Quest Name: Dwarven Dilemma - The Wobbly LegQuest Code: NW-DTNZTFYDSAuthor: @revoltingDuration: 45 minutesPlayers: Strictly Solo conent.Description:You feel like stretching your legs, but yearn for a change of scenery from the hustle and bustle of Protector's Enclave. Why not go for a stroll in Tower District? There are taverns there you have not yet sampled...
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Part One of the Dwarven Dilemma campaign, which starts from humble beginnings, to expand to an epic scale as new chapters are released. Custom npc costumes, hand crafted zones, skill-based interactables and dynamic delights await your perusal.
PLEASE NOTE: Intended ENTIRELY for solo play. Many parts of this quest simply WILL NOT WORK if there are multiple adventurers. You have been warned! Estimated play time: 40 minutes.Features:
- Hand crafted maps, painstakingly built and decorated over the course of a month.
- Custom costumes
- Class skill interactions
- The beginning of an epic campaign of intrigue, mystery, and entertainment.
- Now eligible for the daily foundry quest!
This is my first foundry content, and as such, I'm keen to get feedback, both positive and negative. All comments welcome!
Comments
Preview/Freedback thread: http://tinyurl.com/NW-DTNZTFYDS - Now eligible for Daily Quest!
A Dwarven Dilemma Part 2 - Luskan Delights : Coming soon!
4 stars. On the whole, quite well done.
- Done!
- Good call, thanks!
- Haha, those bloody Roughians! I'd already fixed that in a bunch of places pre-publish, but forgot to do the individual encounter npcs. Doh! Fixed.
- Certainly not everyone, but also not really that uncommon. Most people don't speak that way, nor even many people, but that particular half-elven minstrel and adventurer in the making does, for one.
- not in this instance! I may change the name of them to something else, but they're not lycanthropes. (game mechanics aside...) More on that in later chapters.
- Oh, good grief, those tents! Easily the hardest part to build, the npcs just don't want to behave properly. I'm constantly working to tweak that particular encounter.
- Unfortunately a side effect of the mob he's based on and/or level you play at. I'm looking for a better encounter npc for him, but haven't settled on one yet. However, that is kind of appropriate for the direction things will take in later chapters. But... at this point it doesn't make much sense, so I'll work on improving that.
- Thanks, that's my favourite part! I was going to make it much longer originally, but I didn't want it to be overkill. Sometimes short but effective has more impact. And the total adventure run time is already 40-50 minutes, so... yeah. Short and sweet.
Glad you enjoyed it! Thanks again for all the feedback, very helpful. I'll keep polishing this until it shines.
Preview/Freedback thread: http://tinyurl.com/NW-DTNZTFYDS - Now eligible for Daily Quest!
A Dwarven Dilemma Part 2 - Luskan Delights : Coming soon!
p.s. I like the word rapscallion (no offense orodolf )
Act 1: Nightmare on Market Street
Act 2: My Best Friend's Evil Wedding
Preview/Freedback thread: http://tinyurl.com/NW-DTNZTFYDS - Now eligible for Daily Quest!
A Dwarven Dilemma Part 2 - Luskan Delights : Coming soon!
PROLOGUE: MISTY HOLLOW
CH.1: GOBLIN GROTTO
NW-DSR6ZUDM2
Preview/Freedback thread: http://tinyurl.com/NW-DTNZTFYDS - Now eligible for Daily Quest!
A Dwarven Dilemma Part 2 - Luskan Delights : Coming soon!
my Quests and Campaigns!
LINK
Please review my latest Quest:
Name Save the Princess
ShortCode NW-DBA7YIURL
Author Sabotender
Preview/Freedback thread: http://tinyurl.com/NW-DTNZTFYDS - Now eligible for Daily Quest!
A Dwarven Dilemma Part 2 - Luskan Delights : Coming soon!
Things I would have liked to see (at your discretion, if they fit your design)
- more variety in the first half of the combat. Visually, if not strategic.
- a faster route back to the inn after the Big Cheese encounter. Nothing as immediate as a teleporter, but backtracking through the winding cellar map with little to do stuck out as an unusually dull stretch in an otherwise great adventure. Not sure how you'd want to pull that off, though.
Great work, and looking forward to chapter 2!
Act 1: Nightmare on Market Street
Act 2: My Best Friend's Evil Wedding
The quest is a bit too long. I wish I could see a point to cut it in half but I don't. This would be a very bland adventure without the dream sequence. (It turns a 2 star into a 5 star adventure.) If it was split before that, the adventure wouldn't make an impression as a whole.
I still suggest you need to edit it down for pacing reasons. Consider if each area, and combat encounter really helps the story or is just busy work.
BTW what did you mean by "ALL CLASS SKILLS now have unique interactables" above?
Just what it says; the quest provides unique interactable elements for all classes. For example, great weapon fighters / guardian fighters can use dungeoneering to place torches in the unlit tunnel. When the quest was first released, only dungeoneering and thievery were catered to, but now all classes have something unique to do.
Regarding this: "There are a lot of bad regular video game invisible walls especially at the start."
I am perplexed by this comment. The only invisible walls you should run up against in the entire quest are those that are there to convey plot elements; every other invisible wall should have a reason for being there, such as a visible blockage. There should be no instances where the player cannot progress for no visible or plot related reason. I've had no other comments on this, so I'm not sure where you ran into them, they they aren't something I tolerate on my maps. Things that are blocked off must always be blocked for a reason, not just "because".
Preview/Freedback thread: http://tinyurl.com/NW-DTNZTFYDS - Now eligible for Daily Quest!
A Dwarven Dilemma Part 2 - Luskan Delights : Coming soon!
Preview/Freedback thread: http://tinyurl.com/NW-DTNZTFYDS - Now eligible for Daily Quest!
A Dwarven Dilemma Part 2 - Luskan Delights : Coming soon!
5/5
If I had one slight niggle, its about how "health-pot" intensive it is. I went in with over 30 Potions of Greater Healing, and used over half of them, I was on a 58 TR, with level 15 Cleric Companion.
All The Best
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i would just like to say first of all - WOW -
i'v played almost any RPG\QUEST game out thar...and i'm a sucker for good storyline, one simple word -WOW-
i enjoyed every single moment of this, i could visualize the writer's mind Composing this,
just like dnd night with a self made quest
so...i liked the game so far I thought it was "OK" and its a big deal for me
but when i got to your quest, accidently i must add, im sure to be a huge grinder from now on...just in hope for more parts like this
plus the Making was nice too,
i got only one negative feedback - TOO SHORT :P
KEEP UP THE GOOD WORK
Curious whether the skeleton in the boat is going to be something explored more in future, or a reference that I failed to identify...