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Elite & Solo Mobs - Handy List

todocaldotodocaldo Member Posts: 0 Arc User
edited June 2013 in The Foundry
I was putting this together for my own use and I figured it might be useful to other Foundry Authors as well.

Feel free to use or improve it as you wish.

Elite Mobs: * means solo monster

Name Role Group Composition Difficulty
Intellect Predator Artillery Elite Abolethic Melee Hard
Hellfire Magus Artillery Elite Ashmadai Melee Hard
Hexer – Cult of the Dragon Controller Elite Cult of the Dragon Melee Hard
Arachnomancer Artillery Elite Drow Melee Hard
Priestess - Drow Controller Elite Drow Melee Hard
Forgecaller Brute Elite Fire Mixed Hard
Seer Artillery Elite Foulspawn Mixed Hard
Hex Hurler - Frost Goblin Artillery Elite Frost Goblin Mixed Hard
Fang of Yeenoghu Brute Elite Gnoll Melee Hard
Hex Hurler - Goblin Artillery Elite Goblin Mixed Hard
Mage - FRIENDLY Controller Elite Guards Mixed Hard
Wyrmpriest Artillery Elite Kobold Mixed Hard
Marsh Mystic Controller Elite Lizardfolk Mixed Hard
Mastermind Artillery Elite Mind Flayer Mixed Hard
Eye of Gruumsh Controller Elite Orc Mixed Hard
Acolyte of Corruption Controller Elite Order of Blue Fire Mixed Hard
Enforcer - Nasher Rebel* Brute Elite Rebel Melee Standard
Hexer - Nasher Rebel* Controller Elite Rebel Mixed Standard
Witch Controller Elite Shadar-kai Mixed Hard
Battle Wight Commander - Wight* Brute Elite Undead Melee Hard
Bristle Spider Artillery Elite Spider Melee Hard
Tomb Spider* Controller Elite Spider Melee Standard
Hulk - Zombie* Brute Elite Undead Melee Standard
Hexer - Undead Pirate Controller Elite Undead Mixed Hard
Sewer Guard Brute Elite Wererat Mixed Hard
Stormcaller Brute Elite Werewolf Melee Hard
Lord - Werewolf Brute Elite Werewolf Mixed Hard
Rimefire Golem Brute Elite Winterforge Mixed Hard


SOLO Mobs: * means solo monster

Name Role Group Composition Difficulty
Plaguechanged Maw Aberrant Brute Solo Abolethic Melee Hard
Shocktroop Devil Brute Solo Ashmadai Mixed Hard
Magma Brute Brute Solo Fire Mixed Hard
Hulk Brute Solo Foulspawn Melee Standard
Thoon Hulk Brute Solo Mind Flayer Mixed Hard
Savage - Ogre* Brute Solo Orc Melee Standard
Post edited by todocaldo on

Comments

  • chinspinnerchinspinner Member Posts: 0 Arc User
    edited May 2013
    todocaldo wrote: »
    I was putting this together for my own use and I figured it might be useful to other Foundry Authors as well.

    Feel free to use or improve it as you wish.

    Elite Mobs: * means solo monster

    Name Role Group Composition Difficulty
    Intellect Predator Artillery Elite Abolethic Melee Hard
    Hellfire Magus Artillery Elite Ashmadai Melee Hard


    Hexer – Cult of the Dragon Controller Elite Cult of the Dragon Melee Hard
    Arachnomancer Artillery Elite Drow Melee Hard
    Priestess - Drow Controller Elite Drow Melee Hard
    Forgecaller Brute Elite Fire Mixed Hard


    Nice list mate, animations are sometimes important for immersion. i.e. I do not want my hard gladiator to start spitting fire.
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  • bostishbostish Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I suppose there isn't a way to remove other parts of the group to force a solo encounter.
  • meedacthunistmeedacthunist Member Posts: 3,085
    edited May 2013
    In theory it is.
    You could switch to detail view in editor and then grab and move unneeded group members closing them in unreachable rooms. Problem is - such group can't be made part of quest objectives because player can't kill all its members. It can be used only as an optional encounter.
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    In theory it is.
    You could switch to detail view in editor and then grab and move unneeded group members closing them in unreachable rooms. Problem is - such group can't be made part of quest objectives because player can't kill all its members. It can be used only as an optional encounter.
    Not true at all. Spawn a large number of guards in that unreachable room and they can kill the extra mob members. I do this and it works just fine. The problem with doing this is that if you kill the single mob before the guards kill the extra mob members, the sparkly trail will take you to the "center" of the encounter, and of course it will look like the kill x didn't work right and then suddenly it did on some delay.

    Bring plenty of guards, especially ranged ones since they don't have a problem all attacking a few things at the same time due to spacing.
  • guitarzan698guitarzan698 Member Posts: 384 Arc User
    edited May 2013
    This may not be the place to ask this question but I couldn't see anywhere else even close. WHY do we have skins at all? Is there something wrong with an orc being an orc... or a kobold being a kobold? Why have skins at all for the monsters? Why not just the monsters? Anyone?
  • zahinderzahinder Member Posts: 897 Arc User
    edited May 2013
    I'm contemplating having dryads, gnomes, undines, and other such things in future missions.

    Or you might want soldiers with a particular uniform. Or ... whatever.


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  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    This may not be the place to ask this question but I couldn't see anywhere else even close. WHY do we have skins at all? Is there something wrong with an orc being an orc... or a kobold being a kobold? Why have skins at all for the monsters? Why not just the monsters? Anyone?
    What happens when I want an orc, a troll, a tiefling in guard uniform, a dragon, and a mimic as an encounter?
  • bostishbostish Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    What happens when I want an orc, a troll, a tiefling in guard uniform, a dragon, and a mimic as an encounter?

    Ah, you spoiled the ending.. I was totally expecting "walked into a bar together"
  • bostishbostish Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    This may not be the place to ask this question but I couldn't see anywhere else even close. WHY do we have skins at all? Is there something wrong with an orc being an orc... or a kobold being a kobold? Why have skins at all for the monsters? Why not just the monsters? Anyone?

    Custom mobs would be nice, then my ice mage could really do ice :)
  • rionnagrionnag Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    I would love to use some of the creatures listed here in my adventures. However, I can't seem to find them in my Encounters list in the Foundry. Are they gated somehow? Not sure how to best search for these specific critters. Any suggestions?
  • lovepeaslovepeas Member Posts: 162 Arc User
    edited June 2013
    Thanks for this! Extremely helpful!
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  • myrmecoleonmyrmecoleon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 94
    edited June 2013
    rionnag wrote: »
    I would love to use some of the creatures listed here in my adventures. However, I can't seem to find them in my Encounters list in the Foundry. Are they gated somehow? Not sure how to best search for these specific critters. Any suggestions?

    These aren't gated - you can find them by reading across from the table. So if you wanted an Intellect Predator, you can find one under "Abolethic - Mixed - Hard". (Some of the Composition information might not be accurate - check both Melee and Mixed for anything listed as Melee.) Most of these (other than those starred in the table) come with other creatures in the same encounter.
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  • levitatemelevitateme Member Posts: 48 Arc User
    edited June 2013
    bostish wrote: »
    Custom mobs would be nice, then my ice mage could really do ice :)

    Indeed. This is probably one of the most frustrating things in foundry for me. It kind of blows having to go through a few different encounter types to figure out the best fit. This is particularly annoying when you want to mix up different types of mobs together. I'm working on my mega shopping mall map and I'm concerned about running out of budget and/or having to just knock the player experience down a few notches.
    Currently working on : Shopping Mall Security (NW-xxxxxxxxx)
    Author of the LGBT quest: Alternative Entertainment (NW-DHQPDNBZM)
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