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Power Advantages - More Playstyle Customization Options

knoteskadknoteskad Member Posts: 0 Arc User
edited June 2013 in General Discussion (PC)
Considering they had this exact thing in Champions Online they should try to implement it here so we can have further power customization.

I'm always a little heart broken when I look at 90% of powers that, when ranked up, only do 10%/10% dmg increase or something along those lines.

There's a few that do things in addition like less cooldown or longer duration or what have you that are more interesting but still.

For those that don't know, advantages in CO were extra perks you'd unlock for your individual powers to make them a little more unique (although there you had to choose between higher rank (dmg) or extra utility perks. The extra perks are similar to what abilities gain when put in spell mastery (CW's) or when stealthed or in divinity mode somewhat.

They could do the same here, or just make it so you unlock perk points or certain perks based on rank.

For example Cleric's Bastion of Health :

[1 Perk Point Remaining]
Rank 1 - Unlock Perk Slot [Heals an additional 30% over 3 seconds]
Rank 2 - 10% Healing / Unlock Perk Slot [Puts a dmg reflect buff on allies reflecting 10% dmg up to (amount healed)]
Rank 3 - 10% Healing / Unlock Perk Slot [Cleanses all debuffs on affected allies]

Another example, GWF's Not So Fast (weak aoe snare attack thing)
:

[1 Perk Point Remaining]
Rank 1 - Unlock Perk Slot [Slow severity starts stronger and grows weaker over time (80%-20% etc)
Rank 2 - 10% Damage / Unlock Perk Slot [Increases aoe radius slightly and Marks all targets hit]
Rank 3 - 10% Damage / Unlock Perk Slot [Cooldown reduced by 1 each time you use your At-Will Powers]


So each rank could unlock a new perk slot and you have only 1 point to spend. And every single active ability (daily/encounter/at will) could have perks like this (or could leave dailies out) and could either be changed on the fly or have a seperate way to respec these per power using a small amount of silver/gold item bought from a vendor.

It's a small thing that could REALLY let us customize our abilities, especially if you're choices are otherwise pretty bland atm (like clerics lol). Also I suppose it's similar to WoW's glyph thing (if they even have that anymore).
Post edited by knoteskad on

Comments

  • aveanavean Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited June 2013
    I read it as diablo 3s "rune"? system. but its a very good way to make customization and would enjoy it.
    However first lets look at the extreamly big balance patch around the corner.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    avean wrote: »
    I read it as diablo 3s "rune"? system. but its a very good way to make customization and would enjoy it.
    However first lets look at the extreamly big balance patch around the corner.

    Definately, hope it increases customization options.

    Because currently as a cleric there's like nearly nothing (only 1 good feat build cookie cutter, 2 mandatory encounters, 1 mandatory daily, 1 mandatory at will).
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    I can't be the only one that wants this! D:
  • arlacharlach Member Posts: 46
    edited June 2013
    you're not :p
    and with the upcoming cleric nerf, i hope they also half bastion of health's cooldown. it's currently too long :(
  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Instead of having one power that does two things that you can pick between, they could just have two powers that each do one thing that you can pick between.

    It is better that way.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    xhrit wrote: »
    Instead of having one power that does two things that you can pick between, they could just have two powers that each do one thing that you can pick between.

    It is better that way.

    How exactly?
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited June 2013
    It would be neat. It could play havoc though, I think, with trying to balance PvP, and they seem to be trying harder to make PvP viable in this game, so I don't think it would be a go for this title.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    knightfalz wrote: »
    It would be neat. It could play havoc though, I think, with trying to balance PvP, and they seem to be trying harder to make PvP viable in this game, so I don't think it would be a go for this title.

    Yeah, well they're going to be adding a ton of classes and even paragon paths with a bunch more feats so it's not like it's gonna be any easier.

    Besides the advantages wouldn't be that much of a game changer, more along the lines of my example for Not So Fast.
  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    knoteskad wrote: »
    How exactly?

    What is the fundamental difference between one skill doing two different things, and two different skills doing two different things? The end result is the same. Some people will have skill with effect A and some people will have skill with effect B.

    The difference between achieving the effect using the former method as opposed to the latter are thus :

    Easier for programmers to code.
    Easier for quality assurance to debug.
    Easier to players to understand. You don't have to say use "Not So Fast version A" or "Not So Fast version B". Instead it is just "use skill A" or "use skill B".
    Points A, B and C make it more balanced.

    That makes it better, in every way.
  • jellichojellicho Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 104
    edited June 2013
    It's a good idea but will never happen.

    It's just not a priority for them, aka it will be implemented in several years.
  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    jellicho wrote: »
    It's a good idea but will never happen.

    It's just not a priority for them, aka it will be implemented in several years.

    It is not in the D&D 4th edition rules. It will never happen.
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