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Looks like we are stuck with sentinel once patch goes live?

aierrsaierrs Member, Neverwinter Beta Users Posts: 60
edited June 2013 in The Militia Barracks
Looking at all the comments and preview players. Sentinel seems to be the only viable party player now?
Will a destroyer gwf be able to fill in a semi dps offtank hybrid and survive?

Edit: For Clarification.

The set up for dungeon now with Cleric's AS being nerf badly. It feels like we, the gwf, have to take all the adds and tank them for the cleric.

Thus our class seems to have been pigeon hole into an offtank role for adds, I am not against it, but I am curious as to whether is that the only route?

Did anyone in the PTR server tried in high end dungeon like CN where the adds hit like a truck, can a destroyer spec still do that "off tank kill adds aoe" role or are we really being force into being sentinel as destroyer do not have enough AC/ temporary HP and etc?

I can foresee zone chat screaming for "1 tank GWF/ 2 CW/ 1TR/ 1DC" for last boss or even worst... "1 GF/ 2 CW/ 1TR/ 1DC"...
Post edited by aierrs on

Comments

  • adhal81adhal81 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 115 Bounty Hunter
    edited June 2013
    Your not reading enough. Insitigator and destroyer are fine on preview.

    Right now I just think a lot of us are excited to have a viable sentinel spec, seriously a big 2h wielding tank yelling come and F'ing get it, while laughing off their puny blows... what's not to love?
  • terhixterhix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 242 Bounty Hunter
    edited June 2013
    Why would sentinel be the only viable tree? Destroyer got buffed as well, it didn't get buffed as much as Sentinel, but it's rather obvious that Sentinel needed more love than Destroyer?

    The way it appears to be is:
    Instigator - AoE dps.
    Destroyer - single target dps.
    Sentinel - (off)tank.

    The roles a bit blurry as you can do aoe dps in pretty much any spec, which may be the source of confusion, but I suggest to wait and see. One thing I'd like to note is that if you take cooldown reduction in Destroyer, Takedown with buffs will outdps Flourish.
  • adhal81adhal81 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 115 Bounty Hunter
    edited June 2013
    Regarding the mention about takedown, been noticing that it hits a lot harder than I reaized while leveling my second gwf, so I'm leaning toward agreeing with that statment, plus its an interupt so brings more to table for destroyer.
  • terhixterhix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 242 Bounty Hunter
    edited June 2013
    Flourish still hits harder, but if you take the cooldown into consideration, then Takedown in Destroyer is (on test shard) higher dps.
  • adhal81adhal81 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 115 Bounty Hunter
    edited June 2013
    Yeah I know flourish hits harder, but for some reason I thought takedown hit for a lot lower than it really does. The othe encounter I'm watching for info on is NSF, how much harder doe it hit on single target? And it also has a reduced cd.
  • aierrsaierrs Member, Neverwinter Beta Users Posts: 60
    edited June 2013
    terhix wrote: »
    Why would sentinel be the only viable tree? Destroyer got buffed as well, it didn't get buffed as much as Sentinel, but it's rather obvious that Sentinel needed more love than Destroyer?

    The way it appears to be is:
    Instigator - AoE dps.
    Destroyer - single target dps.
    Sentinel - (off)tank.

    The roles a bit blurry as you can do aoe dps in pretty much any spec, which may be the source of confusion, but I suggest to wait and see. One thing I'd like to note is that if you take cooldown reduction in Destroyer, Takedown with buffs will outdps Flourish.

    well... I do not hope that sentinel tree is the only viable one but rather what role GWF will potentially play in Dungeon moving forward.

    personally I tend towards a Destroyer with focus on power/arpen/crit/ rec and I do hate to re-gear myself if such a spec become irrelevant for groups in the future.
  • terhixterhix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 242 Bounty Hunter
    edited June 2013
    I wouldn't worry too much, you have to consider that while destroyer didn't get buffed as much, TR and CW both got nerfed as well.
  • s3z3s3z3 Member Posts: 216 Bounty Hunter
    edited June 2013
    I wouldn't worry too much as well. In the near future ranger will arrive and we will have proper melee striker without having to use em kitchen knifes 8)
    Carnage TR Dragon shard - retired? hell yea it's retired along with Nevewinter

    Seze - Rogue - Necropolis - <3 RIFT
  • terhixterhix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 242 Bounty Hunter
    edited June 2013
    The ranger will be an Archer :P.
  • s3z3s3z3 Member Posts: 216 Bounty Hunter
    edited June 2013
    terhix wrote: »
    The ranger will be an Archer :P.

    Nothing has been confirmed yet... just that it's going to be a ranger.
    Carnage TR Dragon shard - retired? hell yea it's retired along with Nevewinter

    Seze - Rogue - Necropolis - <3 RIFT
  • aierrsaierrs Member, Neverwinter Beta Users Posts: 60
    edited June 2013
    Like what someone have posted in one of the thread. The new meta grp will be gf-dc-cw-cw-tr.

    I was actually hoping the sentinel tree can take over the role of gf in the new meta.
  • murdurus211murdurus211 Member Posts: 23 Arc User
    edited June 2013
    s3z3 wrote: »
    Nothing has been confirmed yet... just that it's going to be a ranger.

    Rangers have been ranged damage dealers, usually in the form of an archer of some sort.
  • terhixterhix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 242 Bounty Hunter
    edited June 2013
    s3z3 wrote: »
    Nothing has been confirmed yet... just that it's going to be a ranger.

    Officially no word about there being a Ranger was said, except for that we will have "ranged" class (which could as well apply to a Warlock, but dubious). Unofficially the class names were datamined - Scourge Warlock and Archer Ranger - and on the end of the trailer video of GWF you can see a warlock charging a fire spell and a ranger with a bow.
  • ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Every1 posting in here has no idea what they are talking about. GWFs are still going to be useless. Destroyer and instigator do nothing. Instigator AoE damage? You don't need that, you have wizards knocking everything off edges. Destroyer single target damage? First off, LOL! It's single target damage is laughable. P.s, just stack rogues if you want that. Sentinel tanking? This is the only thing really worth doing... but in the end, just bring a GF -_-...
  • s3z3s3z3 Member Posts: 216 Bounty Hunter
    edited June 2013
    Rangers have been ranged damage dealers, usually in the form of an archer of some sort.

    In D&D they also dual wield.... so we'll jsut have to wait and see
    Carnage TR Dragon shard - retired? hell yea it's retired along with Nevewinter

    Seze - Rogue - Necropolis - <3 RIFT
  • theliethesametheliethesame Member Posts: 104 Bounty Hunter
    edited June 2013
    ioannides5 wrote: »
    Every1 posting in here has no idea what they are talking about. GWFs are still going to be useless. Destroyer and instigator do nothing. Instigator AoE damage? You don't need that, you have wizards knocking everything off edges. Destroyer single target damage? First off, LOL! It's single target damage is laughable. P.s, just stack rogues if you want that. Sentinel tanking? This is the only thing really worth doing... but in the end, just bring a GF -_-...

    Raging all over the threads about how useless we might be is useless. As far as I know in my experience, I can get overall dmg close to a TR, and definetely more than a CW, no matter the edge pushing. With buffs one the way, dmg will be better. Sentinel adds 1 more role to us, no matter if you dont like it (i wouldnt prefer to but i will do it if thats the most efficient for the group).

    Now about takedown vs Flourish. Even if takedown will bring more overall dps, ti depends on your spec.In my experience Instigator is propably better with Roar / Not So Fast / IBS and Destroyer is better with Roar / Ibs and 3rd not that of a major impact

    Roar is the obvious choice as of multiple targets. On big pulls you can get almost full determination bar and 50% action points in a single use. It has better cd than darting Shout/Battle Fury/Come and get it. more determination/action points, and does a moderate ammount of dmg that is great for multiple targets.

    IBS is a standar choice single target or AoE for both specs

    Not So Fast is the to go option for Instigator / Sentinel ,and not so bad choice for Destroyer either (but not over Roar)

    Flourish is great for singletarget (if given boss duty), and is overall better pick over takedown, mostly because of the utility of its multiple hits. Even if Takedown can give overall dmg on a parse, Flourish can give you fast stacks on SotS / PlagueFire

    So to sum it up
    Instigator single target (lol) Flourish / Not So Fast / IBS
    Instigator AoE : Roar / Not So Fast / IBS

    Destroyer AoE : Not So Fast / Roar / IBS
    Destroyer single target Flourish / Restoring strike / IBS

    I found these as of more beneficial for my dmg in general for the appropriate occassion .I would say in the end it comes to personal preference ,and ppl should use what they feel more comfortable with though.
  • irk2013irk2013 Member Posts: 241 Arc User
    edited June 2013
    aierrs wrote: »
    Like what someone have posted in one of the thread. The new meta grp will be gf-dc-cw-cw-tr.

    I was actually hoping the sentinel tree can take over the role of gf in the new meta.

    Really?? All I have heard is DCx2 gfx1 and CWx2 we shall see
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited June 2013
    s3z3 wrote: »
    Nothing has been confirmed yet... just that it's going to be a ranger.
    Yeah, okay.
    jRqm1eG.png
  • kyuubiilkyuubiil Member, Neverwinter Beta Users Posts: 59
    edited June 2013
    terhix wrote: »
    Officially no word about there being a Ranger was said, except for that we will have "ranged" class (which could as well apply to a Warlock, but dubious). Unofficially the class names were datamined - Scourge Warlock and Archer Ranger - and on the end of the trailer video of GWF you can see a warlock charging a fire spell and a ranger with a bow.

    More than likely going to be a warlock; module 1 is fury of the faewild, Rangers are primal strikers but that's more physical attacks and animal emulation, power-wise, Warlocks have a full on class feature for Fae pacts and plenty of faewyld themed powers; If the class matches the module, Warlock seems to make the most sense.
  • belladanbelladan Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 146 Bounty Hunter
    edited June 2013
    Destroyer setup is "supposed to go" with Battle fury instead of Roar, as per paragon feats. They are also the At-will gods; if you really bothered to look at them.

    With Destroyer, 10% damage bonus, and encounter bonus rotation; as with every other tree, it becomes apparent how you are supposed to play the IBS system. With destroyer feated and the WMS/ws rotation, you already have a a 20%+ damage bonus to IBS.

    The problem is that unlike most every other class, we can't provide this play-style when you consider how we should be played.

    Imho, sentinel is still buggered from a gameplay value. The only 21 points I want are at either end of the tree. 5 for SoTs,, 5 for deflection, and then we need to skip the middle tier as we aren't really good enough for tanking the role the rest of the community decided was what we were only good for. (even after CW's blow everything out of our range....) Given how the community decided that we are most assuredly only an AoE class, this means that all of our threat builds are pretty much useless as none of our AoE values add threat. To build a defense build, you need 28 points. Every piece of gear that syncs with the sentinel decreases your damage output considerably on account that you get restoration and lifesteal instead of ArP, Crit strike, and Power. Yes, even power gets dropped by approx. 1.8k where our feated power conversion only returns approx. 1.2k, if you go with the Titan set.

    And with the buggered weapon enhancements, we can't even benefit from our big weapon in that category, outside of possibly the poison one. (yet again.)
  • terhixterhix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 242 Bounty Hunter
    edited June 2013
    belladan wrote: »
    Imho, sentinel is still buggered from a gameplay value. The only 21 points I want are at either end of the tree. 5 for SoTs,, 5 for deflection, and then we need to skip the middle tier as we aren't really good enough for tanking the role the rest of the community decided was what we were only good for.

    Why so? Powerful Challenge and freshly buffed Intimidation are both very solid feats, I'm going and try to play with Grudge Style first though just to see how it rolls. And I really wouldn't be concerned about the opinion of the community today, facts tend to change opinions.
  • aierrsaierrs Member, Neverwinter Beta Users Posts: 60
    edited June 2013
    Have nvr tried battle fury before. Imo roar is critical to a destroyer build simply for the ap and determination gain. And in that matter... maybe for all builds except sent which will obv want daring shout.
  • terhixterhix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 242 Bounty Hunter
    edited June 2013
    Meanwhile on rogue forums:
    tenkuro wrote: »
    Yep, tested on the test server. TR's pve damage is nerfed beyond comprehension. 25% to 30% less damage compared to current live server with same gears. Impossible to beat out GWF and GF in terms of damage with all end game gears. GWF and GF with Greater Plague Fire > TR with Greater Plague Fire OR Greater Vorpal. I guarantee this new patch will make parties take two GWFs or two GFs instead of a rogue. More survivability and more damage with GWF and GF = bye bye TR.

    Glad I stopped playing this game consistently. Oh, if they are willing to nerf TR this hard because of a few whiners on the forum, imagine what they will do to the other classes when all the TRs starts crying?

    :)
  • aierrsaierrs Member, Neverwinter Beta Users Posts: 60
    edited June 2013
    Lol is that right?
  • terhixterhix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 242 Bounty Hunter
    edited June 2013
    I have no real way of saying, duelist flurry got hit by a nerfbat, but how does that translate to total dps loss - I have no educated guess. That being said, I get a good feeling seeing how people here complain how the buffs are not enough, and people on rogue forums complaining that the nerf was too severe and will get now outdpsed by GWFs.
  • zylaxxzylaxx Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 591 Bounty Hunter
    edited June 2013
    s3z3 wrote: »
    Nothing has been confirmed yet... just that it's going to be a ranger.



    Read the state of the game my friend.

    It explicitly states the new class will be a "Ranged" class. Now it could be a Scourge Warlock but seeing as the module it comes out in is nature based, it makes sense for it to be the Archer Ranger.
    [SIGPIC][/SIGPIC]
    Character is what a man is in the dark
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