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The whole need/greed looting thing...

artuvasartuvas Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 30 Arc User
edited June 2013 in General Discussion (PC)
I read somewhere that in the future you were going to not allow a player to need something if his class cannot use the item.

However I think a simpler and better solution would be to make it so that anyone can need on anything still, but if two people hit need on an item that only one class can use, the item is automatically awarded and given priority to the person who's class it is usable by. Therefore disqualifying the need roll of the player who cannot use the item. Problem fixed.

Just because some groups might want to say, need on whatever you want...or someone might want to start a group and put together a group for something he needs on let's say his alt, or needs to help a friend get, or needs for whatever reason. It's still a viable option.

This way it's completely fair, but still the option is there for whatever individual situation arises in which someone may want to need something outside of class, because if there is a person in class who can use it, he would have priority no matter what.

Should also put the master looter option, for raiding, it's going to be needed. But also make it a vote in party so people can't abuse it.
Post edited by artuvas on

Comments

  • atompenguinatompenguin Member Posts: 93 Arc User
    edited June 2013
    If you need it on your alt, play your alt.

    Simple.
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  • artuvasartuvas Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 30 Arc User
    edited June 2013
    If you need it on your alt, play your alt.

    Simple.

    The only thing simple here is your mind. There's absolutely no flaw in my method. But plenty of situations in which, having options can be useful. For example let's say right now, I'm wanting to go to castle neverwinter with my GWF to get the endgame weapon, but nobody wants to take him... a bunch of people say hey sign onto your cleric and heal for us, and my cleric is already fully geared. There's no other GWF in the group. I would like to be able to need on that, rather than have someone sell it. Things aren't so black and white, you "simple" minded bleep... :P

    Like I said, if class gets priority over any other need roll, there is no problem.
  • aladnisaladnis Member Posts: 0 Arc User
    edited June 2013
    artuvas wrote: »
    The only thing simple here is your mind. There's absolutely no flaw in my method. But plenty of situations in which, having options can be useful. For example let's say right now, I'm wanting to go to castle neverwinter with my GWF to get the endgame weapon, but nobody wants to take him... a bunch of people say hey sign onto your cleric and heal for us, and my cleric is already fully geared. There's no other GWF in the group. I would like to be able to need on that, rather than have someone sell it. Things aren't so black and white, you "simple" minded bleep... :P

    Like I said, if class gets priority over any other need roll, there is no problem.
    The poorly made case for your terrible argument completely falls apart once you being calling someone names because they beat down your argument with pure, unadulterated logic.

    It stands that if you want certain items on your alternate character, then you should play that character to get those items. Changing the entire loot-roll system because you want to take the easy path is just ludicrous at best.
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  • kalizaarkalizaar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Basically what you're describing could be accomplished by them taking out the need/greed system entirely and just having loot handed out to party members randomly. It would just take out the requirement of people having to be bothered by the need/greed pop-up and then having to hit keys to make a decision.

    If everyone hits need it turns into a random assignment. I'd much rather have a random assignment than having a greed button I always push and then get pissed at when I see everyone else press need or me feeling guilty pressing need because everyone else presses need.

    Need/greed is an annoying game mechanic that has always lead to player contention. Many newer games realized this and got rid of it in favor of instanced loot (which Neverwinter already does for every other bit of loot keep in mind).

    In a perfect world full of honest, caring, compassionate people the need/greed/pass system is great. In that perfect world every party member pauses to consider without any bias whether their character truly would benefit more from an item than the rest of the group and then chooses need/greed/pass accordingly. We don't live in a perfect world. We live in a world full of selfish people, honest people that realize they're among selfish people and are sick of losing out, and honest people that are sick of losing out but aren't willing to compromise on their values and are bitter because of it.

    In our world need/greed/pass system only benefits selfish people, and punishes and torments honest people. Get rid of it!
  • artuvasartuvas Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 30 Arc User
    edited June 2013
    aladnis wrote: »
    The poorly made case for your terrible argument completely falls apart once you being calling someone names because they beat down your argument with pure, unadulterated logic.

    It stands that if you want certain items on your alternate character, then you should play that character to get those items. Changing the entire loot-roll system because you want to take the easy path is just ludicrous at best.

    It's not even an argument just a suggestion. There's no logic there either just an opinion. The loot rules as it is now, is what is being changed. And I addressed the reason as to why it was being changed. I said there was a way to satisfy the people rolling need outside of class and beating someone in class who rolls need. Rather than to change the looting system, just give classes who can use priority. There's no arguement, that's just a fact.

    Your pseudo intellectual BS comment, doesn't even make any sense..."Your arguement falls apart once you start calling people names" In what world is that true? lol, I read. You're as idiotic as you sound in your other selfish, one sided view crybaby post about the nerfs...stating that the whole game is going to hell, like every other mmo...because you are trying to balance games in which lots of numbers and evidence shows it's unbalanced. I've just wasted my time typing to you, because after reading your other posts, I see you're the type of person who can't see past his own narrow minded self serving views, ie your nerf post...not gonna get into it .
  • norobladnoroblad Member Posts: 556 Arc User
    edited June 2013
    their solution is hopefully just a quick fix until a better one is implemented. There are dozens of ways to do better than "you can't roll" brute force logic. The deal here being that fully geared players can still roll and beat out ungeared players, so in one fell swoop they prevented everyone from an equal shot at selling the item OR they prevented a duplicated class from playing nice with each other. Their fix has many flaws but is better than nothing..... lets hope they refine it.
  • xellizxelliz Member Posts: 955 Arc User
    edited June 2013
    artuvas wrote: »
    This way it's completely fair
    Yeah, sure...completely fair right up until this...
    artuvas wrote: »
    needs to help a friend get

    No needing on red items is being implemented for pretty much exactly why you don't want it to be. Selfish people needing for alts, and friends and just to sell it.
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  • artuvasartuvas Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 30 Arc User
    edited June 2013
    noroblad wrote: »
    their solution is hopefully just a quick fix until a better one is implemented. There are dozens of ways to do better than "you can't roll" brute force logic. The deal here being that fully geared players can still roll and beat out ungeared players, so in one fell swoop they prevented everyone from an equal shot at selling the item OR they prevented a duplicated class from playing nice with each other. Their fix has many flaws but is better than nothing..... lets hope they refine it.

    The other crappy thing is what if the a GWF weapon drops, but he already has the weapon, it prevents everyone else from getting an equal chance to sell it or use it for an alt, or any other purpose. Brute forcing is totally the wrong way to go.
  • trollgretrollgre Member Posts: 297
    edited June 2013
    want gears for your alt?
    use your best character for dungeons
    sell the i tems you got to auction
    buy items for your alt problem solved
  • artuvasartuvas Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 30 Arc User
    edited June 2013
    xelliz wrote: »
    Yeah, sure...completely fair right up until this...


    No needing on red items is being implemented for pretty much exactly why you don't want it to be. Selfish people needing for alts, and friends and just to sell it.

    What makes it ok, is that if there is a class that needs it, he will have priority no matter what. If nobody could use the item anyway, everyone has just as fair a chance to hit need as well. It just comes down to manners really. Guess only in a perfect world could we count on those...
  • neyph69neyph69 Banned Users Posts: 150 Bounty Hunter
    edited June 2013
    artuvas wrote: »
    I read somewhere that in the future you were going to not allow a player to need something if his class cannot use the item.

    However I think a simpler and better solution would be to make it so that anyone can need on anything still, but if two people hit need on an item that only one class can use, the item is automatically awarded and given priority to the person who's class it is usable by. Therefore disqualifying the need roll of the player who cannot use the item. Problem fixed.

    Just because some groups might want to say, need on whatever you want...or someone might want to start a group and put together a group for something he needs on let's say his alt, or needs to help a friend get, or needs for whatever reason. It's still a viable option.

    This way it's completely fair, but still the option is there for whatever individual situation arises in which someone may want to need something outside of class, because if there is a person in class who can use it, he would have priority no matter what.

    Should also put the master looter option, for raiding, it's going to be needed. But also make it a vote in party so people can't abuse it.

    Umm...This is silly and makes no sense. If you allow people of the wrong class to hit the need roll but auto give it to the person who belongs to the class its for anyways then why let them hit it at all? The greed button can be hit by everyone no matter what so greying it out for other classes does exactly what your idea is for the most part since the person who can use will get it anyway. Also, just greying it out for other classes is far less coding then making it so that the game doesnt need to check classes after the fact, it has allready done then while greying out the need button.

    Edit: Also, if you need to make sure people arent ninja'ing gears in a raid(im assuming your raiding with your guild) then you should find a better guild.
  • lappdancerlappdancer Member Posts: 0 Arc User
    edited June 2013
    artuvas wrote: »
    What makes it ok, is that if there is a class that needs it, he will have priority no matter what. If nobody could use the item anyway, everyone has just as fair a chance to hit need as well. It just comes down to manners really. Guess only in a perfect world could we count on those...

    I'm failing to see any way where your method (class needs supersede other needs) would work better than the method that will be introduced (i.e. only useable items can be needed).
  • silveralucardsilveralucard Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 410 Bounty Hunter
    edited June 2013
    i think that system should go out, completely the system should give the items randomly in a party the couple of days that i've being playing this i tried to be a good player and just hit need on the items that i really use and well pass on the other (like everybody should do) however i notice that in some skirmishes and dun the cleric got all the equip that i needed and i only won a rank 3 stone, so i sucked big time when i asked he told me that he needed the gold to buy stuff (valid argument of need) which is not incorrect but i felt so ripped lol starting today i will hi need on all items but i think the best way should be to make it totally random so if a equip comes that is vary rare and it can be sell for true AD on the AH sinc is random then everybody should have the oportunity to either use it if it is for your class or sell it to buy something for your class
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  • nornsavantnornsavant Member Posts: 311 Arc User
    edited June 2013
    artuvas wrote: »
    What makes it ok, is that if there is a class that needs it, he will have priority no matter what. If nobody could use the item anyway, everyone has just as fair a chance to hit need as well. It just comes down to manners really. Guess only in a perfect world could we count on those...

    Isn’t that how the greed button works? You hit greed (because you can’t hit need, it’s not for your class.) and if no one else needs on it then you get it or at least compete evenly with other greeders. But if someone (who is the correct class) hits need then they automatically trump all the greeders (and you).

    If there is no one in the group of the correct (lets say GWF) class to need on it, everyone greeds and its an even competition.

    How is that different from what you described? That system is slated to be implemented.

    You’re a prophet!
  • neyph69neyph69 Banned Users Posts: 150 Bounty Hunter
    edited June 2013
    i think that system should go out, completely the system should give the items randomly in a party the couple of days that i've being playing this i tried to be a good player and just hit need on the items that i really use and well pass on the other (like everybody should do) however i notice that in some skirmishes and dun the cleric got all the equip that i needed and i only won a rank 3 stone, so i sucked big time when i asked he told me that he needed the gold to buy stuff (valid argument of need) which is not incorrect but i felt so ripped lol starting today i will hi need on all items but i think the best way should be to make it totally random so if a equip comes that is vary rare and it can be sell for true AD on the AH sinc is random then everybody should have the oportunity to either use it if it is for your class or sell it to buy something for your class

    This argument is exactly why they made "need" class specific. Wanting something to sell is not NEED it is GREED. And before you come at me with all that"but i NEED AD to buy things" HAMSTER let me say this. You do not NEED that AD more then the person that can actually use it that was there when it dropped NEEDS the gear. Needing something away from someone that can actually use it just cause you wanna sell it for monies is the epitimy of self entitlement.
  • therealtedtherealted Member Posts: 31 Arc User
    edited June 2013
    lappdancer wrote: »
    I'm failing to see any way where your method (class needs supersede other needs) would work better than the method that will be introduced (i.e. only useable items can be needed).
    The OP's suggestion fully retains the "fairness" of the upcoming change, while adding flexibility for edge cases (i.e., where people playing the designated class don't roll "need"). Granted, it's not a huge improvement (and I think any variation of need/greed/pass is crappy no matter how thin you slice it), but I don't see why people are all up-in-arms about it.
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  • xellizxelliz Member Posts: 955 Arc User
    edited June 2013
    therealted wrote: »
    The OP's suggestion fully retains the "fairness" of the upcoming change, while adding flexibility for edge cases (i.e., where people playing the designated class don't roll "need"). Granted, it's not a huge improvement (and I think any variation of need/greed/pass is crappy no matter how thin you slice it), but I don't see why people are all up-in-arms about it.
    Because it's a repeated and convoluted alternate to the existing implementation...and its not really that fair.

    If, as you say the class doesn't choose need, then everyone gets to roll on it with greed anyway. Thats fair. If the OP system is in place and the class doesn't need on the item, but Johnny HAMSTER does, then he wins while everyone else who choose greed gets shafted. So this proposed system just means everyone rolls need all the time. Big change...awesome solution.
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  • therealtedtherealted Member Posts: 31 Arc User
    edited June 2013
    xelliz wrote: »
    Because it's a repeated and convoluted alternate to the existing implementation...and its not really that fair.

    If, as you say the class doesn't choose need, then everyone gets to roll on it with greed anyway. Thats fair. If the OP system is in place and the class doesn't need on the item, but Johnny HAMSTER does, then he wins while everyone else who choose greed gets shafted. So this proposed system just means everyone rolls need all the time. Big change...awesome solution.
    The system is already convoluted and will probably get more so - near as I can tell, people are going to cry for patch after patch until the game itself basically decides who gets each item.

    And according to the logic of the people who cried for this change, Johnny HAMSTER isn't actually doing anything wrong. If people playing a specific class get first dibs on items for that specific class (which is what people wanted), who cares what happens to the item if those players pass on it? If anything, the Johnny HAMSTER example just shows how dumb the whole system is, and further makes me question why people try to "fix" the system rather than replace it altogether.
    ____________________

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  • advocadvoc Member Posts: 84 Arc User
    edited June 2013
    The OP is basically complaining about the new system, all while giving an "alternative" that would work out to the same dang system. The only difference is the assumption that they will be partying with decent, non-greedy individuals who would be taken advantage of. Otherwise everyone rolls need, since it would auto-go to the class specific anyways; which is the exact same system being implemented.

    Again, the only way it would be different, is if they expect to be HAMSTER over people who actually are decent individuals. Since if everyone Needs for the same reasons (selling, alt, friends, guild members), it would be the same exact results; whether OP method or the new one. No idea why people think putting forth an idea to screw over the people who aren't selfish jerks is a good idea, but history shows there'll be more threads like this one.
  • therealtedtherealted Member Posts: 31 Arc User
    edited June 2013
    So non-class-specific Need becomes the new Greed. Not seeing the issue here. Not seeing better or worse, but not seeing an issue.
    ____________________

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  • neyph69neyph69 Banned Users Posts: 150 Bounty Hunter
    edited June 2013
    I dont understnad whats so hard to comprehend about need,greed,pass. The only people that seem to be complaining are the people that the system was put in to deal with. Im not saying that there wont be people that are going to hit that need button just because they can but it will stop the majority of it. Also, If you have someone in your group that hits need on something that they dont actually need you should just /ignore and not have to deal with them again. Start a blacklist of people that do this and these people will slowly be kicked out of the community. Anyone that says they should be able to roll on everything that drops just because they helped are people that have never played a real MMO and are just self entitled kids that think they deserve anything and everything. Its a very simple concept to grasp: NEED - I am the only person here that can use this item and will use it until i get something better. GREED - I wont use this item as i have something better allready but i can sell it for a profit. PASS - I could care less what happens with this item. See? very simple concept.
  • therealtedtherealted Member Posts: 31 Arc User
    edited June 2013
    ...kind of a moot point now, neyph69. But the fact that Cryptic "had" to change the system suggests that your interpretation of it isn't actually correct...
    ____________________

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  • neyph69neyph69 Banned Users Posts: 150 Bounty Hunter
    edited June 2013
    therealted wrote: »
    ...kind of a moot point now, neyph69. But the fact that Cryptic "had" to change the system suggests that your interpretation of it isn't actually correct...

    Im speaking of the new system with class specific need/greed and the reason for the change so my point is most definately not moot. And my "interpretation" of the system is exactly how it was designed actually. Its the community the ruined the method.
  • therealtedtherealted Member Posts: 31 Arc User
    edited June 2013
    neyph69 wrote: »
    Im speaking of the new system with class specific need/greed and the reason for the change so my point is most definately not moot. And my "interpretation" of the system is exactly how it was designed actually. Its the community the ruined the method.
    We've had this discussion before, I think. Your interpretation seems to assume that the original developers expected everyone to play nice. The actual mechanics, however, rewarded people who didn't play nice. There's a fundamental contradiction there, which still persists with the new system (albeit not as much). The OP's suggestion is neither better nor worse than the new system IMO, though it does retain some flexibility of the original NGP system.
    ____________________

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  • trequeltrequel Member Posts: 25 Arc User
    edited June 2013
    Just bind the item to the character when pressing Need. All problems solved.
  • clcmercyclcmercy Banned Users, Neverwinter Beta Users Posts: 308 Bounty Hunter
    edited June 2013
    trequel wrote: »
    Just bind the item to the character when pressing Need. All problems solved.



    Or even better yet....team leaders start setting loot drop rules to "round robin". Omigod, a solution that's already built into the game, and doesn't need developer time or resource to fix.

    Occam's Razor makes the cutting clean.
  • kalizaarkalizaar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    clcmercy wrote: »
    Or even better yet....team leaders start setting loot drop rules to "round robin". Omigod, a solution that's already built into the game, and doesn't need developer time or resource to fix.

    This is what my friends and I do when we play. It keeps us from having to pause constantly to look at the n/g/p pop-up and making a decision of whether we think we need it more than one of our other friends. Just randomly assign and be done with it.

    When there's a natural pause point in our adventure we divvy stuff out to people we think needs it more. Much quicker, less annoying pop-ups, less headaches, more fair.
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