Added to my list, will definitely play. The list is growing rather large lol, but within 2-3 days it will be done. Hopefully you can review mine in return (info in sig). Thanks!
jorricMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 17Arc User
edited June 2013
Thanks Oortexplorer,
I'll be sure to run your quest!
Small Beginnings - NW-DT43OMJWH
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jorricMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 17Arc User
edited June 2013
I ran and enjoyed your quest, the choices were a good idea. I think as a curve ball you could have threw in a third choice where you could decide to talk to the Clone potion Merchant and buy a Clone Potion, got Meagan to drink it, that way she could have married both people thus satisfying both the Dwarf and the Elf.
Good Job!
Small Beginnings - NW-DT43OMJWH
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jorricMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 17Arc User
edited June 2013
Still looking for people to review my quest! Please have a go at it!
I'm not a huge fan of quests that just say "Find a way to get past this, and then provide no direction. though and you have a couple of them in here. Maybe some flavor text when you align the statues would be nice. Also, in the first part of the dungeon where you have to go find the dead cleric, I think that back door should open and let you into the main room. I think that we have a lot of unnecessary running otherwise. Most of the fights were pretty balanced but the last fight with the High Priest could be very difficult for certain classes to solo, so I'd consider retuning it a bit.
Thank you in advance for reviewing the quest in my signature and leaving any thoughts you have in my review thread.
[SIGPIC][/SIGPIC] The entire campaign can be found here:NWS-DQS27OINC
Individual quests:
1. Heeding the Call - NW-DMJCDZ5XJ
2. Bored of the Rings - NW-DFWE3XR6W
3. Draconian Ways - NW-DUNZEJG2J
4. When All is Said and Done... - Look at the picture
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jorricMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 17Arc User
I'm not a huge fan of quests that just say "Find a way to get past this, and then provide no direction. though and you have a couple of them in here. Maybe some flavor text when you align the statues would be nice. Also, in the first part of the dungeon where you have to go find the dead cleric, I think that back door should open and let you into the main room. I think that we have a lot of unnecessary running otherwise. Most of the fights were pretty balanced but the last fight with the High Priest could be very difficult for certain classes to solo, so I'd consider retuning it a bit.
Thank you in advance for reviewing the quest in my signature and leaving any thoughts you have in my review thread.
Thanks for the review Meysa, the reason I done it the way I did was that each class has its own way in. If you were a Cleric the room to the left had a statue that only a Cleric could communicate with, A GF or GWF could interact with a sarcophagus to unlock another door, a CW would light the two braziers behind the Captain with magical fire to open up a different and a TR had to find the key. I wanted it to be a bit different for each class to play. As for the Statues, I was gonna put a book in the room with the bookcases that would tell you about them but I forgot........LOL
Small Beginnings - NW-DT43OMJWH
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jorricMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 17Arc User
I had a chance to run through it and review. I liked it a lot. The hidden exits were spiffy... I'll have to remember that for a future quest.
One thing... you might have noticed that the textures on the transition from the cave to the crypts goes all funky. I had that happen on my map too. To get around, you can put narrow columns there to kind of block the clipped textures. For the top, I used a shot "curb" object. That worked in my case but not sure it completely goes with the theme for yours.
I had a chance to run through it and review. I liked it a lot. The hidden exits were spiffy... I'll have to remember that for a future quest.
One thing... you might have noticed that the textures on the transition from the cave to the crypts goes all funky. I had that happen on my map too. To get around, you can put narrow columns there to kind of block the clipped textures. For the top, I used a shot "curb" object. That worked in my case but not sure it completely goes with the theme for yours.
Thanks Caustic8 for the review and as for the transition that is a marvelous idea with the columns, thank you very much.
Comments
I'll play it very soon (1-2 hours).
My creation is in sign check it
Campaign - In The Streams of Inferno
Act I : The Fear That Freeze - nw-dnuzsyeey
Act II : Demons Never Sleep - nw-dbj2us96n
Quest Title: Don't "Count" on it - Ch. 1
Short Code: NW-DQ3H4MXKG
Duration: 15-20 minutes
DAILY FOUNDRY ELIGIBLE? Yes!
I'll be sure to do your quest when the shards come back up, if not tonight tomorrow for sure.
Code: NW-DJ5BFT52F
Author: @oortexplorer
Now eligible for Daily Foundry!
I'll be sure to run your quest!
Good Job!
Thanks!
Storming Monte Hall NW-DRAQHLR54
I'm not a huge fan of quests that just say "Find a way to get past this, and then provide no direction. though and you have a couple of them in here. Maybe some flavor text when you align the statues would be nice. Also, in the first part of the dungeon where you have to go find the dead cleric, I think that back door should open and let you into the main room. I think that we have a lot of unnecessary running otherwise. Most of the fights were pretty balanced but the last fight with the High Priest could be very difficult for certain classes to solo, so I'd consider retuning it a bit.
Thank you in advance for reviewing the quest in my signature and leaving any thoughts you have in my review thread.
Storming Monte Hall NW-DRAQHLR54
I'll have a go at yours and let you know what I think.
The entire campaign can be found here: NWS-DQS27OINC
Individual quests:
1. Heeding the Call - NW-DMJCDZ5XJ
2. Bored of the Rings - NW-DFWE3XR6W
3. Draconian Ways - NW-DUNZEJG2J
4. When All is Said and Done... - Look at the picture
Thanks for the review Meysa, the reason I done it the way I did was that each class has its own way in. If you were a Cleric the room to the left had a statue that only a Cleric could communicate with, A GF or GWF could interact with a sarcophagus to unlock another door, a CW would light the two braziers behind the Captain with magical fire to open up a different and a TR had to find the key. I wanted it to be a bit different for each class to play. As for the Statues, I was gonna put a book in the room with the bookcases that would tell you about them but I forgot........LOL
I'll be sure to give yours a try as well.
A Short Dig - NW-DA8O42CFF
One thing... you might have noticed that the textures on the transition from the cave to the crypts goes all funky. I had that happen on my map too. To get around, you can put narrow columns there to kind of block the clipped textures. For the top, I used a shot "curb" object. That worked in my case but not sure it completely goes with the theme for yours.
Thanks Caustic8 for the review and as for the transition that is a marvelous idea with the columns, thank you very much.