actually useful.
- Shield: Cooldown now unaffected by Arcane Mastery stacks.
- Shield: Reports of Arcane Mastery stacks sometimes being removed upon burst?
- Chaos Magic (Renegade ultimate feat): Just as a general issue, I'm suggesting that this feat is problematic in that it has a chance to apply 1 of 3 effects (2 being decidedly better than the 3rd) and I usually have no idea which effect was applied when it procs. I remember seeing floater text like "Chaotic Growth" to indicate which version was active on the target, but right now I'm not seeing anything (and I still get notification for things like Nightmare Wizardry, which helpfully floats up every single time I proc it on myself...).
- Conduit of Ice: Conflicting reports about whether or not it properly applies the mitigation debuff when used with the Thaumaturge feat. Unable to test for myself right now; will revise when more CWs chime in to clear up the question.
- Conduit of Ice: Issue with displaying Elemental Empowerment proc properly when in Tab slot.
- Icy Rays: Reports that it is not proccing Elemental Empowerment and is not benefiting from Snap Freeze in either Tab or normal encounter slot.
0
gulrakdarkMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
See that above me? Yeah that is how screwed up CW bugs are at the moment. Cryptic needs to test these things before they effing nerf or release the game.
Comments
Bugs are bad, they annoy players. Especially bugs you claim to have fixed in patch notes.
- Shard of the Endless Avalanche: Not critting when in Tab Slot. Not affected by Eye of the Storm even when in standard encounter slot (EotS can proc on you, but does not grant 100% crit to Shard or to resulting explosion). Also, perhaps not a bug, but the cooldown is excessive and one of the reasons it often loses out to much lower-level but easier-to-use and faster-cycling powers.
- Sudden Storm: Still not critting. Damage still seems to be less than what tooltip indicates. Not able to hit targets sucked up by Arcane Singularity.
- Nightmare Wizardry: CONSTANTLY procs on the user, granting all enemies Combat Advantage damage from all angles. Looks like it can proc even by building Arcane Mastery stacks or set bonus buffs. To clarify, Nightmare Wizardry is supposed to show up as a debuff on your targets' status bar, not on yours. When it's on YOUR bar, it means you are taking 360 degree Combat Advantage damage.
- Eye of the Storm: Still doesn't work properly with some skills. Seems to be an issue with skills that "summon" a persistent effect of some kind, like Icy Terrain and SotEA. Internal cooldowns on feats are also problematic because they aren't explicitly defined in many cases.
- Evocation: If it's not intended to work with ALL AoE powers, can we please have a clear list of which ones it's supposed to buff?
- Snap Freeze: Reports that the feat may not be working or may be working erratically with certain powers. Icy Rays reported not to work with this feat at all. Chill Strike also suspect.
- Icy Terrain: Crit, please?
- High Vizier Set: Reports of Chill Strike not proccing set bonus in Tab slot.
- High Vizier Set: Proc not working correctly with Steal Time; only works on one target even if multiple targets are hit by the power.
- High Vizier Set: Reported not to proc with Icy Terrain now.
- Shadow Weaver Set: Reported that set bonus is still unreliable, sometimes requiring pieces to be unequipped and re-equipped to function.
- Archmage Set: Reports that bonus is not functioning properly. Further reports state that bonus is not functioning AT ALL.
- Ray of Enfeeblement: Cooldown unaffected by recovery bonus when in tab slot. (pervasive issue with powers that have "charges"?)
- Shard of the Endless Avalanche: AP gain from using power virtually nonexistent. Reports that damage is inconsistent with Transcended Master feat?
- Icy Terrain: Very low AP gain, as above.
- Storm Fury : Quantify, please.
- Storm Spell: Quantify, please.
- Storm Pillar: Great that the pillar lasts longer (with less damage? what?), but that doesn't mean anyone is going to use it except to proc that one Feat if it's in their build. Any power that requires players to aim, wait/charge, or incur some other delay needs to have payoff, or it almost always loses to the attractive selection of fire-and-forget powers.
- Storm Pillar: Tooltip doesn't reflect actual damage values, and they seem far too low regardless. Also, reports of Pillar occasionally failing to be summoned as it should be.
- Storm Pillar: Reports that it cannot crit and does not benefit from Combat Advantage on initial target. Secondary strikes from summoned pillar don't seem to proc Spell Storm.
- Storm Pillar: Destructive Wizardry feat not proccing unless targets are close to the caster (poster estimated ~10 ft).
- Steal Time (and possibly other skills): Cooldown can still be initiated without casting the spell if you attempt to activate immediately after teleporting.
- Maelstrom of Chaos: Need supposed damage reduction bonus to be clarified and quantified. Also need the skill to be actually useful.
- Shield: Cooldown now unaffected by Arcane Mastery stacks.
- Shield: Reports of Arcane Mastery stacks sometimes being removed upon burst?
- Chaos Magic (Renegade ultimate feat): Just as a general issue, I'm suggesting that this feat is problematic in that it has a chance to apply 1 of 3 effects (2 being decidedly better than the 3rd) and I usually have no idea which effect was applied when it procs. I remember seeing floater text like "Chaotic Growth" to indicate which version was active on the target, but right now I'm not seeing anything (and I still get notification for things like Nightmare Wizardry, which helpfully floats up every single time I proc it on myself...).
- Conduit of Ice: Conflicting reports about whether or not it properly applies the mitigation debuff when used with the Thaumaturge feat. Unable to test for myself right now; will revise when more CWs chime in to clear up the question.
- Conduit of Ice: Issue with displaying Elemental Empowerment proc properly when in Tab slot.
- Icy Rays: Reports that it is not proccing Elemental Empowerment and is not benefiting from Snap Freeze in either Tab or normal encounter slot.