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zenthranezenthrane Member Posts: 5 Arc User
edited June 2013 in The Foundry
I published my first foundry quest and am looking for reviews
NW-DKJHA2888
Post edited by zenthrane on

Comments

  • zenthranezenthrane Member Posts: 5 Arc User
    edited June 2013
    anyone out there want to help with this ?
  • redneckroninredneckronin Member Posts: 0 Arc User
    edited June 2013
    Hi Zenthrane.

    Just tried your Quest.

    Overall, as far as I got I quite liked it. Loved the Undead Dwarves. Thought the Barracks could do with more decor, it felt a bit empty.

    Your first quest objective says "Unholy Invasion" and doesn't help you find who you need to talk to, the Trail helps, but some people may have that turned off.

    Quite a few of the item you interact with still have the "foundry name", no biggie, but its nice not to see the foundry names.

    The "Burning Bodies" quest: It activates at the same time as the "Pick Up The Torch" objective, I'd burned 3 corpse before picking up, or lighting the Torch and only noticed something wrong because the "Burn The Bodies" quest wasn't advancing each time I "burned" a corpse. Consequently I was unable to complete that Quest. Make the Interaction "Burn/Cleanse a Corpse" have the "Lit Torch" as a non-consumed Required Item, that way you can't burn any corpses until you have a) got the torch and b) lit it.


    Which seemed to stop me being able to get in to the Sewers.

    I liked the Dwarf forces advancing with you as you cleared parts of the streets (really liked the Street Envionment - no idea how much of it was custom, but well done anyway it felt right).

    As is customary for a review from me, I would have liked more "story stuff": better dialogue, a few more interactions with objects, in the Barracks more decor just to make it feel slightly more real, that kind of thing; in the conversations some responses other than "Yes I will" and "OK" would be nice, give the player the option to ask a few questions back, and so help develop the story and player-engagement.

    I couldn't give an in-game review or rating, because I was unable to complete.

    With a bit more work on Decor / Diologue / Interactions (Story) and tidying up the "Burning The Bodies" quest so it isn't so easy to "bug" it, then I think you'll have a cracking little Quest there.

    All The Best
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  • voivodakvoivodak Member, Neverwinter Beta Users Posts: 147 Bounty Hunter
    edited June 2013
    I play your quest if you'll return the favor :).
    Check my sign to gather further information
    My Campaign and Quest :

    Campaign - In The Streams of Inferno
    Act I : The Fear That Freeze - nw-dnuzsyeey
    Act II : Demons Never Sleep - nw-dbj2us96n
  • zenthranezenthrane Member Posts: 5 Arc User
    edited June 2013
    Hi Zenthrane.

    Just tried your Quest.

    Overall, as far as I got I quite liked it. Loved the Undead Dwarves. Thought the Barracks could do with more decor, it felt a bit empty.

    Your first quest objective says "Unholy Invasion" and doesn't help you find who you need to talk to, the Trail helps, but some people may have that turned off.

    Quite a few of the item you interact with still have the "foundry name", no biggie, but its nice not to see the foundry names.

    The "Burning Bodies" quest: It activates at the same time as the "Pick Up The Torch" objective, I'd burned 3 corpse before picking up, or lighting the Torch and only noticed something wrong because the "Burn The Bodies" quest wasn't advancing each time I "burned" a corpse. Consequently I was unable to complete that Quest. Make the Interaction "Burn/Cleanse a Corpse" have the "Lit Torch" as a non-consumed Required Item, that way you can't burn any corpses until you have a) got the torch and b) lit it.


    Which seemed to stop me being able to get in to the Sewers.

    I liked the Dwarf forces advancing with you as you cleared parts of the streets (really liked the Street Envionment - no idea how much of it was custom, but well done anyway it felt right).

    As is customary for a review from me, I would have liked more "story stuff": better dialogue, a few more interactions with objects, in the Barracks more decor just to make it feel slightly more real, that kind of thing; in the conversations some responses other than "Yes I will" and "OK" would be nice, give the player the option to ask a few questions back, and so help develop the story and player-engagement.

    I couldn't give an in-game review or rating, because I was unable to complete.

    With a bit more work on Decor / Diologue / Interactions (Story) and tidying up the "Burning The Bodies" quest so it isn't so easy to "bug" it, then I think you'll have a cracking little Quest there.

    All The Best

    thanks for the input I never noticed the bug in the corpse quest easy fix not sure why I missed more the likely since I know the steps I never managed to bug myself.

    good idea on the first quest text to make it more clear
  • zenthranezenthrane Member Posts: 5 Arc User
    edited June 2013
    ok I fixed that bug you had had to flag need item twice once in the storyboard part and once in the map was odd but it is now fixed also fixed another bug that if you did the interact with the holy flame and canceled the pick up box it would consume the unlit torch so added 3 extra replacement torches that pop if you go near the fire.
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