If you use Soulforged enchant, your amor is pulsing in black while stealthed. Its easier to spot an enemy TR that has the enchant becouse you see the black smoke.
The weaponenchant also makes you easier to spot with its glow.
If you use Soulforged enchant, your amor is pulsing in black while stealthed. Its easier to spot an enemy TR that has the enchant becouse you see the black smoke.
The weaponenchant also makes you easier to spot with its glow.
Yeah, that should be removed. One of the most annoying aspects of you MFs is going invis on me. You can still be struck, keep that in mind, but it takes skill to find you. I have to assume movement to behind most of the time.
Well thats another "bugg" If CW cast a skill 0.1 seconds before we stealth, the spell will still land when its casting timer goes of, breaking our stealth. Going into stealt should cancel ST spells beeing cast on TR
I haven't yet figured out how it works exactly, but under some circumstances stealth simply isn't stealth, people will be able to see you, although more difficult, AND target you. I don't really like it, especially since I only know my stealth failed when I'm getting gangbanged. But I also think it keeps stealth from being OP, even though all the rogue-haters would rather nerf the whole class into oblivion simply because it's stealth and ROUGES=OP no matterz what!
The glowing can be seen (nearly?) all the time, but it's faint and like Chudovishye said, it takes skill. I'm hoping this is a bug though, at least it certainly doesn't look like this is working as intended.
Why the hell it only has drawbacks on Rouges then?
I see your point there and agree that it is sort of 'not completely fair' for us rogues. But on the other hand I deem our class to pull the biggest benefits off these enchants. Stealth + Range + said enchants is, in my opinion, a game breaker in PVP. But be informed that I think it would be best to have these removed from PVP anyways.
Other classes benefits from it just as much. Stealth is broken as it is already, beeing able to be cast upon with ST skills from max range etc.
Stealth is invisble, it even says "undetected". Just becouse some people have been killed by TRs and think their OP doesnt mean their mechanics should stay broken.
You are looking at me and I just behind a chair do you still know where I'm at? Yes exactly. It's called stealth not invisibility for a reason. Understand the true D&D rules and game play and you will know why you become like a shadow and not completely invisible.
Its NW, not pen and paper D&D. And even if you know hes behind he chair doesntmean you see him. You should be able to be hit with sweeping attack and aoe, not ST skills that require targeting from max range
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Yeah, that should be removed. One of the most annoying aspects of you MFs is going invis on me. You can still be struck, keep that in mind, but it takes skill to find you. I have to assume movement to behind most of the time.
The glowing can be seen (nearly?) all the time, but it's faint and like Chudovishye said, it takes skill. I'm hoping this is a bug though, at least it certainly doesn't look like this is working as intended.
Why the hell it only has drawbacks on Rouges then?
I see your point there and agree that it is sort of 'not completely fair' for us rogues. But on the other hand I deem our class to pull the biggest benefits off these enchants. Stealth + Range + said enchants is, in my opinion, a game breaker in PVP. But be informed that I think it would be best to have these removed from PVP anyways.
Stealth is invisble, it even says "undetected". Just becouse some people have been killed by TRs and think their OP doesnt mean their mechanics should stay broken.