So I messed around with sound on the Preview server to see how it works...
Music worked on two of my maps, though either it's a bit wonky still or I don't understand how sounds are supposed to work.
On my forest map, I have a "Background Sound Override" set in the Backdrop properties to play the "Forest ambiance, spooky" sound. Didn't hear that at all. And I don't have any actual sound objects placed on the map.
In the cave, there was music and it sounded great. But I'm not sure where it came from, lol. There's no "Background Sound Override" property in this map. I have a few Sound objects placed, but from what I could tell, none of those were actually supposed to be playing this music. And I didn't hear those sounds playing as I approached, but maybe that was because the music was too loud for them to be heard. And I have a sound object placed in the final "boss" chamber that's supposed to start up when that fight begins, and stop when the fight is over. Didn't hear it. It was the same music (which I couldn't find the source of) the entire time.
The final map (a small interior building) had a single sound object placed for some music (Tavern Ambiance 3). Heard that just fine through the entire map, so that seemed to work as expected.
Anyways, the music does add to the experience no doubt and glad to see it's working better now. But either it's still not quite right or I'm doing something wrong. The "Sound" objects that can be placed don't have a radius, so it's hard to understand where they should be heard. And is there now a "default" music in place if you don't set one? (Even if it's unclear how one for an entire interior map should be set?)
I've noticed the sound not being consistent but at least its attempting to be there like in one portion of a room I hear the sound but if I move across to the other side nothing. Also my sound object don't appear to be emitting any sounds at all.
Its not so much that the sound objects aren't working its that the backdrop sound completely overrides them. I would think that is should be the other way around. The sounds objects should have higher priority in playing then the backdrop.
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Foundry Content:Guide - Custom Channels and List (NW-DHBU9OTOS)
Asset upgrading poll.