As I'm sure most of you know.. you build your quest through a series of objectives, many of which are encounters. You can also place encounters on the map that are not required in the quest. Here's my question ... is there any difference as in experience given for those encounters? Since we have to build linear quests.. if any particular encounter is not a quest objective, does the player still get experience for killing it, or could they just avoid (sneak past) the encounter and thus forgo the experience points for that mob?
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Far as I've noticed you get a certain amount of xp depending on how hard the encounter was. Killing it as a quest objective or killing it optionally doesn't change the xp given.
But, due to exploiters the player can only get a certain amount of xp per minute. So try to space out encounters that give a lot of xp (elites/solos) so that they still get xp from killing them.
Players can avoid non-quest mobs if it's not an objective or if they don't block the quest path.
Fun 15-20 Minute Heavy Combat Quest with a difficulty slider. Hand crafted environments and encounters.
Code: NW-DSVCX8LD4
Thread URL: http://nw-forum.perfectworld.com/showthread.php?257391-Protect-the-Caravan