With many players actually spending more time in the Foundry that in the game, can we please finally get a developer thread about all the bug reports being worked on?
Thanks
Please bump if you are with me on this... The Dev Tracker forum doesn't even make ONE comment about important bug fix (like the Specials/Sound NOT working in the live mode)...
Post edited by krisst0f on
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zovyaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited June 2013
From Sominator today. Unfortunately no mention of Foundry updates. Still waiting on patch notes.
Major updates on the way!
Hey everyone,
We've got some great news for you! While we've been working hard to address the majority of critical bugs and exploits, we've also been working on some fun stuff based on your feedback! Throughout Open Beta, we've been listening very closely to your feedback and hope to have some updates going live very soon.
At this very moment we are putting the final touches on a build that incorporates a ton of improvements to the various systems in Neverwinter. Thanks to all the helpful feedback we've received from our community, we've got updates coming for PVP, the Queue System, the Auction House, Gateway, the user interface, and game performance. Additionally, we've got tons of fixes coming regarding quests, Dungeon Delves, and rewards.
That's not all! Every class will see big changes in regards to their mechanics. Aside from fixing many of the bugs associated with class powers, we've done a considerable amount of rebalancing across the board. Expect a high volume of changes to damage, mitigation, cooldowns, stacking, power synergies, durations, and knockbacks, interrupts, threat, bonuses, and pretty much everything else!
But, we're not there yet! After we deploy this patch, we'll still need to collect feedback to ensure that we've met our goals and performed the updates that our players have asked for the most. Once the Patch Notes go live, feel free to comment on the thread to let us know your thoughts!
Thanks again so much for your helpful feedback. We'll see you in Neverwinter!
From Sominator today. Unfortunately no mention of Foundry updates. Still waiting on patch notes.
Me too, still waiting. That new post today without any mention of devs working on the foundry is why I am posting.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited June 2013
Yeah. Making solo quests is cool and all but until I can put some real bosses in my Foundry missions I don't think I'll be spending a lot of time there.
The only two things that really bother me are these.
Sounds not working after published.
Mobs not being able to disappear after fighting to submission. (And if they fought to submission why are they standing at attention, they should be hunched over in the fetal position.) Completely useless for story. I need to replace them with a contact so I can have dialogue with them to tell them how much of a chump they were, and to hand over the world crusher diamond of ecstasy.
[SIGPIC][/SIGPIC] NW-DMIME87F5
Awaiting a serious response from the developers on the abuse of the review system by other authors. Video Preview
As I recently released my 5th quest to my saga, I find myself less and less enthused to continue the story rehashing the same encounter groups with different clothing colors in the same old tile sets.
We need more to work with and soon.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
The only two things that really bother me are these.
Sounds not working after published.
Mobs not being able to disappear after fighting to submission. (And if they fought to submission why are they standing at attention, they should be hunched over in the fetal position.) Completely useless for story. I need to replace them with a contact so I can have dialogue with them to tell them how much of a chump they were, and to hand over the world crusher diamond of ecstasy.
You can make mobs disappear after fighting to submission by changing their 'linger' timer to the duration you want them to stay before disappearing.
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krisst0fMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
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Me, other than bipping in to hit ctrl-I and manage professions, 100% of my time over the past two weeks has been in Foundry.
So. Grr.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
Me too, still waiting. That new post today without any mention of devs working on the foundry is why I am posting.
So I have steam or plasma as blood. Awesome.
Sounds not working after published.
Mobs not being able to disappear after fighting to submission. (And if they fought to submission why are they standing at attention, they should be hunched over in the fetal position.) Completely useless for story. I need to replace them with a contact so I can have dialogue with them to tell them how much of a chump they were, and to hand over the world crusher diamond of ecstasy.
NW-DMIME87F5
Awaiting a serious response from the developers on the abuse of the review system by other authors.
Video Preview
We need more to work with and soon.
Quest Title: Don't "Count" on it - Ch. 1
Short Code: NW-DQ3H4MXKG
Duration: 15-20 minutes
DAILY FOUNDRY ELIGIBLE? Yes!
You can make mobs disappear after fighting to submission by changing their 'linger' timer to the duration you want them to stay before disappearing.
Did you get an answer? Since you did it... Are they working on the Special/Sounds "not-working-on-live-server" bug?
thanks