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List of known CW Bugs.

derangedfetishderangedfetish Member Posts: 25 Arc User
edited September 2013 in Bug Reports (PC)
From the CW Section:

Effect: Chill - Control immune targets IE bosses / mini bosses do not build Chill stacks for damage buff. I know they are slow immune; however, the chill not stacking gimps us Ice Wizards. Please address this and allow Chill to stack even on CC immune target but with its slow/freeze effect ineffective. Currently the only work around is a complex Magic missle cycle-in rotation with the power arcane presence in order to have a damage buff on these targets.

additional bugs ( repoted by other players )

Feat: Reaper's Touch - Passive is procing at 15ft, not 20.

Feature: Elemental Empowerment
Does not proc from: Icy Ray, Icy Terrain, Spell Mastery: Chill Strike, Shard of Endless Avalanche
Procs from: Chilling Cloud on 3rd Auto Attack (At-will)

Icy Terrain can not crit.
2)It seems as though Icy Terrain does not properly trigger Eye of the Storm. You get the floater, but you do NOT autocrit on any attacks.

Sudden Storm encouter power does less damage than written in the description, about 80% i would say? also if crits, it crits for less than 100 dmg, plus does next to no dmg at all if it hits a controlled target(entangled, singularity.... ect)
2) doesn't deal damage to units who are being sucked by Arcane singularity. Only when they land after the daily deals the big damage.
3)cannot critically strike


Shard of the Endless Avalanche - Does not reduce the cooldown by 5 seconds per rank as stated (remains base 20 seconds regardless of rank).
2) avalanche seems to bug out if you cast it then continue to cast another spell. The boulder does not appear but the re-cast timer starts.
3)f you use Shard of the Endless Avalanche with mobs stacked on top of you, when pushing it, it will deal damage but will not explode, even if more than 2 are hit.

Spell Mastery- Ray of Enfeeblement - Charges do not use the modified cooldown of Ray of Enfeeblement.


The Gladiator Mage 4 Piece PVP set bonus - says it reduces the cooldown of the ability in spell mastery slot by 25%, currently doesn't reduce the cooldown at all. Been trying every encounter ability in both normal encounter slot and tab slot and every ability has the same cooldown regardless of the spot.

Conduit of Ice, Icy Terrain, Sudden Storm and Arcane Singularity don't receive an increase in damage from Evocation or AoE damage feats Wizard's Wrath and Focused Wizardry. It seems they're not recognized as AoE effects.

Chaos Magic: Chaotic Growth - doesn't heal for Max Hit Points as the tooltip states but rather it seems to heal for the current Hit Points.

Severe Reaction currently not proc'ing for some players.

Ray of empowerment- spell mastery [tabbed] : the effectiveness is doubled, without casting it twice on the same target. The two rays do no stack, however.

magic Missiles -On third hit of magic missiles, only the first of the three projectiles benefits from armor penetration.


Link to additional bugshttp://nw-forum.perfectworld.com/sho...ion-of-CW-bugs **Short list but too wordy for me to paraphrase so I will leave the link here**

Possible errors ( reported by others )

Is there a known bug with Recovery lowering the encounter timers? I checked with a Recovery bonus of +0.6% and of +1.5% and the cooldown of both Chill Strike(Tabbed), Sudden Storm and more hasn't changed at all. Can anyone else confirm this?

Steal time A bug I noticed while leveling was when id teleport into a group of enemies and use steal time instantly the animation would start and it would go on cool down but nothing would happen, cost me a lot of potions until i made sure to wait a bit before using it. Maybe its not a bug and I was just doing it too fast but it only happens with steal time.

when the initial cast of Conduit procs Storm Spell, all ticks proc it as well.

charisma Currently not providing critical bonus for some players.

Original Thread: http://nw-forum.perfectworld.com/showthread.php?243552-Control-wizard-master-Bug-reports-Please-Sticky

A substantial part of the class is completely broken.
Could we have at least aknowledgment from the devs that they are aware of this issues and working on them with the priority they deserve?
Post edited by derangedfetish on

Comments

  • winddancer42winddancer42 Member Posts: 33 Arc User
    edited June 2013
    This is not a game play issue, but the Lvl 60 orb from the founders pack floats around groin level. Not a hugh problem but doesn't look very good.
  • spineshatterspineshatter Member Posts: 25 Arc User
    edited June 2013
    Would like to add to this list that teleport no longer works. as in, it no longer works at all. Any damage/controlling effect now seems not only to HIT mid-teleport, but knock you OUT of teleport. Teleport no longer has a function in combat. Not sure what the issue is, but have heard of other CWs complaining about it. Many times my teleport will move me about 6 inches in the intended direction and just stop, consuming stamina but effectively not moving my character. This is even more problematic when there are any monsters or players nearby, as it not only stops your teleport, but it then rubberbands you back to where you initially cast it.
  • ibrahim2myibrahim2my Member, Neverwinter Beta Users Posts: 3 Arc User
    edited June 2013
    Would like to add to this list that teleport no longer works. as in, it no longer works at all. Any damage/controlling effect now seems not only to HIT mid-teleport, but knock you OUT of teleport. Teleport no longer has a function in combat. Not sure what the issue is, but have heard of other CWs complaining about it. Many times my teleport will move me about 6 inches in the intended direction and just stop, consuming stamina but effectively not moving my character. This is even more problematic when there are any monsters or players nearby, as it not only stops your teleport, but it then rubberbands you back to where you initially cast it.
    I always assumed it was lag. Anyways regarding gladiator set cooldown, it works fine, try unequip all and you will see (the funny thing though is even if 2 are equiped you get about afew mili-seconds reduced)
  • ssessssess Member Posts: 13 Arc User
    edited June 2013
    gladiator set: if you use a spell, u'll see the timer on spellmastery go faster for 2-3 seconds
  • glanngalladglanngallad Member, Neverwinter Knight of the Feywild Users Posts: 26 Arc User
    edited September 2013
    From the CW Section:

    Effect: Chill - Control immune targets IE bosses / mini bosses do not build Chill stacks for damage buff. I know they are slow immune; however, the chill not stacking gimps us Ice Wizards. Please address this and allow Chill to stack even on CC immune target but with its slow/freeze effect ineffective. Currently the only work around is a complex Magic missle cycle-in rotation with the power arcane presence in order to have a damage buff on these targets.

    additional bugs ( repoted by other players )

    Feat: Reaper's Touch - Passive is procing at 15ft, not 20.

    Feature: Elemental Empowerment
    Does not proc from: Icy Ray, Icy Terrain, Spell Mastery: Chill Strike, Shard of Endless Avalanche
    Procs from: Chilling Cloud on 3rd Auto Attack (At-will)

    Icy Terrain can not crit.
    2)It seems as though Icy Terrain does not properly trigger Eye of the Storm. You get the floater, but you do NOT autocrit on any attacks.

    Sudden Storm encouter power does less damage than written in the description, about 80% i would say? also if crits, it crits for less than 100 dmg, plus does next to no dmg at all if it hits a controlled target(entangled, singularity.... ect)
    2) doesn't deal damage to units who are being sucked by Arcane singularity. Only when they land after the daily deals the big damage.
    3)cannot critically strike


    Shard of the Endless Avalanche - Does not reduce the cooldown by 5 seconds per rank as stated (remains base 20 seconds regardless of rank).
    2) avalanche seems to bug out if you cast it then continue to cast another spell. The boulder does not appear but the re-cast timer starts.
    3)f you use Shard of the Endless Avalanche with mobs stacked on top of you, when pushing it, it will deal damage but will not explode, even if more than 2 are hit.

    Spell Mastery- Ray of Enfeeblement - Charges do not use the modified cooldown of Ray of Enfeeblement.


    The Gladiator Mage 4 Piece PVP set bonus - says it reduces the cooldown of the ability in spell mastery slot by 25%, currently doesn't reduce the cooldown at all. Been trying every encounter ability in both normal encounter slot and tab slot and every ability has the same cooldown regardless of the spot.

    Conduit of Ice, Icy Terrain, Sudden Storm and Arcane Singularity don't receive an increase in damage from Evocation or AoE damage feats Wizard's Wrath and Focused Wizardry. It seems they're not recognized as AoE effects.

    Chaos Magic: Chaotic Growth - doesn't heal for Max Hit Points as the tooltip states but rather it seems to heal for the current Hit Points.

    Severe Reaction currently not proc'ing for some players.

    Ray of empowerment- spell mastery [tabbed] : the effectiveness is doubled, without casting it twice on the same target. The two rays do no stack, however.

    magic Missiles -On third hit of magic missiles, only the first of the three projectiles benefits from armor penetration.


    Link to additional bugshttp://nw-forum.perfectworld.com/sho...ion-of-CW-bugs **Short list but too wordy for me to paraphrase so I will leave the link here**

    Possible errors ( reported by others )

    Is there a known bug with Recovery lowering the encounter timers? I checked with a Recovery bonus of +0.6% and of +1.5% and the cooldown of both Chill Strike(Tabbed), Sudden Storm and more hasn't changed at all. Can anyone else confirm this?

    Steal time A bug I noticed while leveling was when id teleport into a group of enemies and use steal time instantly the animation would start and it would go on cool down but nothing would happen, cost me a lot of potions until i made sure to wait a bit before using it. Maybe its not a bug and I was just doing it too fast but it only happens with steal time.

    when the initial cast of Conduit procs Storm Spell, all ticks proc it as well.

    charisma Currently not providing critical bonus for some players.

    Original Thread: http://nw-forum.perfectworld.com/showthread.php?243552-Control-wizard-master-Bug-reports-Please-Sticky

    A substantial part of the class is completely broken.
    Could we have at least aknowledgment from the devs that they are aware of this issues and working on them with the priority they deserve?
    Is there a list of skills/feats that actually work? I am assuming it will be very short in comparison to the bugged ones.
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