I have played a few Foundry quests that include campfires for healing. Yet I can't seem to find one in the assets list. Can someone provide the name of that object?
Thanks,
Nymbleshanks
Post edited by nymbleshanks on
0
Comments
zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
"Points"? You can only have one per map. Are you sure you placed the right thing? And if so, is it partially buried in the ground or anything?
Legacy of the Knight-Captain NW-DC4WODWS9
0
fortislupusMember, Neverwinter Beta UsersPosts: 13Arc User
edited June 2013
I guess in my haste I wasn't very clear...
I have the starting point placed, which offers no regeneration. And halfway through the map an additional respawn point which, again, offers no regeneration.
I've seen the regen points on pretty much every foundry quest I've played, yet for some reason the means of granting this eludes me
Are you set to "Untargetable"? Respawn points won't regenerate your health if you're untargetable.
Legacy of the Knight-Captain NW-DC4WODWS9
0
fortislupusMember, Neverwinter Beta UsersPosts: 13Arc User
edited June 2013
I'm set to "Normal" when testing. But nothing... No blue runed circle, no health regeneration and no marker to alter the positioning of the spawn point.
The quest is still playable, but without any regen points I can see players getting quite irate
**EDIT** Solved the problem I had by splitting the map into three segments. Now to just replace all the encounters, objects, items, etc... etc...
Comments
NW-DC4WODWS9
I have the starting point placed, which offers no regeneration. And halfway through the map an additional respawn point which, again, offers no regeneration.
I've seen the regen points on pretty much every foundry quest I've played, yet for some reason the means of granting this eludes me
NW-DC4WODWS9
The quest is still playable, but without any regen points I can see players getting quite irate
**EDIT** Solved the problem I had by splitting the map into three segments. Now to just replace all the encounters, objects, items, etc... etc...