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All of the Shift Defensive Movement Abilities Moving To ServerSide.

kavle1kavle1 Member Posts: 10 Arc User
edited July 2013 in PvE Discussion
I hear a lot of people talking about how a Guardian's Block has become very bugged and unreliable since the devs moved it from clientside to serverside, and I have noticed this on TRs and CWs (The classes I currently main)

There's about a 50/50 chance for me, on either class, of not moving at all when I use shift.

A TR's action roll animation WILL play..but I will roll IN PLACE and still die.

Same thing for the CW, i'll teleport, but stay in the same place, still die.


I hate this and it needs a better fix. :(
Post edited by kavle1 on

Comments

  • vulpanguevulpangue Member, Neverwinter Beta Users Posts: 16 Arc User
    edited June 2013
    YES. This.

    Every dodge roll my TR does is like a gamble. It's really troublesome.
  • t4l351nt4l351n Member Posts: 3 Arc User
    edited June 2013
    Whew.. I thought it was just my Guardian. Glad to discover it IS an issue.
    Alavairthe!

    Talesin
  • nebjosnebjos Member Posts: 2 Arc User
    edited June 2013
    Either have the same problem with TR, or I rubberband roll... can't tell you how much frickin damage I've taken cause of that.
  • theblazedtheblazed Member Posts: 28 Arc User
    edited June 2013
    DC here. Same happens with our dash.
  • astariadodfastariadodf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Hmmm, interesting. Not seeing it even once on my Rogue.

    Curious, wonder if its connection issue (rubberband mentioned) and further system issues.

    My check: <65ms ping
    SSD for windows
    SSD for the game
  • gildren0gildren0 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 20 Arc User
    edited July 2013
    this still remains a consistent issue, and it needs to be addressed please
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited July 2013
    Not sure whether this is more annoying, or people being able to dodge an attack that should have hit them 2 seconds before they pressed dodge. I think it's just latency issues and not a bug.
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