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2,000 crit and armor pen soft cap?

losse1losse1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited June 2013 in The Library
I watched a video by kriparrian (spelling?) where he had done some testing and basically said, no cap on power and recovery but after about 2,000 each for crit and armor pen you get significantly diminishing returns so wasn't worth stacking them past 2k each.

This was a while back though, wondering what you all think about this.
"The sum of the whole is this: walk and be happy; walk and be healthy. The best way to lengthen out our days is to walk steadily and with a purpose." -Charles Dickens
Post edited by losse1 on

Comments

  • hellorcohellorco Member Posts: 82
    edited June 2013
    It's not a matter of just how much it diminish, but how much it is worth compared to other stats. I was working on a spreadsheet but given the announced changes I just didn't want to redo all tests once the release hits the server.
    From my experience I'd say don't go over 2k on crit, cause it starts to diminish at around 850sh. Arp has a far less restrictive dr, but is capped by enemy defenses. Lvl 60 mob should have around 22%, probably you can go up to 30%sh with lvl 65 in T2, and in pvp it really depends on the classes you get against.
    Imho, work on getting around 3.5k power, then crit/arp. Considering you get rather good crit from items, you may end up enchanting arp (pvp gear has some, but you will replace it with t2 which floods you in crit). Power will be again best stat once you reach a high value of both arp/crit.
  • lupita170lupita170 Member Posts: 122 Bounty Hunter
    edited June 2013
    Recovery has a soft cap just like armor pen and crit do.
  • hellorcohellorco Member Posts: 82
    edited June 2013
    lupita170 wrote: »
    Recovery has a soft cap just like armor pen and crit do.

    If you mean rating dr then yes, otherwise not. At 100% recovery you cast encounters and charge ap twice as fast, and you can go up to infinity without capping, unless there is a hard cap for it. On the other side there is noting like negative armor or 101% crit. Do you know about a hard recovery cap which I am unaware of?
  • lupita170lupita170 Member Posts: 122 Bounty Hunter
    edited June 2013
    hellorco wrote: »
    If you mean rating dr then yes, otherwise not. At 100% recovery you cast encounters and charge ap twice as fast, and you can go up to infinity without capping, unless there is a hard cap for it. On the other side there is noting like negative armor or 101% crit. Do you know about a hard recovery cap which I am unaware of?

    That would be what soft-cap means, yes. No skills have a hard cap, but many of them, like recovery, suffer from such large diminishing returns, that at a certain point, the effects that you get from stacking more are slim to none.
  • losse1losse1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Cool, thanks for helping muddle through this mess ;)
    "The sum of the whole is this: walk and be happy; walk and be healthy. The best way to lengthen out our days is to walk steadily and with a purpose." -Charles Dickens
  • runicfirunicfi Member Posts: 269 Bounty Hunter
    edited June 2013
    Do we as the community currently have some actual information regarding the caps for different stats? There's a lot of contradicting comments and supposed tests around. I for one, am trying to gather a clear simple setup for the guide.
    [SIGPIC][/SIGPIC]
  • freehugs9freehugs9 Member, Neverwinter Beta Users Posts: 201 Bounty Hunter
    edited June 2013
    runicfi wrote: »
    Do we as the community currently have some actual information regarding the caps for different stats?

    There's this:
    http://nw-forum.perfectworld.com/showthread.php?301761-Calculating-stats-and-their-effects

    The truth is there are no soft or hard caps in Neverwinter (except for Armor Penetration, see post #2), the stats just slowly diminish the more you have of them. That makes it really hard to pin down a solid target for stats but you can make an estimate based on the kind of gear available.

    I have a basic calculator that I use....it's only accurate for my build (Int > Cha Thaumaturge with Evocation and Eye of the Storm), powers (CS, ST, CoI, RoE), and with a weapon of a certain damage range (641 - 784) but if you're interested it roughly recommends:
    1750 Armor Penetration
    800 Crit and Recovery
    As much Power as possible

    This is built on the best available game math, rather than the usual guess work. If you'd like me to explain any part of it let me know.
  • runicfirunicfi Member Posts: 269 Bounty Hunter
    edited June 2013
    Yeah. I'm interested in finding some way to pin down general recommended stats regardless of gear, but I'm not sure it's doable. I guess T2 gear would do. Or just some caps you shouldn't need to go past. Some consesus would be nice, at the moment it seems that the priorities are:

    #1Power, no cap
    #2Around 2000 ArP after which it just doesn't pay off
    #3Around 1k Recovery and Crit ( for T2 gear? )

    Percentage recommendations would be fine too.

    Critical Severity's place in the line seems to be a mystery and debated everywhere, as is its optimal amount (?)
    [SIGPIC][/SIGPIC]
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