Here is the part that worries me the most, because to me it's not a recipe for always fun game play:
Q. Is there any content for smaller groups, like the two man instances in SWTOR?
A. Not specifically tuned for duo groups. Any group can play the solo-friendly content though.
Q. Anything for larger groups, instead? I know raids arent on the table right now, but maybe post launch? Or something like big dynamic events in GW2/Rift?
A. We haven’t announced anything yet We do have a pretty awesome large group end-game content that we haven’t talked about.
"Not specifically tuned"
"End-Game"
"Any group can play the solo-friendly content though." (Fall asleep face rolling)
I like balanced game play from start to finish.
I do like this though: Q. I noticed some quest givers were voice acted, are there plans for this for all new content also?
A. We’re doing a full VO pass on all the quest givers, it really helps bring the game to life.
Here's a very clear answer to something asked too much: Q. Can we buy Foundry assets with Astral Diamonds?
A. No! I don’t want a single barrier between the content you want to make and you being able to make it.
Here is the part that worries me the most, because to me it's not a recipe for always fun game play:
Q. Is there any content for smaller groups, like the two man instances in SWTOR?
A. Not specifically tuned for duo groups. Any group can play the solo-friendly content though.
Q. Anything for larger groups, instead? I know raids aren
Agreed.
I really do not want another Raid game. I hope the focus stays exclusively on 5 man and solo dungeon delving.
[SIGPIC][/SIGPIC]
Character is what a man is in the dark
0
nordicbastardMember, Neverwinter Beta UsersPosts: 12Arc User
edited February 2013
I loved the raids in DDO. There's no reason why NWO can't have raids *and* awesome 5-man content....seems like the best way to keep a larger audience happy to me.
i disagree, although i would like 5 man's don't really care about raids but no to solo!
in my mind, a dungeons and dragons adventure is never solo.
I grew up in the middle of nowhere. My first years of playing D&D were often solo. Me as the DM, and me as a character, using a ton of random encounters to have a venture'. I eventually did that with full parties, and hirelings. My point is we all have vastly different experiences and playstyles, and this game should cater to as many as possible. I mean really, how many PvP campaigns have you seen in D&D? For me it's none, not once, ever in over 30 years, but this game will have PvP...
Q. I was rather curious about that. In 4.0, things like the Trickster Rogue and Great Weapon Fight was more a specific build for a class, not a class in itself. Any reason why you separated them?
A. We thought a lot about whether to go with classes or more specialized class builds as the main player choice. We really liked the flavour, gameplay, and look we could bring to the more specific class builds over the broader classes themselves. Just like with Guardian Fighter and Great Weapon fighter, we plan on building out multiple class builds per class to help flesh out the best D&D archetype characters
Exactly what I have said many times. Looks like Cryptic have screwed themselves over with this. It makes me very upset that they have heaps of character customization but then have absolutely no class customization because there are no classes. These are builds, not classes. It annoys me how they call them classes when they clearly aren't.
I like the dungeons, skirmishes, and the pvp domination matches. One thing I would like to see added would be a duel feature of some sort for 1vs1 battles so that players can see how well they stack up against other players by themselves and not always be about which team can work together the best.
i disagree, although i would like 5 man's don't really care about raids but no to solo!
in my mind, a dungeons and dragons adventure is never solo.
Typical new gamer generation brought up thinking having their hand held is mandatory. Seems this poster needs to look at the history of terminology and what is intended verse what people like the quoted person say, "Must be".
Games should be made for all play styles, not just the "We should always group" line of thinking.
Games can be challenging for solo and groups, but it is easier and more economical to make group content, it is also easier to brainwash groups of hamsters to think grouping is the way to go, that's why developers do what they do.
There is no worse feeling in the world than the moment during an argument you realize you are wrong.
Seems this poster needs to look at the history of terminology and what is intended verse what people like the quoted person say, "Must be".
Considering its been months sense they posted that. I don't honestly think they care anymore to either read or respond to you. But nice try on telling him what for!
I like the dungeons, skirmishes, and the pvp domination matches. One thing I would like to see added would be a duel feature of some sort for 1vs1 battles so that players can see how well they stack up against other players by themselves and not always be about which team can work together the best.
Comments
Q. Is there any content for smaller groups, like the two man instances in SWTOR?
A. Not specifically tuned for duo groups. Any group can play the solo-friendly content though.
Q. Anything for larger groups, instead? I know raids arent on the table right now, but maybe post launch? Or something like big dynamic events in GW2/Rift?
A. We haven’t announced anything yet We do have a pretty awesome large group end-game content that we haven’t talked about.
"Not specifically tuned"
"End-Game"
"Any group can play the solo-friendly content though." (Fall asleep face rolling)
I like balanced game play from start to finish.
I do like this though:
Q. I noticed some quest givers were voice acted, are there plans for this for all new content also?
A. We’re doing a full VO pass on all the quest givers, it really helps bring the game to life.
Here's a very clear answer to something asked too much:
Q. Can we buy Foundry assets with Astral Diamonds?
A. No! I don’t want a single barrier between the content you want to make and you being able to make it.
Agreed.
I really do not want another Raid game. I hope the focus stays exclusively on 5 man and solo dungeon delving.
Character is what a man is in the dark
in my mind, a dungeons and dragons adventure is never solo.
I grew up in the middle of nowhere. My first years of playing D&D were often solo. Me as the DM, and me as a character, using a ton of random encounters to have a venture'. I eventually did that with full parties, and hirelings. My point is we all have vastly different experiences and playstyles, and this game should cater to as many as possible. I mean really, how many PvP campaigns have you seen in D&D? For me it's none, not once, ever in over 30 years, but this game will have PvP...
Exactly what I have said many times. Looks like Cryptic have screwed themselves over with this. It makes me very upset that they have heaps of character customization but then have absolutely no class customization because there are no classes. These are builds, not classes. It annoys me how they call them classes when they clearly aren't.
Typical new gamer generation brought up thinking having their hand held is mandatory. Seems this poster needs to look at the history of terminology and what is intended verse what people like the quoted person say, "Must be".
Games should be made for all play styles, not just the "We should always group" line of thinking.
Games can be challenging for solo and groups, but it is easier and more economical to make group content, it is also easier to brainwash groups of hamsters to think grouping is the way to go, that's why developers do what they do.
Considering its been months sense they posted that. I don't honestly think they care anymore to either read or respond to you. But nice try on telling him what for!
4 month necro? nice try, but I have seen better.