I do not believe that this is you will be addressed because unfortunately I feel like most issues in Regards to pvp are just looked over in this game but…
A greater plague fire enchant procs the tenebrous enchant entirely too much and there's something about it being really frontloaded in PVP. In pve it seems to work fine because tenebrous is only giving about 6 to 8% of the person damage even when they have seven tenebrous But in pvp it is contributing upwards to 80% of a persons damage all of which is happening within the first few seconds of the fight. Rogues are standing still and right clicking someone to death within seconds... from range and stealth for example. People are making tanky attack speed hit point builds that rely solely on tenebrous for their damage and it Is out scaling everything else so badly that the best way to find out if your team is going to win in end game pvp is which team has more plague fire tenebrous builds that the other.
Sure I can complain that this cost upwards to tens of millions to build but really that is not the most in Important part about this imbalance, the most important part is that no other enchant combination can even come close to comparing. And that the damage is so frontloaded that people are dying instantly. The only way to compete is to try to make your own cheesy plague fire tenebrous build for your class. These enchants should not be proccing a hundred percent of the time and stacking and proccing with AOEs but they are.
Just an example of mage who uses double enfeebling Ray can proc upwards to 20,000 damage just from those two enfeebles in proc damage. This does not include the damage from the actual rays and what happens afterwards if you are still alive. The average player in full tier 2 to gear has anywhere between 23 and 33,000 hit points. You do the math.
Pvp Has a lot of problems in this game, broken matchmaking bugs on entry, and lack of Variety, also a lack of things to do with glory. Don't forget bots, and sfk'ers. so it is hard for me to believe that any of this will ever be looked
at but one can only hope. As far as a reply from PWE…
Tenebrous is on a timer.... That's why they tend to all go off at once. If he procs 7 tenebrous at once he won't proc again for about 15 seconds. Also each tenebrous only has a chance to proc. It is not guaranteed damage with every hit. So the player will usually get one or two procs at a time.
Furthermore, tenebrous is based off of HP...which CW do not have much of to begin with.
I run a greater tene + greater plaguefire GF build.
Tene procs 100% of the time on hit with a 6 - 7 second internal cooldown (can not proc again for that time). It procs off any form of damage so with any kind of DOT damage (plaguefire) it will proc 100% of the time it can possibly proc.
If I swing 1 time at you, you will take base damage + 888 * 6 (tene procs) + 75 (plaguefire base) + 14 (plague fire dot). If I swing a second time, tene will not proc again for 6 -7 seconds.
I'm curious, I know plaguefire is a main hand enchant and tenebrous is for armor? Just trying to get this straight sorry for the nub questions.
Foundry Missions ;
By ; @pestilence149
Gladiators of Dhara (Easy) & (Hard)
ELIGIBLE FOR THE DAILY FOUNDRY REWARDS!
Search by Best : Name/Summary/Short-Code ; Gladiators
NW-DJJS7OWZI (For easy)
NW-DPT9I8RKF (For hard)
Any feedback and suggestions are welcome please enjoy!
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited June 2013
There's a major difference between an exploit and balancing issues.
Game balancing features will be coming to the game in time as stated in the State of the Game.
The feedback isn't being ignored by any stretch of the imagination it's simply going to come out in large bulks. Just know that a lack of applied changes isn't because the changes aren't being worked on.
There's a major difference between an exploit and balancing issues.
Game balancing features will be coming to the game in time as stated in the State of the Game.
The feedback isn't being ignored by any stretch of the imagination it's simply going to come out in large bulks. Just know that a lack of applied changes isn't because the changes aren't being worked on.
Balance? Later? Lol, ok.
Here's en example of what you guys are letting stay in the game right now, and this is just what one class can do with Tene's and GPF's....
So rogues have 3 ways of re-entering stealth in succession right after they pop, the ability to get off a full chain of throwing daggers before popping stealth (clone, shadowstrike iirc) AND they can frontload 20k+ (that is the low end) dmg from Tene procs BEFORE THEY LEAVE STEALTH FROM RANGED. So this cheese build allows them to do that back to back 1, from stealth, 2 from clone staying stealthed, 3 from shadowstrike re-entering stealth once again and if they use the talent that allows you to build stealth meter without loss from damage they can then instantly start this all over again. PERMANENTLY NEVER LEAVING STEALTH and one shotting people with dagger throws. Just right clicking from ranged while completely invisible and winning.
Now, I have a 13k GS rogue and I can afford the tene build but refuse to do it in hopes that it will be nerfed, but until it does there is no competing with it in pvp. At all. Nerf it into the F'Kn ground now. not "Soon™" but right now.
The pvp in this game is just terrible. No matter how cool the abilities are, ragdoll effects and combat interactions, you couple the worst balance in an mmo ever with a cash shop and broken queue's that allow 3v5's and you let it ride like that for weeks. This is my 1st experience with PWE, but not Cryptic and to be honest I am ashamed I ever called myself a fan of cryptic. All the years I spent talking them up over CoH are a complete regret for me.
Rogues should be appalled at this, this is one of the reasons you will get your class nerfed hard, and it will <font color="orange">HAMSTER</font> you off but it will be ebcause of these procs and not your class. Sadly, if Tene's arent fixed soon I can imagine misguided people blaming the class and not knowing better.
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
edited June 2013
This is why I don't take PvP all that seriously. There's no reason I should be getting 1 shotted by Rogues and, to a lesser extent, Wizards with that ice arrow thing. I'm a GF so it's not like I'm all that squishy. There's really no countering a rogue coming in stealth, backstabbing the <font color="orange">HAMSTER</font> out of you then dropping daze and finishing you off before you can even do anything. I just do my 4 dailies while trying to do the best I can and other than that I don't really care.
Note I'm not calling for a nerf if it will come at the cost of them being less effective in PvE since PvE is the main focus of the game. But if they can make adjustments within just the PvP environment I might be for that depending on what they are.
0
cihuacoatlMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
There's a major difference between an exploit and balancing issues.
Game balancing features will be coming to the game in time as stated in the State of the Game.
The feedback isn't being ignored by any stretch of the imagination it's simply going to come out in large bulks. Just know that a lack of applied changes isn't because the changes aren't being worked on.
See what is going to happen is everyone is going to dump 60-100 $$ in their gear, respecs, etc. The patch will come out 'soon' (a few months ???) and then everyone will have to reitemize for the new meta.
Note I'm not calling for a nerf if it will come at the cost of them being less effective in PvE since PvE is the main focus of the game. But if they can make adjustments within just the PvP environment I might be for that depending on what they are.
One possible way would be to have skills act slightly differently in PvP and PvE. then any really overpowered skills in PvP could be toned down without affecting PvE effectiveness. Wouldn't solve everything, but woudl be a decent start.
One possible way would be to have skills act slightly differently in PvP and PvE. then any really overpowered skills in PvP could be toned down without affecting PvE effectiveness. Wouldn't solve everything, but woudl be a decent start.
So much derailing from so much reading failure. If tene's didn't have 100% chance to proc in frontloaded dps and stack with themselves then everything would be fine.
I've got this crazy feeling Tenebrous was intended to be for a WEAPON slot, and even then it would still be better than a lot of weapon enchant options out there. Also it can't go to Perfect quality. I don't think this was intentional either, so it would be 4% of Max health at Perfect status. Still a huge front load of damage for a weapon proc. If this isn't the case...I wanna see what we get with the next lockboxes...something this silly for defense or utility slots? $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Here's en example of what you guys are letting stay in the game right now, and this is just what one class can do with Tene's and GPF's....
So rogues have 3 ways of re-entering stealth in succession right after they pop, the ability to get off a full chain of throwing daggers before popping stealth (clone, shadowstrike iirc) AND they can frontload 20k+ (that is the low end) dmg from Tene procs BEFORE THEY LEAVE STEALTH FROM RANGED. So this cheese build allows them to do that back to back 1, from stealth, 2 from clone staying stealthed, 3 from shadowstrike re-entering stealth once again and if they use the talent that allows you to build stealth meter without loss from damage they can then instantly start this all over again. PERMANENTLY NEVER LEAVING STEALTH and one shotting people with dagger throws. Just right clicking from ranged while completely invisible and winning.
Now, I have a 13k GS rogue and I can afford the tene build but refuse to do it in hopes that it will be nerfed, but until it does there is no competing with it in pvp. At all. Nerf it into the F'Kn ground now. not "Soon
The PvP is pointless, the gear is <font color="orange">HAMSTER</font>, the mechanics are broken As a long time hard core PvP'r, I rarely spend anytime in the matches. They need to bring in larger scale pvp matches, more maps, differant scenarios, as well as introduce DR, and have actual pvp gear with resistances. Otherwise, its generally who can keep mash the most buttons the fastest.
However, as I play a cleric, its actually pretty rare I get owned by anyone, even more then 1 rogue on me at the same time. Yah I get one shot by the rogue daily, but honestly it seems to be somewhere like 1 out of 10 times. Playing my cleric in PvP, I feel almost unstoppable honestly, rogues usually just get owned by everyone else while they try and take me out, even silenced, as a cleric, I'm smart enough to have a Healing Word w/Divinity going on me, using Sunburst, my health rarely drops below 60% fighting a good rogue.
Alot needs to be done as far as PvP balancing, rewards, tactics, gear, resistances, DR, maps, theres a looooooooot of **** to do, to make it actually competitive and worthwhile imo.
I feel sorry for GWF's the most though, I usually dont need to even waste Divinity on an astral shield to eat there dmg, its pretty sad. Being knocked down is annoying, but generally I just focus someone else, eat the GWF's dmg, then focus them when everyone else is dead. A good GF does more dmg to me then a GWF could even think about it doing
They specifically said they were addressing "Stacking" in the next content patch. Most people read that and see "AS stacking" .. I have hopes that it will include proc stacking as well.
Nerf it into the F'Kn ground now. not "Soon" but right now.
You've got to love people who don't understand a lick about game design, or how much work goes into changing one aspect of the code.
It's not like they can just say "Computer, nerf Tenebrous Enchantments" and it's done.
0
dcoy1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
Do not expect any P2W issue to be "fixed". Its working as intended. They'd rather allow people to spend hundreds of dollars in RL money to own anyone who doesn't than just get a reasonable amount from more people. And have a good game in the process that might make money for years.
I have a lvl 60 GF. Believe me I want to see changes as well. However, I'm smart enough to remember the word BETA that was plainly visible on this game when I started playing. The same word that hasn't been removed yet. I'm sure Cryptic is grateful for your testing and the metrics they've gathered because of you, but until they officially announce we're out of testing phase don't expect an unbroken game.
I have a lvl 60 GF. Believe me I want to see changes as well. However, I'm smart enough to remember the word BETA that was plainly visible on this game when I started playing. The same word that hasn't been removed yet. I'm sure Cryptic is grateful for your testing and the metrics they've gathered because of you, but until they officially announce we're out of testing phase don't expect an unbroken game.
So, if it's beta why are they banning all those people figuring out the exploits. Shouldn't they want to keep those people around because, god forbid the game is released with massive game breaking economic bugs.
Oh wait, they're taking our money(I literally had my money stolen by PWE and no response from CS yet), with no character wipes beta is just a word they put in front of their game to get people like you to vouch for them.
You're obviously a good person who expects good things from the game, but you're being mislead. Eventually they'll get there, the game has great potential unfortunately the game seems to be release in second phase closed beta, It's way closer to Alpha than it is to release.
0
rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
So, if it's beta why are they banning all those people figuring out the exploits. Shouldn't they want to keep those people around because, god forbid the game is released with massive game breaking economic bugs.
This has been gone over many times. There is a difference between discovering an exploit and abusing an exploit. Not only that but I doubt those people that abused the exploits bothered to actually report them. So don't give me the "Oh they were just innocent beta testers" routine because I'm not buying it and I doubt many others are either.
There is one rather more equitable fix they could make which would actually IMPROVE PVP without effecting PVE in any way.
Offer different modes, including a, for lack of a better term, Naked Mode, where your character is equipped with only the items you get at the Beach in the beginning. This would neatly eliminate all PTW and other gear only advantages.
Or you could offer the option of selecting which Classes you want allowed in the Battle. If it terns out that absolutely no one wants to be in a match with, say, a Rouge, then Rouges would be SOL, and likely in dire need of a Class rebalance. Or at least people would stop trying to bring them into PVP.
Of course, it could end up with nearly no one actually USING any of these. This would tell you that the general PVP population does not really care about "OP" classes or PTW gear.
Me? I think Naked Mode would get a half-way decent following, and you would get some interesting matches in class limited PVP(we should have the option of a public viewing area for PVP matches, if the Fighters want to enable it), but most would actually settle for the standard fare, so they could use their shiny new toys and FoTM toons.
'Course, I'm an old cynic.
And any way you slice it, it would take care of the Balance issue for PVP, at least to the point of making it functional.
Oh, and as far as Naked Modes' probable popularity, consider this:
This set of rules, setting all competitors to similar technical specifications, with a bit of variation sometimes allowed(ie, different classes) is the same set used by nearly all professional Motorsports outside of Monster Truck shows (or Champions Online, in MMO parlance), including NASCAR, the Indy-500, and most of your European Grand Prix competitions.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Im curious (for those that know tene better than i) If Tene were limited so they did NOT stack, AND they only dealt real "damage" versus necrotic damage... This way armor pen played a more critical role and players might try to hybrid tenes and only stack maybe 2 or 3 to make sure 1 proced often...
Comments
Furthermore, tenebrous is based off of HP...which CW do not have much of to begin with.
I run a greater tene + greater plaguefire GF build.
Tene procs 100% of the time on hit with a 6 - 7 second internal cooldown (can not proc again for that time). It procs off any form of damage so with any kind of DOT damage (plaguefire) it will proc 100% of the time it can possibly proc.
If I swing 1 time at you, you will take base damage + 888 * 6 (tene procs) + 75 (plaguefire base) + 14 (plague fire dot). If I swing a second time, tene will not proc again for 6 -7 seconds.
When you can front load adding tens of thousands of damage cause of enchants in pvp, its broken and stupid. Nerf it, into the fricken ground.
By ; @pestilence149
Gladiators of Dhara (Easy) & (Hard)
ELIGIBLE FOR THE DAILY FOUNDRY REWARDS!
Search by Best : Name/Summary/Short-Code ; Gladiators
NW-DJJS7OWZI (For easy)
NW-DPT9I8RKF (For hard)
Any feedback and suggestions are welcome please enjoy!
Game balancing features will be coming to the game in time as stated in the State of the Game.
The feedback isn't being ignored by any stretch of the imagination it's simply going to come out in large bulks. Just know that a lack of applied changes isn't because the changes aren't being worked on.
Tenebrous is not for armor, it is a offense enchantment that goes in any slot suited for that type.
Balance? Later? Lol, ok.
Here's en example of what you guys are letting stay in the game right now, and this is just what one class can do with Tene's and GPF's....
So rogues have 3 ways of re-entering stealth in succession right after they pop, the ability to get off a full chain of throwing daggers before popping stealth (clone, shadowstrike iirc) AND they can frontload 20k+ (that is the low end) dmg from Tene procs BEFORE THEY LEAVE STEALTH FROM RANGED. So this cheese build allows them to do that back to back 1, from stealth, 2 from clone staying stealthed, 3 from shadowstrike re-entering stealth once again and if they use the talent that allows you to build stealth meter without loss from damage they can then instantly start this all over again. PERMANENTLY NEVER LEAVING STEALTH and one shotting people with dagger throws. Just right clicking from ranged while completely invisible and winning.
Now, I have a 13k GS rogue and I can afford the tene build but refuse to do it in hopes that it will be nerfed, but until it does there is no competing with it in pvp. At all. Nerf it into the F'Kn ground now. not "Soon™" but right now.
The pvp in this game is just terrible. No matter how cool the abilities are, ragdoll effects and combat interactions, you couple the worst balance in an mmo ever with a cash shop and broken queue's that allow 3v5's and you let it ride like that for weeks. This is my 1st experience with PWE, but not Cryptic and to be honest I am ashamed I ever called myself a fan of cryptic. All the years I spent talking them up over CoH are a complete regret for me.
Note I'm not calling for a nerf if it will come at the cost of them being less effective in PvE since PvE is the main focus of the game. But if they can make adjustments within just the PvP environment I might be for that depending on what they are.
See what is going to happen is everyone is going to dump 60-100 $$ in their gear, respecs, etc. The patch will come out 'soon' (a few months ???) and then everyone will have to reitemize for the new meta.
Great way to make money aye?
One possible way would be to have skills act slightly differently in PvP and PvE. then any really overpowered skills in PvP could be toned down without affecting PvE effectiveness. Wouldn't solve everything, but woudl be a decent start.
However, as I play a cleric, its actually pretty rare I get owned by anyone, even more then 1 rogue on me at the same time. Yah I get one shot by the rogue daily, but honestly it seems to be somewhere like 1 out of 10 times. Playing my cleric in PvP, I feel almost unstoppable honestly, rogues usually just get owned by everyone else while they try and take me out, even silenced, as a cleric, I'm smart enough to have a Healing Word w/Divinity going on me, using Sunburst, my health rarely drops below 60% fighting a good rogue.
Alot needs to be done as far as PvP balancing, rewards, tactics, gear, resistances, DR, maps, theres a looooooooot of **** to do, to make it actually competitive and worthwhile imo.
I feel sorry for GWF's the most though, I usually dont need to even waste Divinity on an astral shield to eat there dmg, its pretty sad. Being knocked down is annoying, but generally I just focus someone else, eat the GWF's dmg, then focus them when everyone else is dead. A good GF does more dmg to me then a GWF could even think about it doing
http://nw-forum.perfectworld.com/showthread.php?323562-Major-updates-on-the-way!
For those interested, as I said, "stacking" is specifically mentioned.
You've got to love people who don't understand a lick about game design, or how much work goes into changing one aspect of the code.
It's not like they can just say "Computer, nerf Tenebrous Enchantments" and it's done.
So, if it's beta why are they banning all those people figuring out the exploits. Shouldn't they want to keep those people around because, god forbid the game is released with massive game breaking economic bugs.
Oh wait, they're taking our money(I literally had my money stolen by PWE and no response from CS yet), with no character wipes beta is just a word they put in front of their game to get people like you to vouch for them.
You're obviously a good person who expects good things from the game, but you're being mislead. Eventually they'll get there, the game has great potential unfortunately the game seems to be release in second phase closed beta, It's way closer to Alpha than it is to release.
This has been gone over many times. There is a difference between discovering an exploit and abusing an exploit. Not only that but I doubt those people that abused the exploits bothered to actually report them. So don't give me the "Oh they were just innocent beta testers" routine because I'm not buying it and I doubt many others are either.
Offer different modes, including a, for lack of a better term, Naked Mode, where your character is equipped with only the items you get at the Beach in the beginning. This would neatly eliminate all PTW and other gear only advantages.
Or you could offer the option of selecting which Classes you want allowed in the Battle. If it terns out that absolutely no one wants to be in a match with, say, a Rouge, then Rouges would be SOL, and likely in dire need of a Class rebalance. Or at least people would stop trying to bring them into PVP.
Of course, it could end up with nearly no one actually USING any of these. This would tell you that the general PVP population does not really care about "OP" classes or PTW gear.
Me? I think Naked Mode would get a half-way decent following, and you would get some interesting matches in class limited PVP(we should have the option of a public viewing area for PVP matches, if the Fighters want to enable it), but most would actually settle for the standard fare, so they could use their shiny new toys and FoTM toons.
'Course, I'm an old cynic.
And any way you slice it, it would take care of the Balance issue for PVP, at least to the point of making it functional.
Oh, and as far as Naked Modes' probable popularity, consider this:
This set of rules, setting all competitors to similar technical specifications, with a bit of variation sometimes allowed(ie, different classes) is the same set used by nearly all professional Motorsports outside of Monster Truck shows (or Champions Online, in MMO parlance), including NASCAR, the Indy-500, and most of your European Grand Prix competitions.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Would this fix the issue?