Chronicles of the Abyss - Act 1: The Puzzling Entrance by @SavaikunShort Code: NW-DDMWV14SA
Mission Type: Puzzle/Adventure/Quest
Average Duration: 15-20 mins (if you do not do the optional objectives)
Amount of Combat: Balanced
Starts at: Varies based on character's current location.
Quest is currently available for daily foundry.Mission Summary: Your conscience has led you to undertake a dangerous task within the abyss. It is time for you to listen to your own mind and delve deeply within the roots of evil. Unlock secrets never known to mankind to complete the alternate ending within this quest. Do you and your conscience have what it takes to assist Pellerrin, the Druid? Find out by seeking your own conscience within the puzzling and scary entrance to the ABYSS.
Savaikun's tips/hints: Be sure you understand why you are doing this quest before you take part in it. Do you want to get your daily foundry done quickly? Do you want an adventure full of puzzles and objectives? Or do you simply want to just check it out and see what it's about? All in all, the decision is up to you. YOU have the option to do what you please with this quest. All objects within this quest is noted (optional objective), meaning you DON'T have to do it if you don't want to! You can simply ignore the alternate ending and do the quest as it is. You will have to try it out for yourself - I guarantee you won't be disappointed.
UPDATES
Changed last 3 encounters before final boss fight to make it easier for those doing solo.
Added variety and thematic music to accommodate the environment.
Dialogue upgraded on all fronts.
Thanks for all the support,
Savai,
Comments
Thanx!
Stripped of will and soul. Only their thirst for freedom gives them hunger for
Vengeance...
~Neil Peart
My Nit-Picker Comments:
1. First dialog with Meeku seemed a bit off. Recommend revising ; “I am here to guide you on your side mission.”
2. Aura's that indicate where Meeku appears, should disappear after conversation.
3. Clipping on the first door; The door would not realistically open as it does because of the giant stone in its way. Recommend moving stone.
4. In the West Ward the mobs seem stuck in the murky water.
5. The last water asset at the end of the first corridor in the West Ward, looks different. Investigate.
6. In the Final (Treasure Room) the hanging brazier is inside of ice ramp: Recommend changing lighting for that room or moving ramp.
7. The end of the side quest there doesn't seem to be any conversation or hint as to weather I've completed it or not. Recommend putting Meeku at the end by the chest or in the exit room.
8. The Abyss entrance at the end is floating. Recommend moving down to the ground.
These are just some things that I noticed. As I said I really enjoyed playing through this one!
Peace!
Stripped of will and soul. Only their thirst for freedom gives them hunger for
Vengeance...
~Neil Peart
1) A few encounters have been changed to avoid the 'static' look.
2) Reduced encounters in hallways - no more brutes!
You gotta say what? LOL
Stripped of will and soul. Only their thirst for freedom gives them hunger for
Vengeance...
~Neil Peart
So you have made some honest and good points - everything I have changed - except 1 thing, that being the water asset. not exactly sure what is wrong/can't find it myself.
But nonetheless, thanks for pointing those things out - they have all been updated
Checking out Dorinton's Artifact when I get home this evening. Can't wait!
Your fix seems to be bugged. Now when I start your mission, it starts out at the end. It is, in it's current state, unplayable. I'm not sure if this is just on my end but it does the same thing for my alts. Hope this post reaches you soon.
Stripped of will and soul. Only their thirst for freedom gives them hunger for
Vengeance...
~Neil Peart
OH MY GOODNESS! LOL - I changed the spawn point while I was fixing it so that I didn't have to run through the entire map! I fixed it now! Thank you SO MUCH for pointing this out! LOL!
Here is a /Screenshot_jpg of the water asset. It might be a lighting thing.
Stripped of will and soul. Only their thirst for freedom gives them hunger for
Vengeance...
~Neil Peart
Yah that's a lighting thing - something I wish I had control over
lol - but thanks, I'll see if I can find something to fix that somehow.
Stripped of will and soul. Only their thirst for freedom gives them hunger for
Vengeance...
~Neil Peart
1) Changed the druid's dialogue to compliment the actual storyline.
2) Small little tweaks here and there.
Stripped of will and soul. Only their thirst for freedom gives them hunger for
Vengeance...
~Neil Peart
Err, and to think I found ALL the tears within that map. Did you find this today or was it yesterday sometime? Because I spent a few hours yesterday with fixing all the tears and thought it was all bettered up after last night's final publishing.
Thank you SO much for doing this. I am trying to read the coordinates on that image, but I can't seem to get it right. Could you give them to me plebe?
Thanks so much
Ok sure. It's 927,595. It was this morning around 11ish PT. Happy to help 8)
Stripped of will and soul. Only their thirst for freedom gives them hunger for
Vengeance...
~Neil Peart
Changed last 3 encounters before final boss fight to make it easier for those doing solo.
Added variety and thematic music to accommodate the environment.
Dialogue upgraded on all fronts.
Thanks for all the support,
Savai,
I'm assuming this is how you get the pages. I have the binding and found the orb and axe, but I can't get the pages.
Not sure if this is just me or everyone, but it's not good... Otherwise good job.