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GWF Animation Cancelling?

spreztsprezt Member, Neverwinter Beta Users Posts: 6 Arc User
edited June 2013 in The Militia Barracks
I read somewhere about sprint cancelling animations, so I of course took off trying it out dashing away and cancelling WMS into almost Unstoppable speeds. But my question lies with the fact that they mentioned "WMS Threading" and "Animation cancelling" like they were separate things. Are there particular skills that are cancellable? Am I even doing this right O_O?

Thank you!
Post edited by sprezt on

Comments

  • creagerxcreagerx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited June 2013
    There is a youtube vid for GWF dash cancelling. It focuses on Roar and Punishing Charge I believe.
  • agbadehanagbadehan Member Posts: 74
    edited June 2013
    sprezt wrote: »
    I read somewhere about sprint cancelling animations, so I of course took off trying it out dashing away and cancelling WMS into almost Unstoppable speeds. But my question lies with the fact that they mentioned "WMS Threading" and "Animation cancelling" like they were separate things. Are there particular skills that are cancellable? Am I even doing this right O_O?

    Thank you!

    GWF can pretty much animation cancel all of its moves. The act of WMS threading is using animation cancel to chain other moves in-between the canceled recovery frames of WMS. WMS, when animation cancelled is your highest dps at-will - this is both single & aoe damage.

    Check out this beauty:

    http://www.youtube.com/watch?v=7PMBlRFduUc
  • asdfasdfgfasdfasdfgf Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 237 Bounty Hunter
    edited June 2013
    Hold W + S down,alternate between your at-will and shift key.
  • belladanbelladan Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 146 Bounty Hunter
    edited June 2013
    Nah, Threading is entirely different then animation canceling. Threading is when you pay attention to the location of your sword tip and then sequencing your abilities that start at the current position of your sword location.

    For the WMS combo, it's approx. a 0.6-0.8 second delay after your WMS starts to swing for when you want to hit your WS key during the first sequence. Doing it right means that your illusion effect has just started his swing when WS is started. Instead of swinging right, half-step, left swing, 180 degree turn and 3rd strike, It will go from Left to right, then Right to left. At this point you have to choose what your next attack will be. There are two noticable variants to the threading technique: Do you want to stand still or move? If you want to have your character not move, then you are getting your WMS sword-strike to proc just before the 3rd swing starts, and this results in a slight change in where your character is facing; and may require an adjustment.

    The second one tends to bug out if you aren't in Unstoppable, as there is a mini-cancellation effect in play that doesn't involve sprinting. it essentially provides you the half step in the second portion of the WS 3-combo, after the first rotation. In this case, you want to hit WMS, and initiate the 180 turn on the third strike of WS; You however need to start WMS approx... 120ish degrees into the finishing move in order for the WS animation to convert to the WMS animation. This however chops approx. 20 degrees off the WS animation arc and causes the slight cancellation. Given no player-characters in your way (You GF and Rogues....), then you can continually move forward if the mobs are being pushed back slightly.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited June 2013
    belladan wrote: »
    Nah, Threading is entirely different then animation canceling. Threading is when you pay attention to the location of your sword tip and then sequencing your abilities that start at the current position of your sword location.

    For the WMS combo, it's approx. a 0.6-0.8 second delay after your WMS starts to swing for when you want to hit your WS key during the first sequence. Doing it right means that your illusion effect has just started his swing when WS is started. Instead of swinging right, half-step, left swing, 180 degree turn and 3rd strike, It will go from Left to right, then Right to left. At this point you have to choose what your next attack will be. There are two noticable variants to the threading technique: Do you want to stand still or move? If you want to have your character not move, then you are getting your WMS sword-strike to proc just before the 3rd swing starts, and this results in a slight change in where your character is facing; and may require an adjustment.

    The second one tends to bug out if you aren't in Unstoppable, as there is a mini-cancellation effect in play that doesn't involve sprinting. it essentially provides you the half step in the second portion of the WS 3-combo, after the first rotation. In this case, you want to hit WMS, and initiate the 180 turn on the third strike of WS; You however need to start WMS approx... 120ish degrees into the finishing move in order for the WS animation to convert to the WMS animation. This however chops approx. 20 degrees off the WS animation arc and causes the slight cancellation. Given no player-characters in your way (You GF and Rogues....), then you can continually move forward if the mobs are being pushed back slightly.
    Best explanation I've seen online for the Threading Animations...

    Well done good sir! :)
    va8Ru.gif
  • belladanbelladan Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 146 Bounty Hunter
    edited June 2013
    :P I used to take on max level melee characters in Tera when I was lvl 44 and it was fun until your lag spikes by a measely 5 ms or so.... then it was all dead me. Another game whose animation values provided a useful sequence for movement while dpsing.

    I personally don't intentionally use skill cancelling, though it is useful on occasion. At low levels, SS is almost like a DoT in itself if you do it right. (testing phase, glitching the second strike. Can only seem to max twice the ability if you use the fourth one.)

    Leap is your friend when you want to stack encounters, btw. You can basically double-strike encounters if you use it correctly, with minimal animation shearing. You can even do some attacks prior to landing. Between the sub-par distance and getting stunned during the jump, I never bothered testing charging up reaping strike while in mid-air. (see instigator feat tree and how the ability with leap can be linked nicely together for a double hit. Using our 2 encounters is like every other persons single AoE in Blacklake.)
  • spreztsprezt Member, Neverwinter Beta Users Posts: 6 Arc User
    edited June 2013
    Hey belladan, I still can't quite get the WMS/WS combo to work out for me. Is it because of my halfling female animation? My WS goes Right to left - half step/180 turn - right to left - left to right. Should I be holding down WS after cancelling WMS? I think I understand where I'm basically cancelling the first strike of WS by dashing the WMS animation and just getting the 2nd and 3rd strike. However, it's not working like that :(
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