I get adding invisible walls like that so I can't solo karrandax or hrimnir when the cleric leaves before the boss battle. But putting invisible walls on all the roofs in PE was completely unnecessary. There's no bosses etc, absolutely no harm in getting on top of any roof. Especially when you're capped waiting in queue. If any dev would reply with why you decided you needed to do this I would really appreciate it.
I love everything else you've done but finding this out especially when it wasn't in the patch notes really threw me for a loop. throw
Parkour is now illegal in protectors enclave underneath your bit about the town cryer and we're good
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Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
Like, I can only get to 1/2 of the plcaes I used to be able to get to, they removed access to an entire quarter of the city with the walls beside the roof's that you can get to from the stairs. I want it back.
This^
Games should encourage exploration...especially a D&D game.
I had a hard time getting through a story dungeon today, that was a first. Usually the fights are fast and with enough challenge to be fun..but today I spent the entire boss fight running away to chug potions and pick off adds that kept endlessly respawning.
I don't mind a rewarding challenge (i.e. Dark souls) but this is starting to feel cheap (i.e. Street fighter A.I.)
Really that and PvP (okay maybe The Foundry too but it's not really developped by dev's if you think about it) was the only things I enjoyed about this game. I seriously think I'll quit because of that... no more talking to Neverember, chilling on the roofs... there are still some places but they really aren't as nice as some old ones...
Anyways do you guys know some other MMOs which has this "parkour" thing?
Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
~Sholom Aleichem
You can still get to Neverember. I like sitting on his throne while waiting for queue to pop and having my friends and guildies come see who REALLY rules of Neverwinter
I know that there are several roleplays that came to Neverwinter in hopes of creating new storylines here. Maybe we just don't yell loud enough.... Please Cryptic put a little more focus on roleplay! After all this is suppose to be D&D.
"Blindness is a private matter between a person and the eyes they choose to use. For there are none so blind as those that do not listen dalharil"
This is why PE map had to be limited. I suppose that with time more and more areas will be limited with invisible walls, for practical reason.