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Problem with storyline and map editor tabs

holthar1stholthar1st Member Posts: 107 Bounty Hunter
edited June 2013 in The Foundry
When I place a "Kill Enemy's" in the storyline tab and then go to map tab to choose an encounter group, it shows that i have unplaced items a "Kobold encounter group" that i never selected in the first place. Apparently it does this automatically when you click and drag "kill enemy's" into your story line.

I DONT WANT KOBOLDS...I want to be able to choose my own encounters to put into kill enemy's. is there a trick to doing this other than not using the "kill enemy's" and just choosing an encounter group from encounters????

Comments

  • myrmecoleonmyrmecoleon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 94
    edited June 2013
    Double-click on the Kill Enemies objective in the Story tab and select an encounter of your choice which has already been placed in the map tab. The unplaced components box with the kobolds should disappear.
    Crimson Descent (NW-DRWNLMGYV) - Solo 15-20m combat-focused adventure
  • holthar1stholthar1st Member Posts: 107 Bounty Hunter
    edited June 2013
    Double-click on the Kill Enemies objective in the Story tab and select an encounter of your choice which has already been placed in the map tab. The unplaced components box with the kobolds should disappear.

    awesome, tyvm.

    they really need to do in-depth detailed instructional videos on the foundry editor and put them in within the foundry editor its self in the help section and even maybe put them on youtube for us people who are brand new to the foundry not to mention those who are brand new to this capability in the first place.
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