GWF is the only class who cant dodge or block attacks, instead,to use his tab skill, he need to get DMG to activate it, as we now how pvp looks like, taking dmg at lv 60 with good gear = death, u dont even have time to activate it then run to ur opponent.
My suggestion is:
Make unstoppable bar increase in time in time and by doing dmg (not like last feat of destroyer,which made me dissapionted, its total **** ).
GWF is the only class without gap closer
So actually when other classes dodge ur skills and laugh, u could pop tab and actually HAVE <font color="orange">HAMSTER</font> CHANCES TO WIN and not be free meat
Savage Advance is the best gap closer in the game with huge range, its a Daily though, so the usage is limited. So you have either a rank 3 Charge, for 3x charges on 8 sec recharge each, or Mighty Leap along with Sprint (shift ability). You can also use Bravery passive for extra normal speed. We have enough gap closers, the problem is a TR critting you for 30k or a CW killing you while your are perma CC'd.
Only problem is. Sprint is not the same as dodge. Sprinting out of an attack still ends up getting you hit somehow. Where a dodge from the Rogue or Control Wizard and a Cleric is a garranteed miss for them.
Also to add that GWF stamina regeneration is horrible. By the time a rogue gets enough stamina for another dodge, A GWF int eh same time gets 1/3 of that stamina and its only enough to sprint one step.
where everyone else has gap closers, A GWF gap closer can easily be interrupted and wasted. Where that isnt the case for the other classes. Even GF is in a better position as they have a means of defense until they are able to close the gap, and can at least slowly close gaps to thier opponents.
there are 2 problems that have been mentioned in this thread.
sprint being a dual purpose dodge+gap closer. this is inherently flawed. if you use your stamina to gap close, then you can't dodge. if you use it to dodge you can't gap close.
other classes dodge have immunity frames while they are dodging, sprint doesnt.
sprint is our dodge/teleport. Leap is our gap closer. Using sprint to close the gap on a dangerous enemy that needs to be evaded some is not smart play; either walk up normally or slot leap and jump on it.
And you can slot a class skill or feat or something (hazy memory strikes again) to gain your unstoppable bar just from being in combat. I have not tried this skill and cannot comment on how useful it may be.
I personally dislike sprint, it is much harder to use than the roll/teleport options.
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mistatosMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 28Arc User
edited June 2013
With this new patch, I think they should have waited to nerf unstoppable immune to all slow movement abilities.
We will see how this pans out I guess.
Anyone know which slows are going to effect unstoppable?
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ophalaMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
No slows are going to effect ustoppable - it was only a fix that unstoppable disabled some speed buffs.
"Unstoppable: This power no longer removes certain Movement buffs."
I like sprint. I just wish it worked better. Maybe not dodge but reduce damage when sprinting away or something. As it is, sprinting away from an attack still gets you hit. Even if you're a couple of feet away by the time the enemies attack is executed. I would be completely happy where instead of reduce damage, sprint stays the way it is if only stamina regeneration was faster. Stamina regenerates horribly slow.
I cant count how many times a red circle appeared and I sprint out of it and I still got hit.
sprint is our dodge/teleport. Leap is our gap closer. Using sprint to close the gap on a dangerous enemy that needs to be evaded some is not smart play; either walk up normally or slot leap and jump on it.
And you can slot a class skill or feat or something (hazy memory strikes again) to gain your unstoppable bar just from being in combat. I have not tried this skill and cannot comment on how useful it may be.
I personally dislike sprint, it is much harder to use than the roll/teleport options.
You need to re-read the patch notes, as much as i understand it makes sense to run away from an attack and gap close with a jump, its not the case. Leap now has an immunity frame and if you are trying to avoid a non melee attack (IE CW/DC) sprint may move you but it will NOT mitigate the damage. using leap in this case for the I-frame however will and even though you lose the small dmg off leap you have sprint as the gap closer remaining.
Or for that matter you don't even need to jump away with it just leap even if your toe to toe as long as you time it properly for the newly implemented I-frame it gets
Leap is also useful now to let you get to the place you need to get to. Watching people die as you have to wait for the 60 foot lane of red circles that you have to cross through quite often meant a dead GWF, even with bravery put up.
Comments
Sprint is what you use to move out of attacks, and is our gap closer as well.
Also to add that GWF stamina regeneration is horrible. By the time a rogue gets enough stamina for another dodge, A GWF int eh same time gets 1/3 of that stamina and its only enough to sprint one step.
where everyone else has gap closers, A GWF gap closer can easily be interrupted and wasted. Where that isnt the case for the other classes. Even GF is in a better position as they have a means of defense until they are able to close the gap, and can at least slowly close gaps to thier opponents.
sprint being a dual purpose dodge+gap closer. this is inherently flawed. if you use your stamina to gap close, then you can't dodge. if you use it to dodge you can't gap close.
other classes dodge have immunity frames while they are dodging, sprint doesnt.
both of them are valid.
And you can slot a class skill or feat or something (hazy memory strikes again) to gain your unstoppable bar just from being in combat. I have not tried this skill and cannot comment on how useful it may be.
I personally dislike sprint, it is much harder to use than the roll/teleport options.
We will see how this pans out I guess.
Anyone know which slows are going to effect unstoppable?
"Unstoppable: This power no longer removes certain Movement buffs."
I cant count how many times a red circle appeared and I sprint out of it and I still got hit.
You need to re-read the patch notes, as much as i understand it makes sense to run away from an attack and gap close with a jump, its not the case. Leap now has an immunity frame and if you are trying to avoid a non melee attack (IE CW/DC) sprint may move you but it will NOT mitigate the damage. using leap in this case for the I-frame however will and even though you lose the small dmg off leap you have sprint as the gap closer remaining.
Or for that matter you don't even need to jump away with it just leap even if your toe to toe as long as you time it properly for the newly implemented I-frame it gets