Ok, so I had a post that I posted one night after losing a TR dagger twice in a row to a class that couldn't even us it. It appears the development team has addressed this.
I kind of feel it was addressed with a sledgehammer instead of a bit more finesse.
My old post if you're interested:
http://nw-forum.perfectworld.com/showthread.php?317431-Need-or-Greed-Cryptic-police-your-game
My thoughts:
1) I like what they've done, however I still think that this should only be for Boss fights
2) Trash mobs should still drop loot that anyone can roll on, it gives the player community a way to acquire gear for sale or use on other toons
3) I think Cryptic should include more open roll blue item gear on trash mobs as well, again, that anyone can roll on.
Essentially, I feel it would be most beneficial to everyone that plays if gear was:
1) Need only on boss gear drops
2) Need, Greed, or Pass for trash mob drops
3) Randomly have some nice gear drop that is open rolls on trash mobs
I know I was kind of repetitive in my post, but meh...
Thoughts?
Comments
I don't see a reson why clerics can't sell trash icons and rogues trash daggers... really.
I want this class in NW.
So you are Ok with not being able to acquire any gear other than what the class you're currently playing can use?
It will reduce the amount of gear that we see being sold on the AH and reduce the ability to farm gear for other classes you may play.
The reason I ask, is that most everyone will roll need when they can with this current implementation. So acquiring gear for sale or use on other toons from dungeons will be near impossible if you're class can't use it.
I was suggesting that trash mob drops be more open.
I know myself I wouldn't mind if someone rolled Need on a random drop, however when I'm running a dungeon specifically to try and get a gear upgrade from a boss it's frustrating to lose that to a class that can't use it for sure.
Graying out NEED was the easiest way to address the majority of the problem. Were there other, more complex ways, sure. But honestly you are never going to make everyone 100% happy.
This way, you make a majority happy and it also improves the team spirit in dungeons because the ninja looters who grab that purple and then desert have been thwarted. Either they get to be a part of the team or they won't bother doing dungeons, either result is fine by me:).
No it won't. People occassionally roll greed or pass on their own class items. Also, you do not always have one of every class in a party. Thirdly, if they roll need on something they don't actually need they also will sell it either at the vendor or on the AH. So, there is no logical reason to assume any AH reduction of gear.
Instead of removing players from groups who don't play nice, players complain about it not being fair. Please, really? If you haven't talked about how loot is handled in your group before entering a dungeon and don't like when someone doesn't follow your rules - remove them. It's not that hard really.
So now we're surprised that a "slegedhammer" method was implemented? I'm not - the community asked for a solution and they got one.
Be careful what you wish for, it might come true.
This fix, as is, is perfect. I'm surprised it wasn't this way to begin with.
Ok, I'll buy that for a dollar...Just curious what the community thought about this.
I'm happy as hell about the fix, no more wasted hours trying to get a nice gear upgrade. *Crosses fingers for improved chances of the right gear to drop
I'm actually OK with the severity of response to the issue. I've always believed in ethical looting; the fact that now ethical looting is kind of forced is a little sad because that degree of response is needed... but I don't think individuals that have no qualms about taking something for their own gain at the sacrifice of someone else's genuine need are going to develop the character necessary to forego that behavior. It's one of those situations that I don't think leniency, even in small measure, would prove effective.
In a perfect world, players would play nice, and you would have the time to establish loot rules prior to running the dungeon. I myself am a working class dude, I don't have time to commit to guilds that expect me to be on at this time for this long and on these nights. I like using the dungeon finder and although convenient it does make it a bit more difficult to acquire gear when no policing of the rules for gear are in place. This last patch fixed this, albeit with a sledgehammer, but it did fix it.
And what stops them from agreeing to the conditions at the beginning and stilling choosing need for the last boss's drops? Damage has been done, no amount of agreeing will prevent that.
Ha ha, most of time I don't even have the time to get a full stack of the buff at the fire before the group is off killing mobs.
Dungeon running in this game is a race to the first boss then a race to the next, Heck I'm the guy that usually says "Hello everyone, how's it going" in party chat and I get nothing but *crickets* in return. So discussing loot rules...yeah...not gonna happen.
2) No
3) and No.
Holy Resurrector and Grand Master of OPUS DEI
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The reason many people ninja is because the item can be sold, so the better solution would be Bound on Pickup if Need.
Why Need? Because I need to use that item so it doesn't matter if its BoP, if I want to sell it, I should only be given the greed option.
Let's see all these people lying about "hurr I get 7 million AD every half hour hurrr" now.
Wait... people buy greens from the AH?
I have..and I've sold greens too...about 500-1000 AD a week in fact..not much I know but all my toons are sub level 35
Anyway, too bad the community couldn't adapt to the system as it was. Personally I liked the idea of having the auction house as an alternate means of gearing up. Ah, well.
The gorilla formerly known as Kolikos