I grow tired of the "<insert class name here> is OP!" threads. Can we get a list of real issues going?
Things players consider broken or glitched:
- AFK/Scripted-Kicking still prevalent. Even after PW fixes.
- Bots run rampant!
- You shouldn't be able to exploit the environment/textures to allow spawn camping.
- CW Shard of the Endless Avalanche should not be able to destroy a DC's Astral Shield.
- GF <Knockdown Ability Name?> should not be able to destroy a DC's Astral Shield.
- DEVS: Is Stamina still client-side? Users are still claiming it is in game. I thought this was patched?
- DEVS: At what point does the game stop trying to auto-fill vacant/kicked PvP spots?
- Plaguefire and Tenebrous enchants proc'ing at ultra high rates in PvP. (Awaiting numerical proof)
- DEVS: Enchantments are proc'ing from other enchantments and multiple times from stuff like Ray of Enfeeblement. Is this functioning as intended?
Things players would like improved/changed:
- PvP point rewards system. "Reward PvP for PvP performance and not just queueing up and doing nothing... Base rewards on damage done, healing done, capturing flags, defending flags, etc."
- Group leader & kicking systems.
- How the Node registers it is being 'captured'.
- More PvP game types. "Slayer" "CTF"
- More PvP maps.
- The mechanics behind how PvP awards a kill.
I look forward to hearing back from the community about other PvP glitches/exploits we should be cataloging for PW to address (hopefully...someday).
Comments
1. Agreed. Removal of glory gain for loss would fix this instantly.
2. Right.
3. Why? If you suck that hard you deserve to get spawn camped. However, PvP map design is a problem, it's "take mid or lose" on both maps.
4. Why not? Besides GFs' knockdown ability (too bad I forgot it's name) is capable of dispelling it too.
And that's pretty much
Thanks dethcord! Added that to the list.
No, it's not their feats. A CW can't blink 6 times in row legitimately. Blink-blink-blink-blink-blink-blink in rapid succession is exploiting.
1) If someone disconnects, leaves the PvP group, etc even after the PvP match starts the auto queue should still continue to try and fill the open spot. 5v* (less then 5 balanced team) is extremely difficult to overcome even with good players and more than likely ends with everyone giving up and waiting to loose.
2) BOTS and non-participation ends up being the same thing... Reward PvP for PvP performance and not just queueing up and doing nothing... Base rewards on damage done, healing done, capturing flags, defending flags, etc.
3) Kicking - PvP needs to remove the "group leader" and have a vote kick system plain and simple. 50% of the group to kick anyone period. 5 people = 3 votes, 4 people = 2 votes, 3 people = 2 votes, 2 people = 1 vote.
4) Rogue and CW damage too high for level 60 PvP. This was NOT an issue before level 60... Obviously there is a HUGE divide between the average level 1-59 rogue and wizard and the level 60 version... In PvP those two classes are doing INSAINE amounts of damage that makes responding in any meaningful way pointless. I don't want to turn this into a debate over blah blah, yadda yadda, whine whine, etc but this needs to be addressed.
This is what people need to realize right here.
Rogue and CW are fine. Rogue is at least, CW needs to have half of it's feats and spells fixed as most of them are bugged and work half their effects.
The issue is actually enchantments and how bugged they are, proccing from other enchantments and multiple times from stuff like Ray of Enfeeblement. Check the logs, if 80% of someone damage is coming from the enchantments that should give you a clue.
I don't play rogue but I hope for fairness sake that their class doesn't get nerfed to hell thanks to all the whiners. What needs fixing are the stupid enchantments or we are going to see a meta where everyone and their mother runs builds specifically made for them. This is already going on to some degree.
A build that is fully made to exploit this does enable a rogue to instakill people from stealth and range without breaking stealth.
It is a little unfair to call out people who say that rogue damage is too high "whiners" when you are agreeing that due to enchantment bug issues rogue damage is too high...
Everyone at endgame runs around with plague fire + tenebrous though. Have you ever met a good GF stacked with 6x greater tenebrous? They can hold a point for a long time, especially if they have soulforged , and two-shot anyone with their stunlock combo
- Not even ultra high rates, but the damage it does is insane! Tene enchants are what causes rogues to do ultra high dmg, CWs/GFs all the classes are broken with this enchant...
- The kicking bots is a big thing, I like a vote system. I think rewarding players for what they accomplish in PVP is a much better system.
- That said, something needs to be done about how the points actually calculate because awarding the kill to someone who comes in just for the kill blow is ridiculous, it should go to the person who attacked the target and who did the most damage...
- Also flag caps should be something that is "clicked" and then starts the transition like it does now. Whoever clicks get points. The more that click and stay in the zone, the longer it continues to convert. The more that click the faster it converts. That way you cant have someone run in the circle last minute for +300 points. They have to run in, click the flag, and let it "channel for say 2 seconds" before giving credit.
- another issue is "potions" that restore to full HP should stop healing if damage is taken... I was able to go 3v1 last night because I could out tank all damage just because I got two of these...
- It would be great to add maybe 1 more node so there is no "middle" node to hold. Spread them evenly over the maps.
- It would be nice to have "slayer" pvp as well rather than pure KoTH style.
- it would be nice to have CTF too.
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It doesn't matter if you crit for 25 or 55k if you target has 23k hp, so above certain damage level it doesn't matter, however geared GWFs and GFs are capable of 2-3 shotting people while having higher survivability and anti-CC options. All classes in this game are capable of dealing high burst damage, and one more thing - if you want to have TTK similar to 10-19 level BG it would be the most boring and HAMSTER PvP ever since players can fight until they reach 30% hp and then just walk away since there is no way to actually chase someone in this game. If only I could cast my frost beam while walking or anything like that - but no. MMOs with this type of combat system rely heavily on CC (even if there is not alot of it) and burst damage, because "long" damage can be avoided by any movement button of your choice so you'll have Lineage II 3 chronicles as a result (which is bad beyond belief). This game should never lower TTK, otherwise you'll get GW2 style play at best, minus minimum build variety and abilities-on-the-move. Which is just as bad as the LA2 case mentioned above.
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Talking about things which are broken, I can't say for all classes, but I surely can say that CW's abilities are broken as hell and there are some serious problems within class' inner balance - now you have only one traumaturge/renegade build with RoE on tab, CS, EF, CoI in encounter slots and an Ice Knife as your main ulti. You can swap CS and Repel but it won't change much, and some people may use icy rays in PvP or some other encounters because they like them, but infact it would be a straight downgrade from this FoTM build which came to mind of every competent players as soon as they've reached 60.
It's the same with rogues who can't roll without LB and ItC slotted, and a couple of other abilities I definitely know but forgot their names, GFs usually run with 3 knockdown build, same as GWFs.
TL;DR for this part - no build variety, classes' intraclass balance issues, simply broken and bugged abilities and feats.
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Also there are set bonuses which are broken aswell. Being able to providde 300% crit damage for my rogue in PvE is nice, but having to reequip some piece whenever set decides to stop working is very annoying, same with some other sets.
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Talking about sets there are also major itemization issues - mage will never need any deflection or regeneration stats, therefore 2 out of 3 t2 sets are not options or sets fitting to a certain playstyle, they just suck being a straight downgrade from the shadow weaver for example, and I believe it's the same for other classes aswell, plus for example my SW 4 piece bonus makes me need to stand in melee with my target in order to get a crit bonus, which is not a very good design, same as some GF set provide power to anyone with an exception of this GF himself, which is just as HAMSTER.
Isnt that actually a good thing? If they turn and run. that means you successfully held a point. theres more to pvp in this game than just getting a kill.
damianess is correct. A CW blinking more than 3 times in rapid succession is not functioning as intended. I will add the Stamina-Hack to the list (even though I thought it was patched already).
Adding to the list but rewording as a question for the Devs.
I'm not adding this to the broken/glitched items but I'll add another list of requested changes.
I'm not adding this to the broken/glitched items but I'll add another list of requested changes. I would like to point out that this system would not help a team of 2 people stuck with 3 bots/AFKs. Until those two issues are fixed the proposed system is no better than the current system (perhaps even worse).
I'm not adding this to the broken/glitched items as this is a class balance complaint (which every other thread is about already).
I'll add this to the list but do we have actual numbers to prove it or are you speaking anecdotally?
See my response to lltsnwn.
I would like to expand the enchantment issues with specifics. Do you have any more?...preferably with details.
GFs do insane damage and so can GWFs. Hell I can do way more burst on my GF than any CW can but you don't hear people crying about that. Nerfs have been made to both CWs and TRs on the test shard, so quit yer crying and let it play out.
I'm not adding this to the broken/glitched items but I'll add another list of requested changes.
I'm not adding this to the broken/glitched items but I'll add another list of requested changes (even though I disagree with it).
Please explain to me how you did this when the PvP potions have cool-downs measured in minutes?...and none of them can heal you to full from even half HP.
I'm not adding this to the broken/glitched items but I'll add these, in some form, to another list of requested changes.
As almost your entire post is personal opinion (or just plain off topic) I am unable to add anything new to the list. Thanks for your post.