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Is there a way to turn off auto-aim?

killerellakillerella Member Posts: 215 Arc User
edited September 2013 in PvE Discussion
Is there a way to turn off the auto aim feature so I can really his what Im aiming at? Its very annoying that the game chooses which target to hit when I fire off a skill. It seems to (annoyingly) select the targets with the highest HP.

Example 1) if I get rushed by 4 mobs, I shoot at the one on the right, it will hit him until his HP goes down some, then auto-aim to another, until its HP goes down, and so on. end result, instead of killing 2 mobs before they get to me, and only have to fight 2...I get 4 weakened mobs all hitting at full strength.

Example 2) if a boss spawns adds, and Im trying to aim at them, the auto-aim keeps turning my shots to hit the boss instead of the adds. I've literally had my player spin around and do a complete 180 so that the auto-aim can hit the boss, instead of my aimed target.


@Cryptic: If its not possible to disable, please at least make this feature so the auto-aim doesn't take affect until after the current target is dead...or at least make it selectable. Sadly, I feel like the best feature of this game is gimped.
Post edited by killerella on

Comments

  • mistriosumistriosu Member Posts: 279 Bounty Hunter
    edited June 2013
    your game attacks (targets) whatever your reticle is aimed at. Granted that the hitboxes are difficult, but what I'm getting out of this post is that the enemies are grouping up and you can't get your reticle to target the right one.

    You can hold "ctrl" to lock onto a target.
  • aronwenaronwen Member Posts: 102
    edited June 2013
    mistriosu wrote: »
    your game attacks (targets) whatever your reticle is aimed at. Granted that the hitboxes are difficult, but what I'm getting out of this post is that the enemies are grouping up and you can't get your reticle to target the right one.

    You can hold "ctrl" to lock onto a target.
    Actually at least while I played Cleric the boss and adds didn't have to be close, one of the attack kept hitting the boss far off to the right rather than what I was facing.
  • killerellakillerella Member Posts: 215 Arc User
    edited June 2013
    mistriosu wrote: »
    your game attacks (targets) whatever your reticle is aimed at. Granted that the hitboxes are difficult, but what I'm getting out of this post is that the enemies are grouping up and you can't get your reticle to target the right one.

    You can hold "ctrl" to lock onto a target.



    This is something different that jumbled hitboxes, the mobs can be 45 deg apart and my player will literally turn to point exactly at the other mob. Its almost like someone else is driving. Its SUPER annoying.

    I didn't know about the ctrl, I'll give that a shot. Will be nice if I can get it to stick on what I am currently aiming at. ty.
  • bestcarrynabestcarryna Member Posts: 58
    edited June 2013
    try lowering your sensitivity ^
    Kaenerys - Mindflayer - TR
  • killerellakillerella Member Posts: 215 Arc User
    edited June 2013
    Heres another example that might make the issue more clear.

    If im fighting 2 mobs, one directly in front of me(the one Im aiming at), and another mob 90 deg off on my left side, (I cant actually see it). My character draws back the weapon, then lunges forward to stab. The 1st hit will go straight forward at the mob I am facing/aiming at. The 2nd hit, my player will draw back the weapon(still facing forward), then suddenly before the weapon lunges forward to stab, my player will literally pivot 90 degrees to the left, then lunge forward and stab the other mob that was standing on my left side.

    It does this all-the-time, in almost every situation you can imagine, including bosses.
  • blightedbishopblightedbishop Member Posts: 31 Arc User
    edited June 2013
    It happens a lot with the dragon bosses, and the big ones, like Dread Vault's brain, which makes it really hard to deal with the adds

    Definitely annoying, holding ctrl isn't a good choice, as some of my skills give me an error message if I try to use them with it held down.
  • izatarizatar Member, NW M9 Playtest Posts: 1,161 Arc User
    edited June 2013
    There is no auto aiming. You are just selecting new targets.
    The reticle is not for aiming, it is for selecting targets. When you use a power, you will autoface and attack the last target you selected.
  • killerellakillerella Member Posts: 215 Arc User
    edited June 2013
    izatar wrote: »
    There is no auto aiming. You are just selecting new targets.
    The reticle is not for aiming, it is for selecting targets. When you use a power, you will autoface and attack the last target you selected.

    Oh wow, no wonder I was having problems, good info, thanks.

    So how do I even select a target? or how will I know which one I targeted? I was just trying to point n shoot.
  • izatarizatar Member, NW M9 Playtest Posts: 1,161 Arc User
    edited June 2013
    To select a target, you hover the reticle over what you want to target. Depending on latency, it can take a little while to actually select the target. When selected, the the target has a slight glow and sometimes a circle underneath it.

    It usually does seem like you are aiming at your target like you would in a first-person-shooter most of the time. However, this is not actually a FPS, its an MMO and the time it takes to synchronize so many players requires the concept of target selection and autofacing.

    If you watch two players playing on different computers across different internet connections, you will see that they don't actually see the same thing in game! It is an illusion! A good example of this is when a PvP match starts...notice how it always seems like you are slightly in front of everyone else? Well..everyone sees themselves slightly in front of everyone else! Your screen is never actually in sych with other players because that is too slow. So, when you attack you are slightly out of ssync with your target, and this is why autofacing happens..it gives the illusion that you are in real-time.
  • killerellakillerella Member Posts: 215 Arc User
    edited June 2013
    Well dang, I was trying to play like an FPS, haha, but it makes sense now, ty.

    I was just now experimenting and I can see that my reticle turns red if Im within like 30 deg of a target. I could also see how it turned my charater towards the selected target. I think this might explain what I thought was auto-aiming, because when there are multiple targets in the same 30 deg zone, how would I know which target it will hit when I use my skill? Im guessing it probably selects the one to hit based on threat level, which would be the one with the highest HP? Or maybe it selects the closest? Hmmm, I feel like I have to re-learn how to play, I liked it better when I thought I was in an FPS, lol. :D
  • coronary1skeltercoronary1skelter Member Posts: 10 Arc User
    edited June 2013
    I don't have an answer for you, killerella, but I'm glad I'm not the only one having this problem. Targeting absolutely SUCKS in this game.
  • killerellakillerella Member Posts: 215 Arc User
    edited June 2013
    I don't have an answer for you, killerella, but I'm glad I'm not the only one having this problem. Targeting absolutely SUCKS in this game.

    Agreed! But at least I know why is suxs now, lol. :D
  • klixanklixan Member Posts: 447 Bounty Hunter
    edited June 2013
    There is no auto aiming. You are just selecting new targets.
    The reticle is not for aiming, it is for selecting targets. When you use a power, you will autoface and attack the last target you selected.

    This is news to me too. Like the OP, I've been fighting with the 'auto-aim' feature from the day I started playing (it's even worse if you're playing a ranged character).

    I'm not sure if selecting a target is going to work though, for instance, when I'm fighting a boss + friends, the reticule/target will not stay on the boss, it's constantly slipping to other targets (just as the OP said) and I literally have to fight it back.

    Honestly, I think I spend more time fighting with the reticule than I do monsters. So I've asked before and I'll ask again, please give us an option to turn it off. I want to hit the target my reticule is over UNTIL I MOVE IT! I don't want the game deciding for itself which targets I'm supposed to be hitting.
  • killerellakillerella Member Posts: 215 Arc User
    edited June 2013
    klixan wrote: »
    This is news to me too. Like the OP, I've been fighting with the 'auto-aim' feature from the day I started playing (it's even worse if you're playing a ranged character).

    I'm not sure if selecting a target is going to work though, for instance, when I'm fighting a boss + friends, the reticule/target will not stay on the boss, it's constantly slipping to other targets (just as the OP said) and I literally have to fight it back.

    Honestly, I think I spend more time fighting with the reticule than I do monsters. So I've asked before and I'll ask again, please give us an option to turn it off. I want to hit the target my reticule is over UNTIL I MOVE IT! I don't want the game deciding for itself which targets I'm supposed to be hitting.

    I feel your pain, lol. Im having a lot of problems on a rogue with just 3 specific skills, and that's making me crazy. I cant imagine how horrible it must be for a caster, where it affects practically every skill you have.
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  • killerellakillerella Member Posts: 215 Arc User
    edited June 2013

    Thanks for the links. Seems there are as many opinions out there as there are play styles, but to each their own. I totally understand that Cryptic cant possibly address everyone's concerns, and that at some point they have to just set the play style features to what they believe will work best for everyone. I don't think its possible to make everyone happy at the same time, but if a game company ever figures out how to pull that off, it will be the game of the century for sure.

    I think the current play style is exciting for an MMO, but it ends up feeling like an "almost" FPS...which just leaves the gameplay feeling kind of lack luster, and annoying at times. It would be great if they offered an optional switch that allowed for a "full" FPS mode, or at least somehow made it feel a little more like it was something that was previously native only to FPS's.
  • coronary1skeltercoronary1skelter Member Posts: 10 Arc User
    edited June 2013
    "To select a target, you hover the reticle over what you want to target" Reticle? Is that the dot-in-a-circle that's usually in the middle of the screen? Sorry, but I can't do it - my camera angle is always pointing up at the sky or down onto the top of my character's head. Is there a way to LOCK the camera angle? Mine zooms in and zooms out for no apparent reason, tilts up and down, and I can just never get the dot on a bad guy. Are there settings or options that lock the camera angle, or stop the constant zooming in/out? Any help would be appreciated.
  • coronary1skeltercoronary1skelter Member Posts: 10 Arc User
    edited June 2013
    try lowering your sensitivity ^

    PLEASE... what does this mean? What sensitivity? Is there some setting/option I need to modify in order to make the reticle NOT jump around all the time? If so, please tell me what the setting is, how to find it, and what to change it to. Thank you!
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    I absolutely F***ing hate that auto-aim thing that insists on moving your cursor/camera to a target you are hitting.

    Like when holding down an At-Will and trying to paint multiple targets it will keep moving you back to the last target or w/e, ugh.

    Yeah I can just single click each target instead like a normal ability, but it's still a pointless and annoying feature that just makes things worse when you're trying to target multiple mobs that are stacked on top of each other.
  • digby1957digby1957 Member Posts: 10 Arc User
    edited August 2013
    Until they get it right and put in an alternate targeting system that doesn't use the crosshair this problem will remain. Let the debate begin :P
  • digby1957digby1957 Member Posts: 10 Arc User
    edited September 2013
    No solution yet?
  • whistlingdixiewhistlingdixie Member Posts: 0 Arc User
    edited September 2013
    This should be considered a game bug. I will explain why.

    Go to your HUD setting and configure it so that only the targeted mob shows a health bar. Not mouseover, not recently damaged. Just targeted.

    Now go out and fight some things. You will find that you are aiming at a particular mob AND targeting that mob because you see its health bar. However you will still sometimes turn and attack another mob. The absolute worst are dragons. The only way to fight adds around a dragon is to turn you back to the dragon or to use an ability with a ground-target circle.

    This game is absolutely based on a tab-target system like a traditional MMO. They deliberately disabled the "tab" so that you couldn't target that way. Why, I don't know. But the commands are actually in the game client, they are just disabled. If they can't get target acquisition right, they ought to give us traditional targeting.

    The only work-around is to hold Left Ctrl to toggle "HardTargetLock" which will lock your camera onto the mob you targeting. This also ACTUALLY forces the game to target that mob. (Try using an ability on a Neverwinter Commoner in PE. You can hover over it and get a generic "You need a target" error. But if you use HardTargetLock, it will specifically say "Neverwinter Commoner is not a valid target.)
  • h0p3ih0p3i Member Posts: 66
    edited September 2013
    killerella wrote: »
    This is something different that jumbled hitboxes, the mobs can be 45 deg apart and my player will literally turn to point exactly at the other mob. Its almost like someone else is driving. Its SUPER annoying.

    I didn't know about the ctrl, I'll give that a shot. Will be nice if I can get it to stick on what I am currently aiming at. ty.

    When you play with holding CTRL it will be even more annoying, as the stupid game still turns and locks on to some of the enemies that he thinks you targetting. E.g.: 3mobs on each other and I want to target the one further away -bit let say left of the target front of me but a tiny bit behind him, still targetable, still visible enough to highlight it-... the game will override your choice and select the closest enemy.

    So yeah, another idiotic annoyance in this game. No wonder I don't play since a month (only doing profession training really).
  • pjdvpjdv Member, Neverwinter Knight of the Feywild Users Posts: 67
    edited September 2013
    Interesting conversation. As a rogue, not as much of a problem as I'm tucked so close up the bosses butt, I'm pretty sure I am hitting the right target.
    One thing I thought would be useful though is to simply have another HUD window (optional) that shows the currently targetted MOB. That way you could always have a visual cue. This would certainly help when I'm trying to deft strike behind a boss that is surrounded by trash so I don't end up smacking down something I have no interest in aggro'ing me
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited September 2013
    What he said. Also boss mobs hitboxes are in some cases redonculously large. Sp for example, to target any add under the boss attacking the tr, i have to run to the boss off to the side to get a profile view of the add. Any targetting in the bosses general direction targets the boss
  • edited September 2013
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  • whistlingdixiewhistlingdixie Member Posts: 0 Arc User
    edited September 2013
    I gave them all the needed info, to make the aiming better. Several months ago. Nobody seemed to understand or care, though. Champions online has a 100% better targetting setup, than NW.
    To be honest, cryptic decided to take the worst control/camera schemes available in Champions, implemented them into NW and called it an "action rpg".

    However, my settings would allow the player(s), to aim by looking at the targets, without using the "action rpg schemes", at all. No crosshair is needed, since these settings have an auto aim, that locks on and doesn't let go off the target until it is dead, or as in champions online's case, one tabs to lockon another target (impossible to do the tab target part in NW).

    This game is in desperate need of a lock on/target switching feature.

    Unlike Champions online, monsters aswell as PCs or NPCs, do not have collisions. Best noticed in Sharandar, on witherers. They can be standing inside of another bigger mob, with us being unable to manually select them, to prevent them from healing the other monster(s). With collisions, this wouldn't be possible, at all.


    explanation

    The collision thing can't be entirely true, as it's possible to use a person running forward into a corner and use their head as a ledge. If you actually time your jumping with their, you can jump off the top of their head at the peak of their own jump, getting twice as high. This one one technique that "creative" players used to "explore" certain map areas.

    Interestingly enough, DDO had tab targeting AND collision base targeting. You could just game your powers off into the wild blue yonder, and whatever they hit, they hit (think rays, arrows, etc). Or you could pick a specific target by click or tab. You never had to tab, though. You could just wildly swing your sword and what you hit took damage.
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