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What will be the easiest class to play after the big patch?

losse1losse1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited June 2013 in General Discussion (PC)
Just curious what people think will be the easiest class to play in T2 and the new dungeos/raids.
"The sum of the whole is this: walk and be happy; walk and be healthy. The best way to lengthen out our days is to walk steadily and with a purpose." -Charles Dickens
Post edited by losse1 on

Comments

  • mconosrepmconosrep Member Posts: 0 Arc User
    edited June 2013
    Probably still TR I'd imagine since single-target DPS will still be very useful. Most desirable is still going to be DC or CW I should imagine though.
  • kevinf08kevinf08 Member Posts: 432 Bounty Hunter
    edited June 2013
    The same 3 classes that are currently the easiest to use imo.

    Either that or 3 cleric 1 rogue 1 cw groups
  • bcvaporbcvapor Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 285 Bounty Hunter
    edited June 2013
    The game is Neverwinter: Adds ..and More Adds™.

    CW will always be required simply because of the lazy boss design. DC obviously (will be harder to play is my guess), and TR of course for the boss.

    Easiest? Hmm..I'd wager the GF will be much easier to play now, not so much running around like a fool.
    [SIGPIC][/SIGPIC]
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    bcvapor wrote: »
    Easiest? Hmm..I'd wager the GF will be much easier to play now, not so much running around like a fool.
    Easier to do it's job. Maybe not easier to stay alive. I'm not sure the small guard buff is going to be enough to offset the added aggro.
    RIP Neverwinter 26/06/2014
  • satorusenpaisatorusenpai Member, Neverwinter Beta Users Posts: 167 Bounty Hunter
    edited June 2013
    bcvapor wrote: »
    The game is Neverwinter: Adds ..and More Adds™.

    CW will always be required simply because of the lazy boss design. DC obviously (will be harder to play is my guess), and TR of course for the boss.

    Easiest? Hmm..I'd wager the GF will be much easier to play now, not so much running around like a fool.
    More aggro leads to more running around, it's rather straight forward. Not like they gave the class some massive defense buff, if the gf stops moving then the gf is dead 2 seconds after guard breaks. Threat fix just makes every other class easier to play, and gf's harder and to an extent cleric since the cleric has to try harder to keep the gf alive.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    Still cleric, before and after.

    Least active and most boring healer of any game in existence.

    Pre-patch : Lay down shield/hallowed, cast sunburst on cooldown, randomly seal some mobs, then run around in circles avoiding red circles and faceroll tanking 50 mobs.

    Post-patch : If threat works ok, then lay shield/hallowed down and sunburst on cooldown, randomly seal some mobs, then maybe stand there just spamming Sacred Flame being even more bored than before.
  • imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited June 2013
    mconosrep wrote: »
    Most desirable is still going to be DC or CW I should imagine though.

    GF seems to be holding aggro really well on the preview server, which makes the class fairly desirable in a number of ways (less running around for everyone, so more dps; and the cleric will probably appreciate one greatly too).
    Unsure about skills and feats? Check the Master List of Class Builds!
  • triggerlocktriggerlock Member Posts: 9 Arc User
    edited June 2013
    Personally, I find the easiest class to play is the one I have the most fun with ;)
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited June 2013
    imivo wrote: »
    GF seems to be holding aggro really well on the preview server, which makes the class fairly desirable in a number of ways (less running around for everyone, so more dps; and the cleric will probably appreciate one greatly too).

    Good GF if appreciated already by clerics.

    Signed, Cleric.
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited June 2013
    imivo wrote: »
    GF seems to be holding aggro really well on the preview server, which makes the class fairly desirable in a number of ways (less running around for everyone, so more dps; and the cleric will probably appreciate one greatly too).

    Thats what i saw too. The threat synergy between cleric and GF allows alot more overall party freedom. The big question is gonna be, can clerics keep the GF alive with there soon to be reduced healing?
  • griennegrienne Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 149 Bounty Hunter
    edited June 2013
    clerics will be easiest and the most boring. bad development is bad :(
  • imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited June 2013
    grienne wrote: »
    clerics will be easiest and the most boring. bad development is bad :(

    Have you played healing classes in other MMOs? I played a priest and a druid in that other MMO for seven years, mostly as healers, and the cleric in Neverwinter is a lot more action-based and engaging than either of those was. (Except in PvP.)
    Unsure about skills and feats? Check the Master List of Class Builds!
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    imivo wrote: »
    Have you played healing classes in other MMOs? I played a priest and a druid in that other MMO for seven years, mostly as healers, and the cleric in Neverwinter is a lot more action-based and engaging than either of those was. (Except in PvP.)

    BWAHAHHAHAHAHAHHAA LOOOOOOOOOOOOOOOOOOL

    Good one.

    The only difference between healing here and healing in another MMO is that here, you put your few spells on the ground and it does the job for you.

    That's it, that's not even close to "more action-based and engaging".

    I was running around kiting or avoiding circles in other MMO's too. But I was also actively healing people and needed my input to keep people alive.

    Here it's : place shield, seal a couple mobs, boom your job is done, everyone is healed.

    Don't be fooled by this game's Pseudo-Action Rpg theme. It's not really an action rpg. Dodge is just there to make up for the fact that normal movement can't cancel abilities so you can simple step to the side and avoid an aoe lol.
  • kevinf08kevinf08 Member Posts: 432 Bounty Hunter
    edited June 2013
    bracer2 wrote: »
    Thats what i saw too. The threat synergy between cleric and GF allows alot more overall party freedom. The big question is gonna be, can clerics keep the GF alive with there soon to be reduced healing?

    If the cleric can keep himself alive currently with the 40% healing thing, it's no problem keeping someone else alive really. It just won't be a matter of put down astral shield: mission accomplished I woudl imagine.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    kevinf08 wrote: »
    If the cleric can keep himself alive currently with the 40% healing thing, it's no problem keeping someone else alive really. It just won't be a matter of put down astral shield: mission accomplished I woudl imagine.

    The only reason a cleric can keep himself alive is because the bullsh** mechanic known as Righteousness isn't affecting Astral Shield nor Forgemaster Flames, and those are really the only things you use to heal with lol. As well as the massive DR on AS.

    And no, Astral Shield dmg reduction is extremely important.

    It's 24% ADDITIVE damage reduction, that means if you had 30% dmg reduction already, this makes it 54%, THAT'S MASSIVE, and overpowered. I would love to see it completely removed.

    But you know why that's a bad idea? Because right now it's MANDATORY to have 100% uptime AS. The game is completely balanced around it, it's extremely obvious.

    There is too much unavoidable dmg thrown at you otherwise, ever see what happens when AS is down or you get knocked out for a second and have some regular auto attacks land on you? You die or nearly die and require a pot to hopefully make it back in the shield.

    If they nerf or remove AS they need to drastically rebalance the game, so either the dmg is lowered by A LOT.

    OR made so MOST of the dmg (80%+) is completely avoidable through skill. You know, like an ACTION RPG.
  • imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited June 2013
    knoteskad wrote: »
    The only difference between healing here and healing in another MMO is that here, you put your few spells on the ground and it does the job for you.

    How is this different from using 1 spell (the HoT) for the whole duration of a dungeon and, partly, even an entire raid? Because that is what druids did for years (early on it was several ranks of ...the same spell!). I spent years jumping around in circles and right clicking on healthbars occasionally in dungeons. Then in Cataclysm, there was, in the beginning, the need to cast a whole two more spells, a short heal and a long heal. And you rarely had to move. You watched bars. That was it.

    Here, at least, you also do damage and you can use CC, and yes, you have to dodge. There is much more movement required in NW dungeons than in WoW, Rift or SW:TOR ones, and the number of spells used is larger. Still small, but it is faster paced.

    How do you want a healer to work in an MMO? Half the complaints about the cleric seem to be that there is too much going on, and half the complaints seem to be that there is not enough to do. Pointing out what's subjectively wrong is easy. Propose some solutions for improvements and see what other clerics think. (There's a thread for that.)
    Unsure about skills and feats? Check the Master List of Class Builds!
  • griennegrienne Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 149 Bounty Hunter
    edited June 2013
    imivo wrote: »
    How is this different from using 1 spell (the HoT) for the whole duration of a dungeon and, partly, even an entire raid? Because that is what druids did for years (early on it was several ranks of ...the same spell!). I spent years jumping around in circles and right clicking on healthbars occasionally in dungeons. Then in Cataclysm, there was, in the beginning, the need to cast a whole two more spells, a short heal and a long heal. And you rarely had to move. You watched bars. That was it.

    Here, at least, you also do damage and you can use CC, and yes, you have to dodge. There is much more movement required in NW dungeons than in WoW, Rift or SW:TOR ones, and the number of spells used is larger. Still small, but it is faster paced.

    How do you want a healer to work in an MMO? Half the complaints about the cleric seem to be that there is too much going on, and half the complaints seem to be that there is not enough to do. Pointing out what's subjectively wrong is easy. Propose some solutions for improvements and see what other clerics think. (There's a thread for that.)

    Um no. lol. Just no.

    Seriously, I dont even what? lol.

    I don't think you know what active means.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    imivo wrote: »
    How is this different from using 1 spell (the HoT) for the whole duration of a dungeon and, partly, even an entire raid? Because that is what druids did for years (early on it was several ranks of ...the same spell!). I spent years jumping around in circles and right clicking on healthbars occasionally in dungeons. Then in Cataclysm, there was, in the beginning, the need to cast a whole two more spells, a short heal and a long heal. And you rarely had to move. You watched bars. That was it.

    Here, at least, you also do damage and you can use CC, and yes, you have to dodge. There is much more movement required in NW dungeons than in WoW, Rift or SW:TOR ones, and the number of spells used is larger. Still small, but it is faster paced.

    How do you want a healer to work in an MMO? Half the complaints about the cleric seem to be that there is too much going on, and half the complaints seem to be that there is not enough to do. Pointing out what's subjectively wrong is easy. Propose some solutions for improvements and see what other clerics think. (There's a thread for that.)


    Well I don't know about you, but I enjoyed doing hard stuff, and that didn't mean just standing around casually refreshing a HoT.

    I played a Priest and ran a ton of Heroics during the start of Cata and that was a ton of fun for me. Managing my mana, cleansing things, CC'ing mobs, doing dmg (yeah healers did PLENTY of dmg in WoW, are you sure you played?) which actually did a lot of healing btw. Timing big heals with big attacks, clutch saves with certain dmg reduction cooldowns, dispelling buffs off mobs, also having fun spells like PoM (a classic).

    And there were plenty of times when the sh** hit the fan and I had to kite a group of mobs between fears, or bubbling myself to temporarily tank them all while trying to keep the rest of my group alive.

    And most importantly, having ACTUAL boss fights with fun mechanics.

    That's so much different than here.

    Hell even during the easymode times of WoTLK I enjoyed playing a Resto Druid and cultivating a plethora of HoTs on an entire raid, THAT WAS ACTIVE. I didn't just drop an aoe on the floor to do the job for me, I had to do it myself, ACTIVELY.

    I want to see this game return to something like Heroics during Burning Crusade, they were HARD, and actually took group coordination and every person in the group mattered. Those were fun times.

    Like even the trash had their own mechanics or strategies to be dealt with, and weren't just "basic mobs that did too much dmg" like here, where you get tired of them to the point of skipping them with exploits or knockbacks.
  • imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited June 2013
    knoteskad wrote: »
    Hell even during the easymode times of WoTLK I enjoyed playing a Resto Druid and cultivating a plethora of HoTs on an entire raid, THAT WAS ACTIVE. I didn't just drop an aoe on the floor to do the job for me, I had to do it myself, ACTIVELY.

    How is that active? You spammed one spell. ONE spell. You looked at your raid frames and right-clicked (or left-clicked and hit a hotkey) on those that had no little icon. Sure, you sometimes needed to anticipate damage and pre-HoT. If that is your definition of "active", okay, we'll settle for having different definitions of what active combat is.

    A holy priest and a resto druid did not do any meaningful damage in Cataclysm, nor in any other expansion or vanilla. If you played a disc priest, you were smiting, yes. That was the inferior build as the expansion went on, and holy priests put stuff on the ground (sound familiar?) as did druids (sound familiar? -- not that it was needed after a few weeks). Heroics in Cataclysm were nerfed very quickly because people complained and did not have fun. We can also talk about vanilla WoW where my priest couldn't even quest at 60 without respeccing or needing five times longer than a dps class, and only if I had ten stacks of water which I had to beg from mages. I enjoy my cleric a whole lot more than I did my vanilla priest.

    The topic is cleric healing, not boss mechanics. If you want to talk about boss mechanics, I agree with you that they lack variety. That is a different topic entirely and all classes are affected by it. If you don't enjoy playing a cleric, consider a different class. It's not a job -- play what you enjoy. I don't get why people play something that they don't enjoy to a point where they are spiteful and post angrily. It's a game.

    There's also the option of making constructive posts with solutions. Time is better spent doing that than to snap at people who have a different view on a given topic.
    Unsure about skills and feats? Check the Master List of Class Builds!
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    imivo wrote: »
    How is that active? You spammed one spell. ONE spell. You looked at your raid frames and right-clicked (or left-clicked and hit a hotkey) on those that had no little icon. Sure, you sometimes needed to anticipate damage and pre-HoT. If that is your definition of "active", okay, we'll settle for having different definitions of what active combat is.

    A holy priest and a resto druid did not do any meaningful damage in Cataclysm, nor in any other expansion or vanilla. If you played a disc priest, you were smiting, yes. That was the inferior build as the expansion went on, and holy priests put stuff on the ground (sound familiar?) as did druids (sound familiar? -- not that it was needed after a few weeks). Heroics in Cataclysm were nerfed very quickly because people complained and did not have fun. We can also talk about vanilla WoW where my priest couldn't even quest at 60 without respeccing or needing five times longer than a dps class, and only if I had ten stacks of water which I had to beg from mages. I enjoy my cleric a whole lot more than I did my vanilla priest.

    The topic is cleric healing, not boss mechanics. If you want to talk about boss mechanics, I agree with you that they lack variety. That is a different topic entirely and all classes are affected by it. If you don't enjoy playing a cleric, consider a different class. It's not a job -- play what you enjoy. I don't get why people play something that they don't enjoy to a point where they are spiteful and post angrily. It's a game.

    There's also the option of making constructive posts with solutions. Time is better spent doing that than to snap at people who have a different view on a given topic.

    I used ATLEAST 6, I have no idea what you're talking about. And yes, managing HoT's was an active thing.

    No they weren't playing DPS, that's not the point, they did plenty of dmg, more than you'd ever need. You act like they did 0.

    Also their little "place heals on the ground" thing was not 90% of their healing like it is here. It was a tiny portion of it.

    Heroics were nerfed because a large majority of the playerbase is either bad, lazy, or both. It wasn't that hard..... I did it with pugs 99% of the time (which is how I got my little pug pet lol) and I either was solo or played with a friend and just told people how the encounters/boss fights worked so they could do it, it wasn't that difficult, it was fun. I actually quit shortly after that because I wasn't that interested in raiding, I enjoyed challenging 5 man content.

    I'm starting to think you're the one that would cry they were too hard so you could faceroll your way through content "spamming one spell". In which case, it makes complete sense why you enjoy clerics here lol. Really, you could do nothing but cast Astral Shield then just run around and you'd be fine.

    Boss mechanics and healing go hand in hand.
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