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Most Valuable Update Suggestion!!

I found this posted in the forums from some guy named nwshade. And i think it deserves to be read/heard here too.


There should be an interchangeable power tray implementation and here is my suggestion for that.

The Keys F1,F2,F3 and F4 have 2 sets of power trays linked to them which can be interchanged using the tilder '~' key. So there are 6 encounter powers available to a player in F1 set which can be switched by ~ key. Now this also poses a threat of too much power spam since there is no "Mana" bar here. so here is my solution to that. when the power trays is switched using '~' key all power go in a 5sec shared CD. While when the set is changed using F1,F2,F3 and F4, the powers go in a 10sec shared CD, the 10sec CD overwrite the 5 sec CD if '~' is pressed immediately after F1,F2,F3 and F4. The class power 'Tab' and the AT-Will powers 'Left-Click/Right-Click' cannot be switched using this method.

So here is what ppl will get............................................... .................................................. ...........

There are 4 sets of power trays that can be switched using F1,F2,F3 and F4. Switching between power tray sets put all powers in power tray in 10sec shared CD.

There are 2 power trays for each set (F1,F2,F3 and F4) that can be switched using '~' key. Switching between power tray put all powers in power tray in 5sec shared CD.


The 10sec CD of switching power tray sets (F1,F2,F3 and F4) overwrite(replace) or ignore the 5 sec CD of switching the power tray (~).

This will provide for the use of encounter powers more efficiently and players will actually think more on putting points in the powers rather than just dumping the points till they get the requirement for desired power tree. Also this will improve the over all role and gameplay experience of D&D Neverwinter for every class.
Post edited by Unknown User on

Comments

  • shopper0761shopper0761 Member Posts: 1 Arc User
    edited June 2013
    +1 to that!!
  • kronos0761kronos0761 Member Posts: 2 Arc User
    edited June 2013
    +100000000000000000000000000000000000000000000000000000000000000000000000000000000

    To this
  • bobby91761bobby91761 Member Posts: 24
    edited June 2013
    thank nwshade for putting this in the first place ;)
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    I agree. Champions Online already has a great system for switching out powers between builds so I was disappointed when this wasn't carried over to Neverwinter.
  • derangedfetishderangedfetish Member Posts: 25 Arc User
    edited June 2013
    I would prefer the F1-2-3-4 delay to be 5sec if out of combat and 15 sec in combat. The shorter one should be something like 3.5 instead of 5. There could exist the effect of reducing this to 3 seconds top, to be put into feats/gear whatever.

    :)
  • haelrahaelra Member Posts: 220 Arc User
    edited June 2013
    It's a pretty good suggestion. Though I don't know if I like the idea of people swapping their entire sets of key assignments very often. It would make a fine convenience; but shouldn't be used to let people effectively have more powers active at once. I would include everything, including mouse button at-wills and potion slots. Perhaps this could only be done while at a campfire. Certainly not while in combat.
  • kirnenadkirnenad Member Posts: 0 Arc User
    edited June 2013
    +1 to this, but as @haelra said, only when player is at the campfire.
    Ready for some adventuring? Then check my quest!

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  • cihuacoatlcihuacoatl Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited June 2013
    That is GW2 system...
  • bobby91761bobby91761 Member Posts: 24
    edited June 2013
    Well i support the interchangeable power tray thing. Also the ~ key thingy should be available in battle, there have been times when i had to virtually afk in the middle of a boss fight to change 1 single encounter cause the situation changed. TBH having only 3 encounter powers to use at a time while u got 10 in ur arsenal seems pretty idiotic to me.
  • nwshadenwshade Member Posts: 114
    edited June 2013
    Thnks for putting this here i just found it :P

    and its good to see players consider this option valuable. Hope the devs feel that way too
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  • gunbahahagunbahaha Member, Neverwinter Beta Users Posts: 139
    edited June 2013
    This must be already possible with console commands. Anyone have any idea what the command to change a power is?
  • bobby91761bobby91761 Member Posts: 24
    edited June 2013
    Even if there is a command in console that is not a viable answer. In battle every second counts and having a key like ~ to change the powers and the ability to set the powers b4 battle for different situations is the point here
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