Well, didn't think I'd actually be saying it but there's really no end game.
Once you get all the T2 gear, what else is there to do?
PvP is an unbalanced mess, only those who can spend 7 million AD on Tenebrous Enchantments that will ultimately get nerfed are really competing in PvP right now.
Farm more dungeons? For T2 loot I already have to sell for AD which is rapidly decreasing in supply and loot which is always increasing in supply. So I can make a few thousand AD for an hour of Dungeoning (I meant glitching/skipping content). Nobody really needs gear since everyone is just interested in glitching or bugging the dungeons so you don't actually have to go through it's boring content. Maybe if each boss/dungeon wern't the same, but then you'd be asking the devs to come up with TWO different boss/dungeon mechanics.
Foundrys? Each Foundry is the same, there are different words and different maps but ultimately it's go to this location, kill these things, then go here and kill these. Not interested.
Professions? Click on buttons to wait for 12 hours to make something. Unimaginative, boring.
I barely log in anymore for Delves and maybe professions, my guild which used to have 20 people online at all times barely gets 5. I can see it not only in my guild, but fewer people all around, we are all getting bored, realizing how limited the content is in this game.
That review earlier was correct, the longevity of this game hinges on the ability of the developers to get out new content quickly, not at a snail's pace. The question is, can they do it?
Well, didn't think I'd actually be saying it but there's really no end game.
Once you get all the T2 gear, what else is there to do?
PvP is an unbalanced mess, only those who can spend 7 million AD on Tenebrous Enchantments that will ultimately get nerfed are really competing in PvP right now.
Farm more dungeons? For T2 loot I already have to sell for AD which is rapidly decreasing in supply and loot which is always increasing in supply. So I can make a few thousand AD for an hour of Dungeoning (I meant glitching/skipping content). Nobody really needs gear since everyone is just interested in glitching or bugging the dungeons so you don't actually have to go through it's boring content. Maybe if each boss/dungeon wern't the same, but then you'd be asking the devs to come up with TWO different boss/dungeon mechanics.
Foundrys? Each Foundry is the same, there are different words and different maps but ultimately it's go to this location, kill these things, then go here and kill these. Not interested.
Professions? Click on buttons to wait for 12 hours to make something. Unimaginative, boring.
I barely log in anymore for Delves and maybe professions, my guild which used to have 20 people online at all times barely gets 5. I can see it not only in my guild, but fewer people all around, we are all getting bored, realizing how limited the content is in this game.
That review earlier was correct, the longevity of this game hinges on the ability of the developers to get out new content quickly, not at a snail's pace. The question is, can they do it?
Cryptic will NEVER be able to pump out enough content... It takes vastly more time to create content that is not considered a "grind" than it takes for players to complete it. If you do not enjoy the foundry, pvp or dungeon item farming then your best strategy is to re-roll an alt character or play Neverwinter less.
This is exactly why I dont give a rip about leveling to 60 ASAP like some are trying to do. Reasons to do so: zero.
The levels 1-59 game is more fun.
Yeah loads of fun so much so the replay factor on the game is about 0. Go and plant 3 trees, go and get 4 of this, go and make me a sandwich, and here is 5k xp each time.....yawn.....put some more dungeons in!!!
Yeah I pretty much woke up this morning deciding I will probably never play again.
So tired of logging on and seeing no Dungeon Delve for 3 hours.
When I do get lucky and get a DD, what do I get for my time? Oh look a neck i can sell for 2k AD.
After over an hour with a terrible pug I loot that out of the DD chest.
Why of course, I should run with my guild...oh wait everyone quit and there was 4 people on last night all 4 were clerics.
There is literally nothing to do when I log on anymore. I wanted to save up for a mount but at this rate it would take me months of farming these horribly repetitive dungeons. And i'm not paying PWE $30 bucks for a mount that is ridiculous.
So yeah, I'll be trying rift in 2 days I suppose this game turned out to be fail. The upcoming cleric nerfs make my decision even easier.
Yeah loads of fun so much so the replay factor on the game is about 0. Go and plant 3 trees, go and get 4 of this, go and make me a sandwich, and here is 5k xp each time.....yawn.....put some more dungeons in!!!
Compared to what? Running the same content over and over and over ad nauseum chasing purples that are only a slight upgrade to the last ones that were chased in the same fashion? Not yawning on that, Im already asleep.
Foundry. There are a bazillion games out there with gads of raid content and an endless gear grind at the end. This game has the foundry. If all you care about is the carrot on the stick and not actually playing the game, this game is probably not for you. If you actually enjoy playing the game, hop into some of the foundry missions with your games. Not only are there some good ones already, but there are more popping up on a daily basis, and foundry users are getting more and more ambitious all the time.
And before the usual response of "Well, this game is going to lose most of its user base if it doesn't let me raid and get a bigger better sword every two months, SO THERE!" take a look at most of Cryptic's/PWE's games. They tend to have small, dedicated userbases that keep PWE in the green and the games running for many enjoyable years. This is a *perfect* environment for the users to foundry up a wad of enjoyable, original campaigns for you and your buddies.
Foundrys? Each Foundry is the same, there are different words and different maps but ultimately it's go to this location, kill these things, then go here and kill these. Not interested.
Well, didn't think I'd actually be saying it but there's really no end game.
Once you get all the T2 gear, what else is there to do?
PvP is an unbalanced mess, only those who can spend 7 million AD on Tenebrous Enchantments that will ultimately get nerfed are really competing in PvP right now.
Farm more dungeons? For T2 loot I already have to sell for AD which is rapidly decreasing in supply and loot which is always increasing in supply. So I can make a few thousand AD for an hour of Dungeoning (I meant glitching/skipping content). Nobody really needs gear since everyone is just interested in glitching or bugging the dungeons so you don't actually have to go through it's boring content. Maybe if each boss/dungeon wern't the same, but then you'd be asking the devs to come up with TWO different boss/dungeon mechanics.
Foundrys? Each Foundry is the same, there are different words and different maps but ultimately it's go to this location, kill these things, then go here and kill these. Not interested.
Professions? Click on buttons to wait for 12 hours to make something. Unimaginative, boring.
I barely log in anymore for Delves and maybe professions, my guild which used to have 20 people online at all times barely gets 5. I can see it not only in my guild, but fewer people all around, we are all getting bored, realizing how limited the content is in this game.
That review earlier was correct, the longevity of this game hinges on the ability of the developers to get out new content quickly, not at a snail's pace. The question is, can they do it?
I agree with everything you said, it sucks that MMOs these days don't even last a month.. oh well I guess it's Wildstar for me
I agree with everything you said, it sucks that MMOs these days don't even last a month.. oh well I guess it's Wildstar for me
its not the games, its the players.
the games haven't changed that much as far as content goes.
back in daoc you might not see new content for a year. people didnt care. hundreds and hundreds out in the RvR zone every day.
back years ago when wow was actually decent it was still 6 months for a small content release then another 6 months again. people didnt care, they just kept playing the game. millions of them.
the reality is todays players are used to a constant stream of new games coming out and they dont want to play the same old thing repeatedly. there is always a new option with something new to do just around the corner.
f2p games tend to fair worse in this regard than other games though due to their expense. at 15$ a month most people don't care about the cost and they will keep up their subscription just to be social with friends.
f2p games costs are so high that people are not going to keep pumping out hundreds a month to play them. they just leave as soon as they get bored.
Well, my opinion is that none should cap or try to grind to end game till beta is not closed. Ofc, beta version is not enough for a "full time player", but is ok for a casual player. I play NV when i'm not on duty at the hospital, or when my gf is not at home or when she watch a movie i don't like Maybe i will change my mind after official release.
Don't worry, with the TR nerf coming, you'll enjoy spending over an hour doing every single instance even if you have no deaths. By nerfing TR instead of buffing GWF, your overall party's damage is completely shot. In fact, TR's damage got nerfed so badly that it won't make sense to take them into instances anymore since GWF and GF have better survivability anyways.
Well, didn't think I'd actually be saying it but there's really no end game.
Once you get all the T2 gear, what else is there to do?
PvP is an unbalanced mess, only those who can spend 7 million AD on Tenebrous Enchantments that will ultimately get nerfed are really competing in PvP right now.
Farm more dungeons? For T2 loot I already have to sell for AD which is rapidly decreasing in supply and loot which is always increasing in supply. So I can make a few thousand AD for an hour of Dungeoning (I meant glitching/skipping content). Nobody really needs gear since everyone is just interested in glitching or bugging the dungeons so you don't actually have to go through it's boring content. Maybe if each boss/dungeon wern't the same, but then you'd be asking the devs to come up with TWO different boss/dungeon mechanics.
Foundrys? Each Foundry is the same, there are different words and different maps but ultimately it's go to this location, kill these things, then go here and kill these. Not interested.
Professions? Click on buttons to wait for 12 hours to make something. Unimaginative, boring.
I barely log in anymore for Delves and maybe professions, my guild which used to have 20 people online at all times barely gets 5. I can see it not only in my guild, but fewer people all around, we are all getting bored, realizing how limited the content is in this game.
That review earlier was correct, the longevity of this game hinges on the ability of the developers to get out new content quickly, not at a snail's pace. The question is, can they do it?
eggylisk99Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Were you honestly expecting any different? The foundry, which you nonchalantly dismissed, is the only thing that differentiates this from other themepark MMOs. All the reasons you gave can be said of any other themepark MMO. You simply have the face the fact that the game has ended for YOU. Just quit.
0
hkfrenchtoastMember, Neverwinter Beta UsersPosts: 24Arc User
edited June 2013
Maybe you guys should stop playing that much? I mean, I pretty much started playing right when Open Beta started (maybe 1 week after?), I only have 1 level 60 GF (with hardly any gears) and a level 35 TR.
You shouldn't play a game 6 hours a day during the weekdays. You should enjoy and savor the game, not try to be the very best, like no one ever was.
Why would you wake up every few hours for Dungeon Delve? Is it really worth your time? No. Enjoy the game, not make it an addiction.
Comments
Cryptic will NEVER be able to pump out enough content... It takes vastly more time to create content that is not considered a "grind" than it takes for players to complete it. If you do not enjoy the foundry, pvp or dungeon item farming then your best strategy is to re-roll an alt character or play Neverwinter less.
The levels 1-59 game is more fun.
Yeah loads of fun so much so the replay factor on the game is about 0. Go and plant 3 trees, go and get 4 of this, go and make me a sandwich, and here is 5k xp each time.....yawn.....put some more dungeons in!!!
So tired of logging on and seeing no Dungeon Delve for 3 hours.
When I do get lucky and get a DD, what do I get for my time? Oh look a neck i can sell for 2k AD.
After over an hour with a terrible pug I loot that out of the DD chest.
Why of course, I should run with my guild...oh wait everyone quit and there was 4 people on last night all 4 were clerics.
There is literally nothing to do when I log on anymore. I wanted to save up for a mount but at this rate it would take me months of farming these horribly repetitive dungeons. And i'm not paying PWE $30 bucks for a mount that is ridiculous.
So yeah, I'll be trying rift in 2 days I suppose this game turned out to be fail. The upcoming cleric nerfs make my decision even easier.
Compared to what? Running the same content over and over and over ad nauseum chasing purples that are only a slight upgrade to the last ones that were chased in the same fashion? Not yawning on that, Im already asleep.
And before the usual response of "Well, this game is going to lose most of its user base if it doesn't let me raid and get a bigger better sword every two months, SO THERE!" take a look at most of Cryptic's/PWE's games. They tend to have small, dedicated userbases that keep PWE in the green and the games running for many enjoyable years. This is a *perfect* environment for the users to foundry up a wad of enjoyable, original campaigns for you and your buddies.
Isn't that every quest and dungeon in this game?
I agree with everything you said, it sucks that MMOs these days don't even last a month.. oh well I guess it's Wildstar for me
its not the games, its the players.
the games haven't changed that much as far as content goes.
back in daoc you might not see new content for a year. people didnt care. hundreds and hundreds out in the RvR zone every day.
back years ago when wow was actually decent it was still 6 months for a small content release then another 6 months again. people didnt care, they just kept playing the game. millions of them.
the reality is todays players are used to a constant stream of new games coming out and they dont want to play the same old thing repeatedly. there is always a new option with something new to do just around the corner.
f2p games tend to fair worse in this regard than other games though due to their expense. at 15$ a month most people don't care about the cost and they will keep up their subscription just to be social with friends.
f2p games costs are so high that people are not going to keep pumping out hundreds a month to play them. they just leave as soon as they get bored.
Is this yet another undercover PvP QQ thread ?
You shouldn't play a game 6 hours a day during the weekdays. You should enjoy and savor the game, not try to be the very best, like no one ever was.
Why would you wake up every few hours for Dungeon Delve? Is it really worth your time? No. Enjoy the game, not make it an addiction.