Hi!
I would really appreciate your comments on my first foundry mission.
Somewhat classic adventure for 1 or 2 players. There are some situation where I'm trying to create some randomization between the playtroughs.
Lost Friend
Your old friend Hank Slo-Mo sent you a letter few weeks ago in which he asked you to meet him some day. He mentioned he had discovered something big. You have no idea what his 'big' could be, but since you have nothing better to do you decide to pay him a visit. He is not at home and his neigbours could only tell that he was last seen in a bar with a local merchant.
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Groups and those who like fighting can choose to take harder route if they want more combat
Combat: moderate
Puzzles: some
Players: 1-2
v.1.1.130610
Shortcode: NW-DRA2B3PNL
Comments
- if there is any logic in orange/white dialogue, I couldn't see it. It seemed mixed and matched
- the little dialogue you have there could use some work. You have some choices at the beginning, but some of them felt weird (after I told the merchant he was my friend, the conversation ended without any explanation, yet I had the inn as next objective). There is no need for an elaborate dialogue with many options if you want a simple dungeon crawl. Have just one option if need be, but make it logical
- Drow Assassins reskinned as spiders aren't the best choice. They still have female voice and you hear the clang of steel as they attack
- I saw that you tried to add some logic puzzle (with Food/Water/Dead). Unfortunately, I didn't understand it and just slashed my way through. Would you mind explaining it to me? (PM @maerwinSK ingame, don't want to make spoilers for others)
- both the environments and the quest itself could use some love. It has potential, but there is still a lot of work to be done there. I will be willing to re-review in time if you put some improvements in your quest. As of now, I couldn't give you more than 3/5
NW-DMFGWPBN3 The Lost City - Review Thread
Lost Friend NW-DRA2B3PNL
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