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Can you reduce mob's defense below 0?

grimahgrimah Member Posts: 1,658 Arc User
edited June 2013 in General Discussion (PC)
I have heard many different rumors/views that currently or in the next patch you can reduce enemies defense below 0. I have had hard time finding out if this is the truth. If you could reduce an enemies defense by 500 for example, would your ARP continue through the rest or bottom out at 0. thanks.
Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
and also the featured satirical comedic adventure "A Call for Heroes".
Post edited by grimah on

Comments

  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Armor Penetration is applied first, and cannot reduce Defense below 0. But then debuffs are applied, and those can go below 0.
  • terhixterhix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 242 Bounty Hunter
    edited June 2013
    Short answer is: yes it does, and whether there is a cap on ARP itself or not doesn't really matter since all the other abilities and feats that further reduce mitigation or defense stack and are not a subject to a cap.
  • demonsunderdemonsunder Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 243 Bounty Hunter
    edited June 2013
    Was fixed in the GF exploit, Cant go below 0 you don't get bonus damage for more Mit/reduction it just takes it to 0

    Tested by:

    6 Pirates's Run same group same armour had to break set bonus to reduce Mit on Cleric (yes I realise there will be a dam fluctuation but should see significant change's)

    AP - Stayed the same for the group this test was to gather data on Mitigation from skills/set's

    Run 1, No Mitigation changes
    Run 2, No Mitigation changes - Took Avg damage between 1 and 2 established baseline Noted a 5% damage difference between run's
    Run 3, 50% Mitigation - 22% damage Increase from baseline
    Run 4, 100% Mitigation - 45% damage Increase from baseline
    Run 5, 150% Mitigation - 52% damage Increase from baseline -- only 7% increase in DPS with adding 50% more mitigation.
    Run 6, 150% Mitigation - 49% damage Increase from baseline -- Re-ran 4% increase this time this is within the 5% as noted above.

    Parsed using Advanced Combat Tracker, not the in-game system, this is not definitive it is only a guide to see actual effects would need to run alot more to get accurate data.

    Will test effects of AP soon, then a combined MIT/AP test need baseline's.
    [SIGPIC][/SIGPIC]
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  • terhixterhix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 242 Bounty Hunter
    edited June 2013
    Target dummy appears to have no mitigation base, as such increasing arp against target dummy gains no extra damage (no damage in brackets). However:

    - 3 stacks of Student of the Sword (-45% defense) grant ~15% increased damage.
    - 3 stacks of SotS and 3 stacks of Plague Fire mid enchant (-30% defense) grant a total of ~26.5% increased damage.
    - 3 stacks of SotS and 3 stacsk of Plague Fire mid enchant and WMS debuff grant a total of ~59.5% increased damage with at-will, or ~37.9% with encounter damage (feated WMS, -10% mitigation on encounters).

    So yes, you can go below 0, just not with ARP alone.
  • demonsunderdemonsunder Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 243 Bounty Hunter
    edited June 2013
    Don't test on target dummy's, they have weird stat's you cant get a real dps reading from them. Fight actual mob's and bosses.

    Get ACT parser, floating combat text is as useful as an Icecube in antarctica

    The info you posted above has no baseline of normal damage and you only produced 59.5% of Mit reduction thats a far cry from 100% Mit you can't say that you can go below 0 with this, you have no idea that kind of armour your target has or how much.
    [SIGPIC][/SIGPIC]
    Oceanic Neverwinter guild http://19thbattalion.com/home
    Breadbasket NW-DTYGYBRF2
  • terhixterhix Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 242 Bounty Hunter
    edited June 2013
    Don't test on target dummy's, they have weird stat's you cant get a real dps reading from them. Fight actual mob's and bosses.

    Can do tomorrow, going off now, though these things were extensively tested on GWF forums and you can dwell there if you wish.
    Get ACT parser, floating combat text is as useful as an Icecube in antarctica

    I wasn't looking at floating combat text, just combat log. Combat log shows damage as: actual_damage (damage_before_mitigation). If actual_damage is greater than damage_before_mitigation, you have successfully gone into a negative mitigation QED.
    The info you posted above has no baseline of normal damage and you only produced 59.5% of Mit reduction thats a far cry from 100% Mit you can't say that you can go below 0 with this, you have no idea that kind of armour your target has or how much.

    This is why I'd like to have dueling in the game - to test stuff, but no matter. That's 59.5% into negative, or -59.5% mitigation, which is below 0. Now I've no idea if you are talking about pushing mitigation below 0, or pushing mitigation below -100%.
  • demonsunderdemonsunder Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 243 Bounty Hunter
    edited June 2013
    terhix wrote: »
    This is why I'd like to have dueling in the game - to test stuff, but no matter. That's 59.5% into negative, or -59.5% mitigation, which is below 0. Now I've no idea if you are talking about pushing mitigation below 0, or pushing mitigation below -100%.

    Target dummies are weird, because their stats act differently to mobs, because they have no armour you assume that you Mit takes them into 0, this may be the case but a Game Mob cannot be taken below 0 AC from testing.
    [SIGPIC][/SIGPIC]
    Oceanic Neverwinter guild http://19thbattalion.com/home
    Breadbasket NW-DTYGYBRF2
  • grimahgrimah Member Posts: 1,658 Arc User
    edited June 2013
    hmm perhaps, with % reduction. I ask because soon a CW set will be fixed, this set reduces target defense by 1350. not a %.

    Im trying to figure whether it will work after ARP is applied and be useful.

    say a mob has 1350 defense, you have 22% arp. you break through that damage. THEN you apply your debuff and it brings that defense to 0. would be be doing another 22% extra damage?

    this is what is confusing me.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
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