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Great new Q&A at f2p.com

nec0enec0e Member Posts: 0 Arc User
http://www.f2p.com/exclusive-qa-with-the-developers-of-neverwinter/

lots of answered questions like drow and control wizard confirmed for future beta's, asset limit on foundry maps, greycloak references and more!
Post edited by nec0e on

Comments

  • horrorscope666horrorscope666 Member, Neverwinter Beta Users Posts: 415 Bounty Hunter
    edited February 2013
    Here is the part that worries me the most, because to me it's not a recipe for always fun game play:

    Q. Is there any content for smaller groups, like the two man instances in SWTOR?
    A. Not specifically tuned for duo groups. Any group can play the solo-friendly content though.

    Q. Anything for larger groups, instead? I know raids arent on the table right now, but maybe post launch? Or something like big dynamic events in GW2/Rift?
    A. We haven’t announced anything yet We do have a pretty awesome large group end-game content that we haven’t talked about.


    "Not specifically tuned"
    "End-Game"
    "Any group can play the solo-friendly content though." (Fall asleep face rolling)


    I like balanced game play from start to finish.

    I do like this though:

    Q. I noticed some quest givers were voice acted, are there plans for this for all new content also?
    A. We’re doing a full VO pass on all the quest givers, it really helps bring the game to life.


    Here's a very clear answer to something asked too much:
    Q. Can we buy Foundry assets with Astral Diamonds?
    A. No! I don’t want a single barrier between the content you want to make and you being able to make it.
  • zylaxxzylaxx Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 591 Bounty Hunter
    edited February 2013
    Here is the part that worries me the most, because to me it's not a recipe for always fun game play:

    Q. Is there any content for smaller groups, like the two man instances in SWTOR?
    A. Not specifically tuned for duo groups. Any group can play the solo-friendly content though.

    Q. Anything for larger groups, instead? I know raids aren

    Agreed.

    I really do not want another Raid game. I hope the focus stays exclusively on 5 man and solo dungeon delving.
    [SIGPIC][/SIGPIC]
    Character is what a man is in the dark
  • nordicbastardnordicbastard Member, Neverwinter Beta Users Posts: 12 Arc User
    edited February 2013
    I loved the raids in DDO. There's no reason why NWO can't have raids *and* awesome 5-man content....seems like the best way to keep a larger audience happy to me.
  • bighalsybighalsy Member, Neverwinter Beta Users Posts: 261 Bounty Hunter
    edited February 2013
    I want to see if I can replicate Rainbow in the Dark for Neverwinter.
    Midget soothsayer robs bank. Small medium at large.
  • nec0enec0e Member Posts: 0 Arc User
    edited February 2013
    i disagree, although i would like 5 man's don't really care about raids but no to solo!

    in my mind, a dungeons and dragons adventure is never solo.
  • muzrub333muzrub333 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    nec0e wrote: »
    i disagree, although i would like 5 man's don't really care about raids but no to solo!

    in my mind, a dungeons and dragons adventure is never solo.

    I grew up in the middle of nowhere. My first years of playing D&D were often solo. Me as the DM, and me as a character, using a ton of random encounters to have a venture'. I eventually did that with full parties, and hirelings. My point is we all have vastly different experiences and playstyles, and this game should cater to as many as possible. I mean really, how many PvP campaigns have you seen in D&D? For me it's none, not once, ever in over 30 years, but this game will have PvP...
  • peoplenesspeopleness Member Posts: 26 Arc User
    edited February 2013
    Q. I was rather curious about that. In 4.0, things like the Trickster Rogue and Great Weapon Fight was more a specific build for a class, not a class in itself. Any reason why you separated them?
    A. We thought a lot about whether to go with classes or more specialized class builds as the main player choice. We really liked the flavour, gameplay, and look we could bring to the more specific class builds over the broader classes themselves. Just like with Guardian Fighter and Great Weapon fighter, we plan on building out multiple class builds per class to help flesh out the best D&D archetype characters

    Exactly what I have said many times. Looks like Cryptic have screwed themselves over with this. It makes me very upset that they have heaps of character customization but then have absolutely no class customization because there are no classes. These are builds, not classes. It annoys me how they call them classes when they clearly aren't.
  • raggedoneraggedone Member Posts: 2 Arc User
    edited June 2013
    I like the dungeons, skirmishes, and the pvp domination matches. One thing I would like to see added would be a duel feature of some sort for 1vs1 battles so that players can see how well they stack up against other players by themselves and not always be about which team can work together the best.
  • possum440possum440 Member Posts: 145 Arc User
    edited June 2013
    nec0e wrote: »
    i disagree, although i would like 5 man's don't really care about raids but no to solo!

    in my mind, a dungeons and dragons adventure is never solo.

    Typical new gamer generation brought up thinking having their hand held is mandatory. Seems this poster needs to look at the history of terminology and what is intended verse what people like the quoted person say, "Must be".

    Games should be made for all play styles, not just the "We should always group" line of thinking.

    Games can be challenging for solo and groups, but it is easier and more economical to make group content, it is also easier to brainwash groups of hamsters to think grouping is the way to go, that's why developers do what they do.
    There is no worse feeling in the world than the moment during an argument you realize you are wrong.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited June 2013
    possum440 wrote: »
    Seems this poster needs to look at the history of terminology and what is intended verse what people like the quoted person say, "Must be".

    Considering its been months sense they posted that. I don't honestly think they care anymore to either read or respond to you. But nice try on telling him what for!
  • extix66extix66 Member Posts: 21 Arc User
    edited June 2013
    how bout the fact that this was done 07/02/13 desnt really do much specially with all the exploits and bugs out there
  • edge1986edge1986 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 647 Bounty Hunter
    edited June 2013
    raggedone wrote: »
    I like the dungeons, skirmishes, and the pvp domination matches. One thing I would like to see added would be a duel feature of some sort for 1vs1 battles so that players can see how well they stack up against other players by themselves and not always be about which team can work together the best.


    4 month necro? nice try, but I have seen better.
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