First of all I'd like to mention that I'm not a native english speaker, so you will probably have to deal with lots of mistakes in my post. It will be a long post, so there is a TL;DR at the end.
So this post will be about game's flaws, balance issues, and the most important - community's reaction on developers' actions.
MMORPG is my favorite game genre, I've played lots of them - Ragnarok Online, Lineage II, World of Warcraft, Warhammer Online, Rift, Aion, Aika, Allods Online, Guild Wars 2, list goes on and on and on, there are some p2p, some f2p projects so I have something to compare this game to.
So Neverwinter is a usual theme-park MMORPG with instanced dungeons as the most major part of the endgame content, with a tiny bit of PvP, and little content overall. So it's pretty usual for any f2p game to have very limited content, so it can't actually be compared to any p2p projects, nor can it be compared to games which are years and years in development to a present moment.
In comparsion with other f2p games on release, NW is a pretty good game, which has all the tools required to entertain the player for quite some time at least. Leveling process is pretty standart tho not boring, you can gain exp in various ways including PvP, overall the game is looking good - animations are smooth, endgame gear sets look beautiful, "decorations" - the way everything - the landscape, buildings, etc. looks - are simply amazing, PvP balance is actually pretty solid for an unreleased f2p game, and PvE content while being pretty dull can still be challenging for some people, while not requiring any zen shop items in order to be walked through. Long story short - it is a good f2p game with the only major problems being lack of content and quantity of exploits (which are getting fixed rapidly).
However most of the forum dwellers point out some pretty minor issues and picture them like something gamebreaking, implying that such problems are unexistant in other games.
For example one of the major problems according to the forums is the PvE balance, while actually in every game I can remember there always were such problems, where some classes or builds were completely useless, while others were always needed. I'll make an example of the WoW, as most players seem to be familiar with it - druid in most cases and times had at least 3 viable builds, while at the time I was playing (End of vanilla till wotlk) druid could fill roles of a healer, ranged dps, melee dps, and a tank, while at times even rogues were useless since they couldn't beat unnerfed DK's dps, and the only role they could fill was the dps role, while DK could also be tanks. It's basically the same with any MMO, more or less, and just like in every MMO you can finish all the content with basically any basic class composition (Tank, healer, DPS in most games, 1 cleric + whatever in NW).
So in the upcoming patch devs made a really good job, even if we won't mention that they're releasing new content just when the old one is done by most (I believe) players, right when they needed to release it, they've also listened to forums alot and nerfed what people actually called OP, and buffed a bit what they called UP. And to me, this is the only thing they've done bad so far - listening to the forums.
People complained about rogues' Shocking Execution being OP - so they've nerfed it, tho making it dodgeable and not castable from stealth would be enough, they've nerfed the damage - obviously it was done to comfort some of the whiny forum dwellers, because it's not a big secret that rogues' Lurker's Assault is a better daily in every way imaginable, and shocking execution's "shocking" 40-60k crits are actually made on very low target's hp when it'd die anyway, so it's basically a "ritual kill" for a beautiful crit. The reaction is a huge wave of whines from the rogues, who relied on SE to kill anything, the bad players, basically. And when you'll give it time, and players will start facing LA rogues who'll kill them solely with cloud of steel while having half of the knives left in the end - the second wave of whines will arise blaming devs for not nerfing rogues enough because it turned out that LA is the true imba afterall.
People complained about overall high burst damage in PvP and the opness of the CW, as well as high IK crits. Devs looked deeper and nerfed the reason of the high damage - the ray of enfeeblement, since idiots often stand in one place and don't feel like escaping even if they have RoEs casted on them, while even GF can literally oneshot anyone with this debuff on them. Now we have CWs whining about being useless in PvP, while personally I don't think people will notice any big difference between my peak 48k crit pre-patch, 41k after patch and 1-ray-debuffed fast-knife 35k crit. Nothing actually changed, smart people will avoid being hit if they have green ray on them, good teams will still be trying to shut down CWs as they know that they are the prime source of super high burst damage in PvP, and idiots will stand still in one place and die. So when patch goes live - one group will whine about CWs being useless, while second one will whine about devs "not doing nuffin'", like nerfing CWs main burst damage ability by roughly 1/3 is "doing nothing".
Devs gave GFs 35% more threat on their abilities, just as requested - they whine about not being able to DPS now.
Clearly overpowered Astral Shield is nerfed - everything in game was based on astral shield - no one goes PvE without it, it defines which team will win in a PvP match. It's nerfed - now clerics whine about "AS being completely destroyed".
Clerics' aggro was dealt with - now CWs whine about being a potential aggro magnet, like they don't need to focus-kill and go easy-dps on AoE like it was in every game except maybe very old and unusual ones like RO.
"New PvPvE zone appeared - new content!". Hooray, guys? Nope, people still whine. About being forced to PvP and "this is D&D! I want to roll dices and kill monsters!" (get some balls already), whining about t1, t2 gear in the new dungeons (like you know what gear drops there exactly, and even if it's actual t1/t2 like we have from Epic dungeons - for example SW set for CW is much better then others. Maybe it will be an armor penetration uber set? Who knows?), whining about having to be in a guild (Implying you do endgame content without a guild in any MMORPG while not being a <font color="orange">HAMSTER</font>).
And still, players keep whining about this game being p2w. Seriously, those who say that must be forced to play Allods Online for half a year without a single cent spent and then come back and then I'll be happy to hear what they have to say about this game being p2w.
I knew that community in this game was pretty whiny, and this is actually a whine post, too, but I'm simply shocked by how <font color="orange">HAMSTER</font> and childish players can actually be, honestly I've never met such community before.
TL;DR
-NW is a pretty solid for a fresh f2p game.
-NW has no outstanding problems which wasn't met in any other games.
-NW's devs are doing pretty good job, listening to the forums and performing changes according to opinion of the community.
-While they actually shouldn't listen to the forums as less then 5% of forum dwellers have IQ bigger then their shoe size.
-This game may seem p2w/cashgrab/whatever only to players with zero f2p MMORPG experience.
-NW's community is the most childish community I've ever seen on the net.
-While probably less then a quarter of the community actually put any money to support the game.
-Upcoming patch looks amazing, and while it's sad to see my class nerfed, I can't wait to check out new content.
-The game is fine and it's less then a month from "release". Constructive criticism would be infinitely more useful then whiny rants (possibly rants like what you see above).
Post edited by dethcord on
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Comments
clortbagsMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
*Disclaimer
The above post was sponsored by Cryptic / Perfect World Entertainment
I'm in champions, our prices are just as bad.
I don't class it as Pay 2win, merely PWE's PAY UP business plan. It just looks bad because of their idea of MICRO transactions are closer to a lot of peoples MACRO.
As several people have repeatedly stated It's Free to play the game. The company however still needs to pay bills, to keep it running. The money from founders packs won't last long. Thats where the cash shop comes into it.
Don't worry, Final Fantasy, whatever number is out in a week. So a lot will m igrate to the new shiny to whine there. Or to others as they come up.
AS for the nerfs, learn to deal with it. IF you like your class because its OP, others will hate it for the same reason. It will eventually get nerfed.
AS for being forced to PVP, some people have no interest in beating up on other players. PvP is usually a small NOISY section. They want to beat up on each other to prove who is"best". Go for it. Don't try and force others to do it.
Endgame gear sets may look beautiful but the rest is grey, ugly and boring. The peasant garb looks better. (well except when you dye it pink)Just to make you want to buy dye. I find making my hair bright coloured is a lot easier and cheaper.
and my IQ is 21.6(recurring) times my shoe size of 6.
The above post was sponsored by Cryptic / Perfect World Entertainment
Yeah I got myself an Aventador from the money they've payed me for that post.
I'm in champions, our prices are just as bad.
I don't class it as Pay 2win, merely PWE's PAY UP business plan. It just looks bad because of their idea of MICRO transactions are closer to a lot of peoples MACRO.
As several people have repeatedly stated It's Free to play the game. The company however still needs to pay bills, to keep it running. The money from founders packs won't last long. Thats where the cash shop comes into it.
Exactly, all people making the game and publishing it need to be payed, therefore the more you pay - better the game will be. And tbh the only game I remember that is less cash-shop dependant is Requiem Online, which is still running but clearly is not in a very good state. Besides, there is a forum thread about allods online where players share how much money they spend on this game, it's in russian so I doubt finding it and sharing will do any good, so apparently people name numbers of like 100-500k roubles which is 3571$-17857$ in like 2 years or less. I remember that time when Allods Online was bought by mail.ru group and "p2w" madness started. So I can say that money listed above (the lesser "plank") is actually minimum you have to spend in order to not to be butt-copulated by anything be other players or PvE content. There are lots of other games with maybe a bit less numbers, but still still alot of money you have to spend on the game. In comparsion with those games, NW's economical policy is almost charity. Besides, personally I only need to upgrade my weapon/armor enchants from usual ones to perfect, I'm fine with it taking some time, and I'll be "fully set", without paying a single cent. (I'd pay something, sadly, "blocked region" problems). Something like that simply won't happen in a real p2w game.
Don't worry, Final Fantasy, whatever number is out in a week. So a lot will m igrate to the new shiny to whine there. Or to others as they come up.
AS for the nerfs, learn to deal with it. IF you like your class because its OP, others will hate it for the same reason. It will eventually get nerfed.
Well I'm fine with nerfs, it's ok. Besides I can't say that RoE nerf wasn't kind of justified. However what I may have problems with is devs following "community's opinion" while balancing the game. It made me leave rift back then. (This, and lack of content)
AS for being forced to PVP, some people have no interest in beating up on other players. PvP is usually a small NOISY section. They want to beat up on each other to prove who is"best". Go for it. Don't try and force others to do it.
In the "gold age of MMORPG" which is gone and will never be back, player tried to adapt to games' changes. Oh those times.
Endgame gear sets may look beautiful but the rest is grey, ugly and boring. The peasant garb looks better. (well except when you dye it pink)Just to make you want to buy dye. I find making my hair bright coloured is a lot easier and cheaper.
Idd, tho IMO there is no reason to make fancy low level sets here, since leveling to cap takes a couple of lazy evenings.
and my IQ is 21.6(recurring) times my shoe size of 6.
That's nice
I've seen whinier and more childish. Try any blizzard game community for example.
Well idk, last time I checked out wow forums (years ago), I saw alot of casuals, but that's it. People were kinda fine with the game they're playing.
Is it possible to travel freely to the OP's parallel universe, where this game isn't buggy and exploited to within an inch of its life by angry teenagers rebelling against the obvious money grab balance of the cash shop?
Is it possible to travel freely to the OP's parallel universe, where this game isn't buggy and exploited to within an inch of its life by angry teenagers rebelling against the obvious money grab balance of the cash shop?
Simple really - you just need to join the Neverwinter MMO fanboyz cult, then the 'truth' will be revealed........
, therefore the more you pay - better the game will be.
going from the red headed stepchild of the cryptic family Male bovine excrement
no it just means the company makes more money. Doesn't mean they'll spend it on the game
Idd, tho IMO there is no reason to make fancy low level sets here, since leveling to cap takes a couple of lazy evenings.
you obviously have a lot more time than me or a completely different idea of a lazy evening. I've been playing it or a "few lazy evenigns" now and my highest is 18. Well I'm fine with nerfs, it's ok. Besides I can't say that RoE nerf wasn't kind of justified. However what I may have problems with is devs following "community's opinion" while balancing the game. It made me leave rift back then. (This, and lack of content)
and who else would they listen, very few would actually play the game. The "community" is the only indicator they have. Is it possible to travel freely to the OP's parallel universe, where this game isn't buggy and exploited to within an inch of its life by angry teenagers rebelling against the obvious money grab balance of the cash shop?
just take a large dose of the <deleted to avoid annoying the CM> of your choice, that should do it.
, therefore the more you pay - better the game will be.
going from the red headed stepchild of the cryptic family Male bovine excrement
no it just means the company makes more money. Doesn't mean they'll spend it on the game
It's profitable for the company to add new content to the game, longevity is the most valuable attribute of MMOs. If there is anything to do in the game - people play it and pay, if not - people don't play, don't pay. I'm not talking about good guys spending everything on the game, but money income always affects f2p games. No money = no content, "ded gaem".
Idd, tho IMO there is no reason to make fancy low level sets here, since leveling to cap takes a couple of lazy evenings.
you obviously have a lot more time than me or a completely different idea of a lazy evening. I've been playing it or a "few lazy evenigns" now and my highest is 18.
Why are you even here then? And yeah, you're beyond slow.
Well I'm fine with nerfs, it's ok. Besides I can't say that RoE nerf wasn't kind of justified. However what I may have problems with is devs following "community's opinion" while balancing the game. It made me leave rift back then. (This, and lack of content)
and who else would they listen, very few would actually play the game. The "community" is the only indicator they have.
Actually developers always have much more information, statistical information at least, which players don't have. They can balance game not relying on whiny idiots' opinions. Besides, people so far called 4 out of 5 classes OP and now I hear some call GWF OP more often, believe or not. They label things "OP" and "UP" without actually getting into different classes' mechanics, builds, etc.
So "community's opinion" is useless for good balancing.
Is it possible to travel freely to the OP's parallel universe, where this game isn't buggy and exploited to within an inch of its life by angry teenagers rebelling against the obvious money grab balance of the cash shop?
just take a large dose of the <deleted to avoid annoying the CM> of your choice, that should do it.
I believe you said you're level 18 or something? Maybe I misunderstood you, but if it is the case you can't actually discuss if the game is good or not yet.
Simple really - you just need to join the Neverwinter MMO fanboyz cult, then the 'truth' will be revealed........
It's pretty easy. Get some f2p MMO experience and treat the game the way it deserves. You don't go to hardcore punk concert to watch ballet, like you don't play f2p less-then-month-from-release game expecting it to be a World of Warcraft killer or something.
Tbh I'm not sure if those people are performing some ****ty attempts of trolling, or actually are that stupid. Average playerbase intellect makes it hard to differ.
1. You are not required to play the full game to comment on it. You can validly comment on the bits you have seen.
2. PWE business plan is 3-5 years lifespan for games plus microtransactions . You should read the shareholders report. Longevity is not an issue.
3. Just because some people don't spend all night playing and try to level as fast as possible, does not mean they are slow. It means that they are more likely to be around longer, rather than "whens the next update. I'm bored. Where's the next shiny."
My evening is 3 hrs if I'm lucky. Work does tend to cut down on spare time.
4. Treat the game the way it deserves. Some people are, they are the ones pointing out problems. The ones who are just going for "I'm level 60, I'm better than you." are the same elitist jerks who infest a lot of MMO's. All they do is drive people away from the game.
-This game may seem p2w/cashgrab/whatever only to players with zero f2p MMORPG experience.
.
i would vehemently disagree with this statement.
40$ for a mount, 30$ for a companion, 20$ for 2 bags, 50$ for some booster packs, AD, or whatever else ...
you just spent nearly a years subscription fee to a 15$ a month game on a single character, probably in less than a month.
want a second character? get that wallet oiled up.
the prices are absurd.
id be more than happy to spend 50-60$ in the first month or two getting the main items for a character, thats the box price of a game, and then only need minor amounts like 20$ a month after that.
1. You are not required to play the full game to comment on it. You can validly comment on the bits you have seen.
2. PWE business plan is 3-5 years lifespan for games plus microtransactions . You should read the shareholders report. Longevity is not an issue.
3. Just because some people don't spend all night playing and try to level as fast as possible, does not mean they are slow. It means that they are more likely to be around longer, rather than "whens the next update. I'm bored. Where's the next shiny."
My evening is 3 hrs if I'm lucky. Work does tend to cut down on spare time.
4. Treat the game the way it deserves. Some people are, they are the ones pointing out problems. The ones who are just going for "I'm level 60, I'm better than you." are the same elitist jerks who infest a lot of MMO's. All they do is drive people away from the game.
1. You are required to play game to the full since in games like this one, same with Rift, WoW, etc., actual game only starts at cap level, everything below it is basically a long and entertaining training no one cares about as soon as they reach the cap.
2. Yeah you know everything about their business plans and you have all the insider info handled to you on a golden plate. Okay.
3. Idk I live 5 mins of walking from my job, so I have plenty of time. My evening can be like 8 hours if I decide to stay a bit late and have absolutely nothing to do. Usually it's about 4 hours or so. However lack of the free time is a player's problem, not the game's. Great majority of MMO games require huge time investment, and NW, compared to Ragnarok Online for example, requires extremely little time. And no I wasn't rushing on leveling, and actually started to play this game because of boredom. Now I spend a couple of hours every day for a CN/delves run, or some PvP with my group. And yeah, MMO players are expected to rush through content pretty fast.
4. First of all, there is nothing wrong with elitism in any way or form. If some guy is better then great majority of people at something, he deserves to be treated accordingly, if he's not, however, you can't actually call him an elitist. And "pointing out problems" is more like constructive criticism posts, which are not seen on these forums, whining and pointing out problems are two very different things. Besides, "treating the way it deserves" also means pointing out something good aswell. You know, there actually is something good since people actually play this game I guess. If not - what are they doing here?
i would vehemently disagree with this statement.
40$ for a mount, 30$ for a companion, 20$ for 2 bags, 50$ for some booster packs, AD, or whatever else ...
you just spent nearly a years subscription fee to a 15$ a month game on a single character, probably in less than a month.
want a second character? get that wallet oiled up.
the prices are absurd.
id be more than happy to spend 50-60$ in the first month or two getting the main items for a character, thats the box price of a game, and then only need minor amounts like 20$ a month after that.
if only.
First of all, everything you have in zen shop can be bought by players. There is zen exchange, and ways to farm up astral diamonds. Second - zen store items are tradeable unlike some other games. To put it simple - if you can buy a "40$ mount" with 600k ad (one mildly lucky drop), which is actually useful in PvP only, and don't affect it too much tbh - it can hardly be named a p2w. However if you HAVE TO buy for real money some consumables which increase your damage and HP for 2 times and above, aswell as granting you almost complete immunity to CC, and you also have all content apart from quests balanced with those consumables in mind, plus you can get very strong stat inreasing potions which can be used all at the same time and increase your "overall effectiveness" by like 50% - that's what I'd call p2w. There are also runes which are almost like NW's enchants, but much stronger and harder to get, and many more. Yes, it's my favorite example being allods online. Even the most cheap and fair cash shop, being the one in Requiem Online had something like 10-25% stat increasing consumables, on top of experience increasing consumables (In games like those, more Lineage II - style, game don't start at cap level, so experience increase consumables do matter).
Also you don't even need that mount, it just helps a tiny bit in PvP, and may be useful for upcoming PvPvE location incase it will be one big domiantion match, but that's pretty much it. And personally I still don't have a companion - those are not things you can't live without - you can feel absolutely fine in PvP, and all PvE content is done easily without mount, companion, or anything from NW's cash shop.
And with "minor amounts" of 20 a month you can actually have everything you want from the cash shop. Companions, mounts, etc. are 1-time purchases, not consumables, so in case you feel like you need both - that's your box price, there is nothing more useful in this shop anyway.
40$ for a mount, 30$ for a companion, 20$ for 2 bags, 50$ for some booster packs, AD, or whatever else ...
you just spent nearly a years subscription fee to a 15$ a month game on a single character, probably in less than a month.
want a second character? get that wallet oiled up.
the prices are absurd.
id be more than happy to spend 50-60$ in the first month or two getting the main items for a character, thats the box price of a game, and then only need minor amounts like 20$ a month after that.
if only.
5gold for a mount,free companion,free 2 bags for questing, free boster pack in neverdeath (great pack usually) about 300k AD for just getting into lvl 60 and fusing all the enchants you get till there... with those 300k right now you can buy a full t1 set with lvl5 enchants (more than enough) to get to 9200 GS and play all content...
Mounts are useless in this game, only fancy...(unless you play PvP, then getting a nightmare mount cost 700k ad, a week of grind).
Companions, only useful ones are the healer during questing (free) and Cat/ioun in endgame (another week of grind)
Extra char slots, i just changed 200k AD for zen and bought them...
ANYTHING you can get with money, you can get it playing (well exception made of founders pets and mounts).
The game has issues, obv, but cash grabbing aint one...
5gold for a mount,free companion,free 2 bags for questing, free boster pack in neverdeath (great pack usually) about 300k AD for just getting into lvl 60 and fusing all the enchants you get till there... with those 300k right now you can buy a full t1 set with lvl5 enchants (more than enough) to get to 9200 GS and play all content...
Mounts are useless in this game, only fancy...(unless you play PvP, then getting a nightmare mount cost 700k ad, a week of grind).
Companions, only useful ones are the healer during questing (free) and Cat/ioun in endgame (another week of grind)
Extra char slots, i just changed 200k AD for zen and bought them...
ANYTHING you can get with money, you can get it playing (well exception made of founders pets and mounts).
The game has issues, obv, but cash grabbing aint one...
Pay to respec is full on cash grab. Its not about the justification using the technicality that zen can be had free by playing, its how realistic it is to get ALL of those things in any convenient period of time, and the answer is, it is NOT realistic to charge people to experiment with builds in a brand new game.
then we get to have a little chat about degree, rather than making it a black and white issue - and the degree is measured in prices. The prices of the items in the store are hilarious compared to other games that are doing microtransactions.
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avendi0Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 9Arc User
edited June 2013
Most of the responses so far are actually proving the OP's point.
If WE as a community want a better Neverwinter, then WE need to do more than just whine. We need to focus on constructive feedback, rather than just whining and claiming the game is going to fail.
After I read the upcoming patch notes, it became obvious that the devs ARE actually listening to us, and ARE trying to fix things that we give them useful feedback on.
So yeah, it's not just up to the devs to make things better. It's up to us as the player base to help too.
1. You are required to play game to the full since in games like this one, same with Rift, WoW, etc., actual game only starts on cap level, everything below it is basically a long and entertaining training no one cares about as soon as they reach the cap.
That is not true at all. That essentially means that level through the game is indeed a waste of time This is an mmoRPG. Where the leveling and adventure is supposed to be the defining feature of the game than just the content at the level cap.
That is like saying playing <insert any other RPG here> doesnt really kick in until you hit max level. The difference being an MMORPG doesnt not nessecarily end until you do or have done all that it has to offer and just farming the same things over and over.
By disregarding everything prior to endgame. Your cheating yourself, and if you become bored and have time to complain about various issues only at that level. It hardly matters simply because your forcing yourself to board the gravy train. And when you do that anyway, your only making the game bring about an expiration date for yourself.
No one has to play a game in full to put thier opinion to an MMORPG, for they are playing it regardless none the less. And if they played a good deal of the game, thier opinion does not make one that plays endgame any better than the other.
my gripe is noobs all going to the back node to help cap, while leaving me and 1 guy to fight mid vs 4. the team wants to get first place to getting points by capping is the way to go....make the caps give you less so we can actually not lose mid and the game every time
Pay to respec is full on cash grab. Its not about the justification using the technicality that zen can be had free by playing, its how realistic it is to get ALL of those things in any convenient period of time, and the answer is, it is NOT realistic to charge people to experiment with builds in a brand new game.
then we get to have a little chat about degree, rather than making it a black and white issue - and the degree is measured in prices. The prices of the items in the store are hilarious compared to other games that are doing microtransactions.
Who told you that you actually should respec at all? In some games there is no respec whatsoever and it's considered a feature, so it's up to developer to decide, it's not something that you should have by default.
And degree is not measured in prices, it's measured in how much content you can do without using any cash shop items. Here you can do all the content easy without paying a cent, well, unless you have some kind of mental disability that is.
That is not true at all. That essentially means that level through the game is indeed a waste of time This is an mmoRPG. Where the leveling and adventure is supposed to be the defining feature of the game than just the content at the level cap.
That is like saying playing <insert any other RPG here> doesnt really kick in until you hit max level. The difference being an MMORPG doesnt not nessecarily end until you do or have done all that it has to offer and just farming the same things over and over.
By disregarding everything prior to endgame. Your cheating yourself, and if you become bored and have time to complain about various issues only at that level. It hardly matters simply because your forcing yourself to board the gravy train. And when you do that anyway, your only making the game bring about an expiration date for yourself.
No one has to play a game in full to put thier opinion to an MMORPG, for they are playing it regardless none the less. And if they played a good deal of the game, thier opinion does not make one that plays endgame any better than the other.
Well let me explain a bit. Well it will actually be quite long explanation, but here we go.
Let's say there are two archetypes of MMORPGs, being theme-park and sandbox ones. In the first archetype MMO entertains you, in the second - you entertain yourself using the tool provided by MMO.
Sandbox system advantages are the reason games like Ultima Online or Ragnarok Online and even Lineage II (tho I hate this game) are still alive. You can do some content which will last long, people can play years and be entertained.
While theme-park based MMOs require new content constantly. I can bring wow for example here, this system is simple - new gear, new instances to walk through - players walk it through and blizzard need to release more instances and gear, and so on, and so forth, so as you can see game's content once walked through is completely forgotten and thrown away, unlike sandboxes' content, which is important and not forgotten from level one to the death of the game.
So this game is a theme park, therefore developers need to develop new content constantly and they need to keep players entertained with the least money spent on it (the least effort possible in comparsion), and here as you can figure out - making a couple of new instances and maybe a PvP zone and a couple of gear sets is much more simple then making more levels with more abilities, more gear, and while we're at it - also more quests and more dungeons. That will require like ten times more effort, for the same entertaining for players - so there is no point in doing it, no profit for devs, no profit for players, so they stick with "new dungeons, new gears".
If you start playing theme-park MMO you should be always ready that real game starts at cap level, because even blizzard couldn't handle releasing new "quests and levels" fast enough, with all resources at their disposal, let alone small companies like Cryptic.
The only theme-park game I can remember so far which had it's leveling process more important then endgame is SWTOR and this is a MMORPG which I can call the biggest fail in the history of this genre.
Because pre-endgame content will be walked through fast, and forgotten.
my gripe is noobs all going to the back node to help cap, while leaving me and 1 guy to fight mid vs 4. the team wants to get first place to getting points by capping is the way to go....make the caps give you less so we can actually not lose mid and the game every time
I try to avoid going PvP without some of my friends. Take one atleast, so you can pretty much win. Cleric + whatever does wonders in most cases, you can even defeat ****ty premades.
Jesus christ. You guys must be really ****ing bored and privileged to get so worked up over a free game.
Its like you have been offered a free sample at your local shop, and then afterwards you start COMPLAINING about how much of a cash grabbing scheme it is to entice people into buying the actual product.
YES YOU ****ING MORONS!!! WHAT DO YOU THINK THIS IS?? CHARITY?!!?!!
Of course they are going to Milk you for your money. They get paid. You have fun. It's expensive but you both know what you are getting.
I could understand if you were "gambling" your money away like Tera did, But you buy items that are fixed.
And also if it is so expensive DON'T BUY IT. Its the sort of schemes nearly 90% of the world exploit to get money. And you would all do it yourselves if not already doing it.
How about those Mcdonalds you buy? you know how much they cost to make? nearly less then 1pence(Or 1 cent even) that's right, those cheeseburgers literally cost next to nothing PER burger. Because they know they can sell them effortlessly.
I enjoy this game whilst having A reasonable amount of self control on what I spend. Also I didn't expect the bestest game in the world unlike some of you spoilt little brats, I understood what I was getting into.
Which is why when I see my Rogue wearing a potato sack as a top skin, I understand it's because there are bugs. That will be fixed. And also i understand if there are exploits, which will be salvaged. But if they don't ..OH ****ING WELL I really don't mind.
Because I know I could never make anything remotely close to a game like this so I have to be thankful I can play whatever is available and hell it's even FREE.
It's called being grateful which it appears is something most of you lack. And it's ****ing shocking seeing some of your Avatars showing that you appear to be 30-50 years of age, acting like little kids on the forums with snidey remarks just to boost your own ego's, probably sniggering like "snheehheheh Yeah being smart and intelligent because I make sarcastic witty remarks.." Grow up dickheads.
Such a shame that the dregs of the Online MMO playerbase decide to shack up in Neverwinter for the time being. But I guess it's to be expected in a the F2P market. And even worse is I see WoW Player which for some reason Always have some sorta Hatred for everything that isn't "vanilla-wow"
I don't care if you agree or disagree with me.
I just wanted to make people aware that you are making yourselves look like a bunch of wankers.
P.s For the tl;dr - long story short, th'uck off if you don't like the game.
The Best PVP Guild on Dragon/Neverwinter: YoloOldSkoolSwagLoveNeverGingersLuvDupStep even if it's just one of us, you might as well just afk.
1. You are required to play game to the full since in games like this one, same with Rift, WoW, etc., actual game only starts at cap level, everything below it is basically a long and entertaining training no one cares about as soon as they reach the cap.
I see almost exactly the same thing said in every mmo forum I have read. I find it quite funny because I usually quit or at least put the game on a backburner once I reach level cap. The majority of my game time in all mmos I have played has been levelling and pvp- outside of GW2 and Tera the pvp has been while levelling.
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The above post was sponsored by Cryptic / Perfect World Entertainment
I don't class it as Pay 2win, merely PWE's PAY UP business plan. It just looks bad because of their idea of MICRO transactions are closer to a lot of peoples MACRO.
As several people have repeatedly stated It's Free to play the game. The company however still needs to pay bills, to keep it running. The money from founders packs won't last long. Thats where the cash shop comes into it.
Don't worry, Final Fantasy, whatever number is out in a week. So a lot will m igrate to the new shiny to whine there. Or to others as they come up.
AS for the nerfs, learn to deal with it. IF you like your class because its OP, others will hate it for the same reason. It will eventually get nerfed.
AS for being forced to PVP, some people have no interest in beating up on other players. PvP is usually a small NOISY section. They want to beat up on each other to prove who is"best". Go for it. Don't try and force others to do it.
Endgame gear sets may look beautiful but the rest is grey, ugly and boring. The peasant garb looks better. (well except when you dye it pink)Just to make you want to buy dye. I find making my hair bright coloured is a lot easier and cheaper.
and my IQ is 21.6(recurring) times my shoe size of 6.
I've seen whinier and more childish. Try any blizzard game community for example.
Yeah I got myself an Aventador from the money they've payed me for that post.
Exactly, all people making the game and publishing it need to be payed, therefore the more you pay - better the game will be. And tbh the only game I remember that is less cash-shop dependant is Requiem Online, which is still running but clearly is not in a very good state. Besides, there is a forum thread about allods online where players share how much money they spend on this game, it's in russian so I doubt finding it and sharing will do any good, so apparently people name numbers of like 100-500k roubles which is 3571$-17857$ in like 2 years or less. I remember that time when Allods Online was bought by mail.ru group and "p2w" madness started. So I can say that money listed above (the lesser "plank") is actually minimum you have to spend in order to not to be butt-copulated by anything be other players or PvE content. There are lots of other games with maybe a bit less numbers, but still still alot of money you have to spend on the game. In comparsion with those games, NW's economical policy is almost charity. Besides, personally I only need to upgrade my weapon/armor enchants from usual ones to perfect, I'm fine with it taking some time, and I'll be "fully set", without paying a single cent. (I'd pay something, sadly, "blocked region" problems). Something like that simply won't happen in a real p2w game.
Well I'm fine with nerfs, it's ok. Besides I can't say that RoE nerf wasn't kind of justified. However what I may have problems with is devs following "community's opinion" while balancing the game. It made me leave rift back then. (This, and lack of content)
In the "gold age of MMORPG" which is gone and will never be back, player tried to adapt to games' changes. Oh those times.
Idd, tho IMO there is no reason to make fancy low level sets here, since leveling to cap takes a couple of lazy evenings.
That's nice
Well idk, last time I checked out wow forums (years ago), I saw alot of casuals, but that's it. People were kinda fine with the game they're playing.
Simple really - you just need to join the Neverwinter MMO fanboyz cult, then the 'truth' will be revealed........
going from the red headed stepchild of the cryptic family Male bovine excrement
no it just means the company makes more money. Doesn't mean they'll spend it on the game
Idd, tho IMO there is no reason to make fancy low level sets here, since leveling to cap takes a couple of lazy evenings.
you obviously have a lot more time than me or a completely different idea of a lazy evening. I've been playing it or a "few lazy evenigns" now and my highest is 18.
Well I'm fine with nerfs, it's ok. Besides I can't say that RoE nerf wasn't kind of justified. However what I may have problems with is devs following "community's opinion" while balancing the game. It made me leave rift back then. (This, and lack of content)
and who else would they listen, very few would actually play the game. The "community" is the only indicator they have.
Is it possible to travel freely to the OP's parallel universe, where this game isn't buggy and exploited to within an inch of its life by angry teenagers rebelling against the obvious money grab balance of the cash shop?
just take a large dose of the <deleted to avoid annoying the CM> of your choice, that should do it.
It's profitable for the company to add new content to the game, longevity is the most valuable attribute of MMOs. If there is anything to do in the game - people play it and pay, if not - people don't play, don't pay. I'm not talking about good guys spending everything on the game, but money income always affects f2p games. No money = no content, "ded gaem".
Why are you even here then? And yeah, you're beyond slow.
Actually developers always have much more information, statistical information at least, which players don't have. They can balance game not relying on whiny idiots' opinions. Besides, people so far called 4 out of 5 classes OP and now I hear some call GWF OP more often, believe or not. They label things "OP" and "UP" without actually getting into different classes' mechanics, builds, etc.
So "community's opinion" is useless for good balancing.
I believe you said you're level 18 or something? Maybe I misunderstood you, but if it is the case you can't actually discuss if the game is good or not yet.
It's pretty easy. Get some f2p MMO experience and treat the game the way it deserves. You don't go to hardcore punk concert to watch ballet, like you don't play f2p less-then-month-from-release game expecting it to be a World of Warcraft killer or something.
Tbh I'm not sure if those people are performing some ****ty attempts of trolling, or actually are that stupid. Average playerbase intellect makes it hard to differ.
2. PWE business plan is 3-5 years lifespan for games plus microtransactions . You should read the shareholders report. Longevity is not an issue.
3. Just because some people don't spend all night playing and try to level as fast as possible, does not mean they are slow. It means that they are more likely to be around longer, rather than "whens the next update. I'm bored. Where's the next shiny."
My evening is 3 hrs if I'm lucky. Work does tend to cut down on spare time.
4. Treat the game the way it deserves. Some people are, they are the ones pointing out problems. The ones who are just going for "I'm level 60, I'm better than you." are the same elitist jerks who infest a lot of MMO's. All they do is drive people away from the game.
i would vehemently disagree with this statement.
40$ for a mount, 30$ for a companion, 20$ for 2 bags, 50$ for some booster packs, AD, or whatever else ...
you just spent nearly a years subscription fee to a 15$ a month game on a single character, probably in less than a month.
want a second character? get that wallet oiled up.
the prices are absurd.
id be more than happy to spend 50-60$ in the first month or two getting the main items for a character, thats the box price of a game, and then only need minor amounts like 20$ a month after that.
if only.
1. You are required to play game to the full since in games like this one, same with Rift, WoW, etc., actual game only starts at cap level, everything below it is basically a long and entertaining training no one cares about as soon as they reach the cap.
2. Yeah you know everything about their business plans and you have all the insider info handled to you on a golden plate. Okay.
3. Idk I live 5 mins of walking from my job, so I have plenty of time. My evening can be like 8 hours if I decide to stay a bit late and have absolutely nothing to do. Usually it's about 4 hours or so. However lack of the free time is a player's problem, not the game's. Great majority of MMO games require huge time investment, and NW, compared to Ragnarok Online for example, requires extremely little time. And no I wasn't rushing on leveling, and actually started to play this game because of boredom. Now I spend a couple of hours every day for a CN/delves run, or some PvP with my group. And yeah, MMO players are expected to rush through content pretty fast.
4. First of all, there is nothing wrong with elitism in any way or form. If some guy is better then great majority of people at something, he deserves to be treated accordingly, if he's not, however, you can't actually call him an elitist. And "pointing out problems" is more like constructive criticism posts, which are not seen on these forums, whining and pointing out problems are two very different things. Besides, "treating the way it deserves" also means pointing out something good aswell. You know, there actually is something good since people actually play this game I guess. If not - what are they doing here?
First of all, everything you have in zen shop can be bought by players. There is zen exchange, and ways to farm up astral diamonds. Second - zen store items are tradeable unlike some other games. To put it simple - if you can buy a "40$ mount" with 600k ad (one mildly lucky drop), which is actually useful in PvP only, and don't affect it too much tbh - it can hardly be named a p2w. However if you HAVE TO buy for real money some consumables which increase your damage and HP for 2 times and above, aswell as granting you almost complete immunity to CC, and you also have all content apart from quests balanced with those consumables in mind, plus you can get very strong stat inreasing potions which can be used all at the same time and increase your "overall effectiveness" by like 50% - that's what I'd call p2w. There are also runes which are almost like NW's enchants, but much stronger and harder to get, and many more. Yes, it's my favorite example being allods online. Even the most cheap and fair cash shop, being the one in Requiem Online had something like 10-25% stat increasing consumables, on top of experience increasing consumables (In games like those, more Lineage II - style, game don't start at cap level, so experience increase consumables do matter).
Also you don't even need that mount, it just helps a tiny bit in PvP, and may be useful for upcoming PvPvE location incase it will be one big domiantion match, but that's pretty much it. And personally I still don't have a companion - those are not things you can't live without - you can feel absolutely fine in PvP, and all PvE content is done easily without mount, companion, or anything from NW's cash shop.
And with "minor amounts" of 20 a month you can actually have everything you want from the cash shop. Companions, mounts, etc. are 1-time purchases, not consumables, so in case you feel like you need both - that's your box price, there is nothing more useful in this shop anyway.
5gold for a mount,free companion,free 2 bags for questing, free boster pack in neverdeath (great pack usually) about 300k AD for just getting into lvl 60 and fusing all the enchants you get till there... with those 300k right now you can buy a full t1 set with lvl5 enchants (more than enough) to get to 9200 GS and play all content...
Mounts are useless in this game, only fancy...(unless you play PvP, then getting a nightmare mount cost 700k ad, a week of grind).
Companions, only useful ones are the healer during questing (free) and Cat/ioun in endgame (another week of grind)
Extra char slots, i just changed 200k AD for zen and bought them...
ANYTHING you can get with money, you can get it playing (well exception made of founders pets and mounts).
The game has issues, obv, but cash grabbing aint one...
Pay to respec is full on cash grab. Its not about the justification using the technicality that zen can be had free by playing, its how realistic it is to get ALL of those things in any convenient period of time, and the answer is, it is NOT realistic to charge people to experiment with builds in a brand new game.
then we get to have a little chat about degree, rather than making it a black and white issue - and the degree is measured in prices. The prices of the items in the store are hilarious compared to other games that are doing microtransactions.
If WE as a community want a better Neverwinter, then WE need to do more than just whine. We need to focus on constructive feedback, rather than just whining and claiming the game is going to fail.
After I read the upcoming patch notes, it became obvious that the devs ARE actually listening to us, and ARE trying to fix things that we give them useful feedback on.
So yeah, it's not just up to the devs to make things better. It's up to us as the player base to help too.
That is not true at all. That essentially means that level through the game is indeed a waste of time This is an mmoRPG. Where the leveling and adventure is supposed to be the defining feature of the game than just the content at the level cap.
That is like saying playing <insert any other RPG here> doesnt really kick in until you hit max level. The difference being an MMORPG doesnt not nessecarily end until you do or have done all that it has to offer and just farming the same things over and over.
By disregarding everything prior to endgame. Your cheating yourself, and if you become bored and have time to complain about various issues only at that level. It hardly matters simply because your forcing yourself to board the gravy train. And when you do that anyway, your only making the game bring about an expiration date for yourself.
No one has to play a game in full to put thier opinion to an MMORPG, for they are playing it regardless none the less. And if they played a good deal of the game, thier opinion does not make one that plays endgame any better than the other.
>_>
I can still move.
I can still fight.
I will never give up!
Who told you that you actually should respec at all? In some games there is no respec whatsoever and it's considered a feature, so it's up to developer to decide, it's not something that you should have by default.
And degree is not measured in prices, it's measured in how much content you can do without using any cash shop items. Here you can do all the content easy without paying a cent, well, unless you have some kind of mental disability that is.
Well let me explain a bit. Well it will actually be quite long explanation, but here we go.
Let's say there are two archetypes of MMORPGs, being theme-park and sandbox ones. In the first archetype MMO entertains you, in the second - you entertain yourself using the tool provided by MMO.
Sandbox system advantages are the reason games like Ultima Online or Ragnarok Online and even Lineage II (tho I hate this game) are still alive. You can do some content which will last long, people can play years and be entertained.
While theme-park based MMOs require new content constantly. I can bring wow for example here, this system is simple - new gear, new instances to walk through - players walk it through and blizzard need to release more instances and gear, and so on, and so forth, so as you can see game's content once walked through is completely forgotten and thrown away, unlike sandboxes' content, which is important and not forgotten from level one to the death of the game.
So this game is a theme park, therefore developers need to develop new content constantly and they need to keep players entertained with the least money spent on it (the least effort possible in comparsion), and here as you can figure out - making a couple of new instances and maybe a PvP zone and a couple of gear sets is much more simple then making more levels with more abilities, more gear, and while we're at it - also more quests and more dungeons. That will require like ten times more effort, for the same entertaining for players - so there is no point in doing it, no profit for devs, no profit for players, so they stick with "new dungeons, new gears".
If you start playing theme-park MMO you should be always ready that real game starts at cap level, because even blizzard couldn't handle releasing new "quests and levels" fast enough, with all resources at their disposal, let alone small companies like Cryptic.
The only theme-park game I can remember so far which had it's leveling process more important then endgame is SWTOR and this is a MMORPG which I can call the biggest fail in the history of this genre.
Because pre-endgame content will be walked through fast, and forgotten.
I try to avoid going PvP without some of my friends. Take one atleast, so you can pretty much win. Cleric + whatever does wonders in most cases, you can even defeat ****ty premades.
Its like you have been offered a free sample at your local shop, and then afterwards you start COMPLAINING about how much of a cash grabbing scheme it is to entice people into buying the actual product.
YES YOU ****ING MORONS!!! WHAT DO YOU THINK THIS IS?? CHARITY?!!?!!
Of course they are going to Milk you for your money. They get paid. You have fun. It's expensive but you both know what you are getting.
I could understand if you were "gambling" your money away like Tera did, But you buy items that are fixed.
And also if it is so expensive DON'T BUY IT. Its the sort of schemes nearly 90% of the world exploit to get money. And you would all do it yourselves if not already doing it.
How about those Mcdonalds you buy? you know how much they cost to make? nearly less then 1pence(Or 1 cent even) that's right, those cheeseburgers literally cost next to nothing PER burger. Because they know they can sell them effortlessly.
I enjoy this game whilst having A reasonable amount of self control on what I spend. Also I didn't expect the bestest game in the world unlike some of you spoilt little brats, I understood what I was getting into.
Which is why when I see my Rogue wearing a potato sack as a top skin, I understand it's because there are bugs. That will be fixed. And also i understand if there are exploits, which will be salvaged. But if they don't ..OH ****ING WELL I really don't mind.
Because I know I could never make anything remotely close to a game like this so I have to be thankful I can play whatever is available and hell it's even FREE.
It's called being grateful which it appears is something most of you lack. And it's ****ing shocking seeing some of your Avatars showing that you appear to be 30-50 years of age, acting like little kids on the forums with snidey remarks just to boost your own ego's, probably sniggering like "snheehheheh Yeah being smart and intelligent because I make sarcastic witty remarks.." Grow up dickheads.
Such a shame that the dregs of the Online MMO playerbase decide to shack up in Neverwinter for the time being. But I guess it's to be expected in a the F2P market. And even worse is I see WoW Player which for some reason Always have some sorta Hatred for everything that isn't "vanilla-wow"
I don't care if you agree or disagree with me.
I just wanted to make people aware that you are making yourselves look like a bunch of wankers.
P.s For the tl;dr - long story short, th'uck off if you don't like the game.
I see almost exactly the same thing said in every mmo forum I have read. I find it quite funny because I usually quit or at least put the game on a backburner once I reach level cap. The majority of my game time in all mmos I have played has been levelling and pvp- outside of GW2 and Tera the pvp has been while levelling.