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No where near ready... Opinions?

akostisakostis Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 56
edited June 2013 in General Discussion (PC)
I honestly dont think this game is ready for release at all. The thing is not even half done for an MMO to be released. The utter lack of content as well as game design flaws is going to be an early death blow for this game. To be brutally honest I feel the game needs to be brought back to the drawing board and the devs need to evaluate what the heck they are thinking.
Pretty game with nice graphics but other than that it is doomed to die within 3 months of release. No expansion will save this mess of a game now.

- Economy all messed up.
- Level cap is too easily obtained.
- Nothing to do after level cap.
- Way too limited on the gears that can be obtained, I mean c'mon D&D has way more gear options this is pathetic.
- Classes too few for release... And still broken...
- Requiring AD to perform basic function of slotting a gem in a piece of gear?? c'mon really?

Anyways that is just a few of many issues. The game is not ready.... The devs need to take some lessons from DDO devs.

The minute that ESO is released for OB the bulk of this games player base will be gone, even if it is P2P.

Regards
Post edited by akostis on

Comments

  • beriielkisrin1beriielkisrin1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 11 Arc User
    edited June 2013
    akostis wrote: »
    I honestly dont think this game is ready for release at all. The thing is not even half done for an MMO to be released. The utter lack of content as well as game design flaws is going to be an early death blow for this game. To be brutally honest I feel the game needs to be brought back to the drawing board and the devs need to evaluate what the heck they are thinking.
    Pretty game with nice graphics but other than that it is doomed to die within 3 months of release. No expansion will save this mess of a game now.

    - Economy all messed up.
    - Level cap is too easily obtained.
    - Nothing to do after level cap.
    - Way too limited on the gears that can be obtained, I mean c'mon D&D has way more gear options this is pathetic.
    - Classes too few for release... And still broken...
    - Requiring AD to perform basic function of slotting a gem in a piece of gear?? c'mon really?

    Anyways that is just a few of many issues. The game is not ready.... The devs need to take some lessons from DDO devs.

    The minute that ESO is released for OB the bulk of this games player base will be gone, even if it is P2P.

    Regards

    LOL DDO Devs? Really? You mean the people who launched a game with only 10 levels and didn't have any new content for a year? The game that had so little content it was known as a "build game" and people left in droves due to no raids or end game at all?

    This game has tons more content than DDO did back in '06.
  • danxbxdanxbx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Given the standard that just about every other MMO has set for release, the game is ready.
  • ratrailratrail Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 130 Bounty Hunter
    edited June 2013
    akostis wrote: »
    I honestly dont think this game is ready for release at all. The thing is not even half done for an MMO to be released. The utter lack of content as well as game design flaws is going to be an early death blow for this game. To be brutally honest I feel the game needs to be brought back to the drawing board and the devs need to evaluate what the heck they are thinking.
    Pretty game with nice graphics but other than that it is doomed to die within 3 months of release. No expansion will save this mess of a game now.

    - Economy all messed up.
    - Level cap is too easily obtained.
    - Nothing to do after level cap.
    - Way too limited on the gears that can be obtained, I mean c'mon D&D has way more gear options this is pathetic.
    - Classes too few for release... And still broken...
    - Requiring AD to perform basic function of slotting a gem in a piece of gear?? c'mon really?

    Anyways that is just a few of many issues. The game is not ready.... The devs need to take some lessons from DDO devs.

    The minute that ESO is released for OB the bulk of this games player base will be gone, even if it is P2P.

    Regards

    I don't think this post was adequately prepared to be posted before you hit "post." But, I would invite you to try again, once your post is ready for "release."
  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited June 2013
    Not bad for a beta thread. Can't wait for the final version.
    Roo. Cleric. Mad as a bag of badgers, will heal for beer.

    Ancient Shadows: Mature. Sensible. Custard.
    Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
  • silvergryphsilvergryph Member, NW M9 Playtest Posts: 740 Arc User
    edited June 2013
    By the third closed beta weekend this game was already more polished and complete than many other AAA MMOs were over a year after release. And that includes subscription and F2P. Is it flawless? No. Is it ready? Yes.
  • aftershafteraftershafter Member Posts: 156 Arc User
    edited June 2013
    Got to disagree. People treat this game like it was supposed to be some sort of challenger to WoW's throne but, seriously, look at Cryptic/PWE's games in the past. They are entertaining niche games that tend to have small but happy player bases. In this case, NWO is a game that generally looks kind of like your regular fantasy MMO, but as you multiply pointed out, there isn't a ton of end game content - unless you count the foundry. If massive raids and getting 1337 end game gear is your goal, the foundry doesn't count for much... If you're one of those - one of us - who has had their fill of the dozens of games out there with the same old raiding circus again and again and again, something like the foundry and focus on smaller party content is *great*. So, what happens when all of "WAHHHHH NO 40 MAN RAIDS AND UBER 1337 GEAR I CAN GRIND AT FOR MONTHS" types move on after saying the game is sucked/doomed/whatever? We enjoy the fruits of a small community's foundry labour with glee.

    As for some of your other points... Economy all messed up? We get another "THE SKY IS FALLING!" economy all messed up/doomed forever post every two days, all the while the exchange rate improves, goods get better pricing at a pretty standard rate and more goods become available daily. This is BS, and if the economy is *really* messed up, I invite you to actually explain how.

    Nothing to do after you obtain the level cap? You could... *gasp*... Play the game. It can be fun to play foundry quests just for, you know, fun. Or do you not actually take pleasure in overcoming obstacles and only play for the carrot on the stick at the end? If so, yes, this game is not well designed - for you.

    Limited gear? Yea, no great variety in that or character builds, but it's a young game. I've *never* seen a smooth MMO launch or a game that wasn't lacking in something relatively early on.

    All the classes are playable and can offer something in group content while playing quite differently. WoW is still trying to balance classes, but you think it's unacceptable for this game to not have perfect balance under two months after it went public?

    Steep AD requirement for some functions? The game is free so this is their pay structure, AD is easy to get via several non-cash means, and weren't you complaining about having no grind to do at end game? Here it is big fella... Do some epic dungeons and sell that gear in the AH for AD to get your enchants.

    This game is not perfect nor is it for everyone... But it is good, and it is for someone. Honestly, the calls for this to do what a spammed out generic MMO does are irritating... This game's content is largely from the foundry, and there is already awesome stuff appearing there. You want the next big thing MMO where you can do your 40 man raids? Look elsewhere.
  • bolcien1bolcien1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    to comment on the comparison between real DnD and NW gear... Real DnD has virtually unlimited gear choices. now we can't expect them to have unlimited gear choices now can we? that's impossible. the gear choices are alright for now. "green name of the xxxxxx" and "blue name of the xxxxx" and "purple name here" is just fine for most.
  • lltsnwnlltsnwn Member, Neverwinter Beta Users Posts: 787 Bounty Hunter
    edited June 2013
    akostis wrote: »
    I honestly dont think this game is ready for release at all. The thing is not even half done for an MMO to be released. The utter lack of content as well as game design flaws is going to be an early death blow for this game. To be brutally honest I feel the game needs to be brought back to the drawing board and the devs need to evaluate what the heck they are thinking.
    Pretty game with nice graphics but other than that it is doomed to die within 3 months of release. No expansion will save this mess of a game now.

    - Economy all messed up.
    - Level cap is too easily obtained.
    - Nothing to do after level cap.
    - Way too limited on the gears that can be obtained, I mean c'mon D&D has way more gear options this is pathetic.
    - Classes too few for release... And still broken...
    - Requiring AD to perform basic function of slotting a gem in a piece of gear?? c'mon really?

    Anyways that is just a few of many issues. The game is not ready.... The devs need to take some lessons from DDO devs.

    The minute that ESO is released for OB the bulk of this games player base will be gone, even if it is P2P.

    Regards

    Neverwinter is ready to be released. There is tons of content for levels 1-59 and I even had to skip over entire adventure areas on my way to level 60. The economy is solid and stable with item values remaining constant.

    Leveling is easy but steady constantly giving you need skills and powers to try out and keeping you engaged. Tons of different different equipment options including multiple different armor sets with set bonuses, etc.

    The five different classes guardian fighter (tank), devote cleric (healer), trickster rogue (DPS) and control wizard (control) make for an excellent class diversity. The only class that doesn't seem to have a solid group role is great weapon fighter (?). With the five different classes you cover all of the standard group roles.

    Adding additional classes just for the heck of it would only harm the game similar to what many other MMORGPs have done. Four different tanks/healers/etc that are all "balanced" around each other only gives the illusion of diversity... If you feel compelled to add more "classes" I suggest adding Paragon Paths and not new classes.

    Neverwinter is one of the better game releases I've seen in a very long time.
    12.jpgRanger.jpg
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    akostis wrote: »
    - Requiring AD to perform basic function of slotting a gem in a piece of gear?? c'mon really?

    AD is not required to slot an enchantment into a piece of gear. It is just required to remove the enchantment.
  • silvergryphsilvergryph Member, NW M9 Playtest Posts: 740 Arc User
    edited June 2013
    dardove wrote: »
    AD is not required to slot an enchantment into a piece of gear. It is just required to remove the enchantment.

    And to add to this, I wouldn't even consider paying AD to unslot anything less than a Rank 5 or higher, or a named enchantment. Just slot on top of it which will destroy the existing enchantment and also costs no AD. And that's really only at 60 or in the rare case that you have an item you are going to keep for more than a few levels.
  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited June 2013
    People treat this game like it was supposed to be some sort of challenger to WoW's throne but, seriously, look at Cryptic/PWE's games in the past. They are entertaining niche games that tend to have small but happy player bases

    Its decent. Clunky interface, fun content, nice setting, a few decent chuckles here and there. Woeful hackneyed quests for the most part (e.g. Hotenow - bland, WoW-esque quests, no flavour) but the dungeoneering stuff makes up for it.

    The Foundry is this game's saving grace as it will let all those ex-DungeonMasters and wannabe DungeonMasters flex their imagination though don't expect much from all the Gaandallfs and Tyrrions that just want to wave around purple pixels. I have high hopes for this.

    Raiding? We'll see. Most MMOs don't tend to get it properly together until at least 3 months or more into live launch. F2P means people can happily sit out the waiting period doing something else and drop back in if Cryptic deliver. If Cryptic don't deliver then the only loser is Cryptic.
    Roo. Cleric. Mad as a bag of badgers, will heal for beer.

    Ancient Shadows: Mature. Sensible. Custard.
    Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
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