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Cannot finish dungeons

cesmode8cesmode8 Member Posts: 384 Bounty Hunter
edited June 2013 in PvE Discussion
So, nearly every time I run a dungeon, and Imm sure many experience this as well...we run through the whole thing without much problem. 40 minutes into it, we are at the gate for the last boss. And one person disconnects. This completely ruins most runs. 40 minutes of effort for none. We cannot queue for another player. I understand the reasoning behind it, so that someone isnt booted for a guildee to be invited or something. But this is really killing runs.

When people are clamoring that certain bosses, namely the last boss in the dungeon, are overtuned and then you are unable to have a fighting chance at it because you are 4-manning it, it makes for a very frustrating experience. Not fun.

Spare me the "Join a guild" nonsense.
Spare me the "Dungeons are ez, l2play".

This is a decision by cryptic to disallow new members of a party and it is crippling pugs. Lets face it, regardless of what you hear on the forums most dungeon runs are probably pugs anyways, at least to some degree.

Please revisit this cryptic. Im afraid to queue for a dungeon anymore because of this. I have maybe 2-3 hours per night to play, and I can get in two dungeons and a skirmish or two. If one of those dungeons fails because of this, what a waste of time. Its not like I have unending disposable supply of time where I can sit and queue all day.
Post edited by cesmode8 on

Comments

  • turkf54turkf54 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 18
    edited June 2013
    cesmode8 wrote: »
    So, nearly every time I run a dungeon, and Imm sure many experience this as well...we run through the whole thing without much problem. 40 minutes into it, we are at the gate for the last boss. And one person disconnects. This completely ruins most runs. 40 minutes of effort for none. We cannot queue for another player. I understand the reasoning behind it, so that someone isnt booted for a guildee to be invited or something. But this is really killing runs.

    When people are clamoring that certain bosses, namely the last boss in the dungeon, are overtuned and then you are unable to have a fighting chance at it because you are 4-manning it, it makes for a very frustrating experience. Not fun.

    Spare me the "Join a guild" nonsense.
    Spare me the "Dungeons are ez, l2play".

    This is a decision by cryptic to disallow new members of a party and it is crippling pugs. Lets face it, regardless of what you hear on the forums most dungeon runs are probably pugs anyways, at least to some degree.

    Please revisit this cryptic. Im afraid to queue for a dungeon anymore because of this. I have maybe 2-3 hours per night to play, and I can get in two dungeons and a skirmish or two. If one of those dungeons fails because of this, what a waste of time. Its not like I have unending disposable supply of time where I can sit and queue all day.

    I feel your pain:(( 4 of my 5 level 60 dungeon runs, yesterday, ended this way. 3 of the 4 were disconnects and the 4th person left when they ran out of play time. I would prefer some other method, maybe one that requires 3 votes to kick someone, whatever method other then the one currently employed.
  • hurk97hurk97 Member Posts: 154 Bounty Hunter
    edited June 2013
    I too have noticed that there seems to be a lot of people getting disconnected in the past week, not sure what changed.
  • cesmode8cesmode8 Member Posts: 384 Bounty Hunter
    edited June 2013
    I love the game. Ive made my peace with the cash shop. Ive made my peace with the cleric nerf..its not that bad. Ive made my peace with a lot of things. But if 75% of my time in game is spent in dungeons and if half of them are ruined because of this, I will stop playing. Its beginning to take a toll on me and get on my nerves.
  • e11ze11z Member Posts: 144 Bounty Hunter
    edited June 2013
    Join a guild.
    L2p ****.


    Just kidding xD

    Yeah i ain't sure what they are achieving with this :/ it seems irrational and just a hinderance.

    I guess it's to stop people queuing up when it's delves on alt accounts then just joining each one filling the gaps after they complete the previous ones.

    But still who on earth would do that :s
    The Best PVP Guild on Dragon/Neverwinter: YoloOldSkoolSwagLoveNeverGingersLuvDupStep even if it's just one of us, you might as well just afk.
  • neverhofneverhof Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 174 Bounty Hunter
    edited June 2013
    cesmode8 wrote: »
    We cannot queue for another player.

    You should be able to requeue now afaik. This is from the patch notes;
    Queues once again attempt to refill parties after a party member has dropped.
  • cesmode8cesmode8 Member Posts: 384 Bounty Hunter
    edited June 2013
    neverhof wrote: »
    You should be able to requeue now afaik. This is from the patch notes;

    Yes, this works if you have not downed bosses. I think after you have killed one boss, it does not work. And never has.
  • neverhofneverhof Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 174 Bounty Hunter
    edited June 2013
    Hrm, maybe that part is still broken...
    When joining an existing party, players now spawn at the farthest-forward respawn point activated by that party.
    Would suggest that they intend the re-queueing to be done at later stages too. Maybe post it as a bug report?
  • axer128axer128 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    It's not a decision, it's obviously not something they thought out.

    It's just plain poor design.

    Needs to be addressed, see link in my sig with a lot more detail.

    You should not be able ot kick players in dungeons without a votekick, and you should be able to replace lost members with anyone the leader chooses, at any time.

    I could see 20 man raids like gauntlgrym having some restrictions in place on this..

    Plain old 5 man content without any bind on pickup loot? No. Should not happen.
    -Group tools in dire need of improvement, please read and reply to improve our community.
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  • caddywhompus1caddywhompus1 Member Posts: 1 Arc User
    edited June 2013
    I've had the same issue in the past four dungeons. Like clockwork, as soon as we get to the final boss, two members leave the party. Not disconnect, LEAVE. I've come to the conclusion that either 40% of the playerbase is utter filth, scum of the earth, only existing to troll the **** out of others, or there's some weird bug causing them to drop. It's gotten to the point where the three of us left just say "**** it" and attempt the boss anyway. Suprisingly, we've been able to three-man the boss in Wolfs Den, Pirate King, Ice Spire, and the Plague place, but I'm sure this won't be possible for T1/T2 content. Either way, there needs to be a solution to this problem.
  • talesmithtalesmith Member Posts: 116
    edited June 2013
    Indeed I understand the reasoning of not being able to replace a member on a whim in a pug, this gives the randomly chosen group leader far to much power. You could abuse other players by having them clear trash until last boss then just get someone else in, or other ******baggery.

    But I don't see why you can't enter a dungeon manually as a premade group. You can do this with regular non epic dungeon, and it makes it so you're free to leave the instance and search for replacements if needed. I don't see why we shouldn't be able to select the epic version from the same dungeon entrance, rather then being restricted to the matchmaker.
    Barring castle never ofcourse, wich does not have a dungeon entrance.
  • cesmode8cesmode8 Member Posts: 384 Bounty Hunter
    edited June 2013
    In epic cragmire now
    Rogue got DC
    the tank and the GWF keep getting glithced out of the instance.
    going to try to 4man traven, but if we lose another its going to suck.
  • cesmode8cesmode8 Member Posts: 384 Bounty Hunter
    edited June 2013
    Three manned it. Sigh.
  • cesmode8cesmode8 Member Posts: 384 Bounty Hunter
    edited June 2013
    And another one...tank leaves after first boss, almost planned it. Left group right after the boss died. Then when we got to the last guy, thinking we could 4 man it...another one just leaves.

    Makes for a very un-****ing enjoyable experience.

    Logging off for the night. Completely frustrated. Wasted an entire night.
  • dublindandublindan Member, NW M9 Playtest Posts: 42 Arc User
    edited June 2013
    Some of the people leaving might not be intentional, I have had three instances yesterday and today were I was completely disconnected from the game, straight to desktop. I entered again without a problem, but if it is happening to others like me, maybe the game is just crashing on them?
  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited June 2013
    cesmode8 wrote: »
    I understand the reasoning behind it, so that someone isnt booted for a guildee to be invited or something. But this is really killing runs.

    This has to be the worst solution fix ever. Half a brain and even less thought would have fixed the problem by disallowing booting sometime after a dungeon has begun and then allowing any open slot to be filled after. If booting non-friends is the issue, then the logical fix would be in order for anyone to be booted at least half the players have to agree to the booting.
  • reonhato99reonhato99 Member Posts: 15 Arc User
    edited June 2013
    Just do Karra, you can 3 man that
  • omnibotzomnibotz Member Posts: 0 Arc User
    edited June 2013
    Boring game. whats the point of gathering strong items, when you got to arena, all your team mates are EFFIN BOTS!
  • cesmode8cesmode8 Member Posts: 384 Bounty Hunter
    edited June 2013
    I dont pvp. What does that have to do with this topic?
  • cbearscbears Member Posts: 3 Arc User
    edited June 2013
    Had this exact experience today in Mad Dragon. Wiped on first boss, Wizard left the party, and a 2nd Rogue joined. Pushed through, but the other Rogue dc'd after the 2nd boss, and never came back. So, we took a shot at the the last boss as a 4-man. A third of the way through, I crash to desktop. I log back in, to naturally find myself at the dungeon entrance. Everyone else dies, and gets to wait 5 minutes for me to run back to the end. Took another shot, and crashed again around the same point. That time, I didn't even bother logging back in.
    I had not heard that it was a deliberate decision by NW to not allow PUGs to fill empty slots in dungeons after someone leaves or DC's. If that's the case, I'm going to have to think hard about whether I am going to bother continuing to play.
  • ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited June 2013
    cesmode8 wrote: »
    So, nearly every time I run a dungeon, and Imm sure many experience this as well...we run through the whole thing without much problem. 40 minutes into it, we are at the gate for the last boss. And one person disconnects. This completely ruins most runs. 40 minutes of effort for none. We cannot queue for another player. I understand the reasoning behind it, so that someone isnt booted for a guildee to be invited or something. But this is really killing runs.

    When people are clamoring that certain bosses, namely the last boss in the dungeon, are overtuned and then you are unable to have a fighting chance at it because you are 4-manning it, it makes for a very frustrating experience. Not fun.

    Spare me the "Join a guild" nonsense.
    Spare me the "Dungeons are ez, l2play".

    This is a decision by cryptic to disallow new members of a party and it is crippling pugs. Lets face it, regardless of what you hear on the forums most dungeon runs are probably pugs anyways, at least to some degree.

    Please revisit this cryptic. Im afraid to queue for a dungeon anymore because of this. I have maybe 2-3 hours per night to play, and I can get in two dungeons and a skirmish or two. If one of those dungeons fails because of this, what a waste of time. Its not like I have unending disposable supply of time where I can sit and queue all day.

    I always get game errors in dungeons , so before I do on my next run I tell the people in my group that if I dc it is probably a game error which will take me 2 mins to fix + login so they know before some rager kicks me out for no reason lol .
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