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Dwarven GWF should use Great Axe's!

zanthe25zanthe25 Member, Neverwinter Beta Users Posts: 207 Bounty Hunter
edited June 2013 in General Discussion (PC)
Playing a Dwarven GWF is fun, but they really are not suitable for 2handed sword, both from a physical point of view and a in-game visual point of view.

For start length of weapon is taller than the dwarf, the when stood still weapon is clipping both through the ground, while at same time slicing his own leg off.

Secondly, its Dwarven tradition to favor Axes over swords.

Suggestion is to keep the same loot types, but maybe generalise the wepons names, and use different models on dwarves and halflings, to something more fitting for there size that wont clip the models so horrifically
Post edited by zanthe25 on

Comments

  • labbblabbb Member Posts: 1 Arc User
    edited June 2013
    lv 60 ' frozen axe ' you can drop its graphic over any weapon you use . Its pretty cheep on the auction house since most people prefer the rever sword which has same stats .
  • unblessedhandunblessedhand Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 51
    edited June 2013
    labbb wrote: »
    lv 60 ' frozen axe ' you can drop its graphic over any weapon you use . Its pretty cheep on the auction house since most people prefer the rever sword which has same stats .

    Yup, there's nothing stopping you from using an axe (though they are more rare). My halfling GWF uses an axe.
  • nemesis788450nemesis788450 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    there is a axe at the bar merchant and at the ad merchant if you just want the skin...and a few u can find during your travels
  • fauust01fauust01 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    there is a axe at the bar merchant and at the ad merchant if you just want the skin...and a few u can find during your travels



    like what ? show SS PLZ ! never found AXE beside Ice Axe / Axe from AD Vendor / Bar Merchant seen only 3 axes in game so far. ( well 2 never seen this axe for bars apperence )
    [SIGPIC][/SIGPIC]
  • czarkazmczarkazm Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    labbb wrote: »
    lv 60 ' frozen axe ' you can drop its graphic over any weapon you use . Its pretty cheep on the auction house since most people prefer the rever sword which has same stats .

    While this statement is correct, you are leaving out a major point: you need to buy a new one EVERY time you get a new weapon, because changing the look of a weapon destroys the one whose look you are taking. Add to that the fact that it costs quite a bit of AD to do the change, and you see why it just isn't feasible for anyone still leveling to start trying to change the look of a weapon. Or any other piece of gear for that matter.
  • iluvatarrulesiluvatarrules Member Posts: 172 Bounty Hunter
    edited June 2013
    zanthe25 wrote: »
    Playing a Dwarven GWF is fun, but they really are not suitable for 2handed sword, both from a physical point of view and a in-game visual point of view.

    For start length of weapon is taller than the dwarf, the when stood still weapon is clipping both through the ground, while at same time slicing his own leg off.

    Secondly, its Dwarven tradition to favor Axes over swords.

    Suggestion is to keep the same loot types, but maybe generalise the wepons names, and use different models on dwarves and halflings, to something more fitting for there size that wont clip the models so horrifically

    AMEN to that. I also want to have an option to auto attack a giant-goblin-orc when my dwarf comes across one. A dwarf comes across a giant?He just charges blindly yelling threats.I'm not even joking
  • zanthe25zanthe25 Member, Neverwinter Beta Users Posts: 207 Bounty Hunter
    edited June 2013
    czarkazm wrote: »
    While this statement is correct, you are leaving out a major point: you need to buy a new one EVERY time you get a new weapon, because changing the look of a weapon destroys the one whose look you are taking. Add to that the fact that it costs quite a bit of AD to do the change, and you see why it just isn't feasible for anyone still leveling to start trying to change the look of a weapon. Or any other piece of gear for that matter.

    This exactly, tho i wasnt even aware they was axes, which goes to show how rare they are
  • czarkazmczarkazm Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    AMEN to that. I also want to have an option to auto attack a giant-goblin-orc when my dwarf comes across one. A dwarf comes across a giant?He just charges blindly yelling threats.I'm not even joking

    That's actually funny, but clearly needs to be a role-playing function, not an in game function. I'm hoping they set up a RP server, or set aside shards for RP, or something like that, but somehow, I doubt it.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    czarkazm wrote: »
    While this statement is correct, you are leaving out a major point: you need to buy a new one EVERY time you get a new weapon, because changing the look of a weapon destroys the one whose look you are taking. Add to that the fact that it costs quite a bit of AD to do the change, and you see why it just isn't feasible for anyone still leveling to start trying to change the look of a weapon. Or any other piece of gear for that matter.

    According to a friend who played around with it, you don't need to buy a new axe every time. You can keep dropping your current weapon into the new weapon you plan to equip and all the transmutions you have on the current weapon will carry over into the new one. I haven't tested it personally though and you will still need to pay the AD cost.
  • iluvatarrulesiluvatarrules Member Posts: 172 Bounty Hunter
    edited June 2013
    czarkazm wrote: »
    That's actually funny, but clearly needs to be a role-playing function, not an in game function. I'm hoping they set up a RP server, or set aside shards for RP, or something like that, but somehow, I doubt it.

    Haha ofcourse man . I was partly joking but that would be cool as an RP function indeed. As an in game it would not be viable. Imagine every dwarf charging a bunch of hulks in Spellplague hahaha
  • czarkazmczarkazm Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    dardove wrote: »
    According to a friend who played around with it, you don't need to buy a new axe every time. You can keep dropping your current weapon into the new weapon you plan to equip and all the transmutions you have on the current weapon will carry over into the new one. I haven't tested it personally though and you will still need to pay the AD cost.

    I'm not sure how that is possible, if you pick an item in your inventory, it will not allow you to change it to an item you have equipped.

    Edit: I just confirmed it in game, your friend has been telling fibs. You cannot change an unbound item into the look of a bound item, it is not even an option. Changing a bound item into the look of an unbound item does indeed use up the unbound item. And costs a hefty amount of AD while doing it, 20,000 AD for items around lvl 50.
  • flyingfinnflyingfinn Member Posts: 6,694 Arc User
    edited June 2013
    The way weapon skin change is implemented is to suck every last AD from the players, who like different looks on their weapons, with these small changes. Who ever made a decision like this has no other goal than grab money.
    Would a weapon/armor skin lock been too much ask (ofcourse it would)? The way you lock 1 skin and it stays on when ever you change to new gear.
    And i bet someone is going to say that earning ADs is easy. And changing weapon looks every level isn't that big of a problem.
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  • czarkazmczarkazm Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    flyingfinn wrote: »
    The way weapon skin change is implemented is to suck every last AD from the players, who like different looks on their weapons, with these small changes. Who ever made a decision like this has no other goal than grab money.
    Would a weapon/armor skin lock been too much ask (ofcourse it would)? The way you lock 1 skin and it stays on when ever you change to new gear.
    And i bet someone is going to say that earning ADs is easy. And changing weapon looks every level isn't that big of a problem.
    While I agree, someone will probably say it, they will be saying it because they are trolling, not because they think it's true.
  • zanthe25zanthe25 Member, Neverwinter Beta Users Posts: 207 Bounty Hunter
    edited June 2013
    Are you guys saying if you change a items skin then un-equip it you lose the appearance changes?
  • czarkazmczarkazm Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    zanthe25 wrote: »
    Are you guys saying if you change a items skin then un-equip it you lose the appearance changes?

    No: If you change item A to look like item B, then item B goes away forever.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    czarkazm wrote: »
    I'm not sure how that is possible, if you pick an item in your inventory, it will not allow you to change it to an item you have equipped.

    Edit: I just confirmed it in game, your friend has been telling fibs. You cannot change an unbound item into the look of a bound item, it is not even an option. Changing a bound item into the look of an unbound item does indeed use up the unbound item. And costs a hefty amount of AD while doing it, 20,000 AD for items around lvl 50.

    I'm not saying you change an unbound item into the look of a bound item. I'm saying you can apply item A to item B to look like item A and then later you find item C, you can use item B to make item C look like item A. So you don't need to buy a new axe every time you get a new weapon and you want it to look like the previous weapon you have which you already transmuted.
  • blaumkerblaumker Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 75
    edited June 2013
    czarkazm wrote: »
    No: If you change item A to look like item B, then item B goes away forever.

    Correct, but what he's saying is that you can now use item "A"(with it's shiny new skin) to re-skin your next weapon and it'll be the same skin, not the original that item A had.

    For example, on my GF, my Lizardwhatever Scimitar is reskinned with the Duergar Hammer(yeah, I'm a dwarf too). When I get an upgrade, I'm expecting to use my reskinned Lizardwhatever Scimitar to put the Duergar Hammer skin on my next weapon.

    It is a shameless, incredibly punitive cash grab, though. The reskin of a weapon of this level cost me 63k(68k? I forget) AD. At this mornings exchange rate, that's around 200 zen worth of diamonds.
  • czarkazmczarkazm Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    dardove wrote: »
    I'm not saying you change an unbound item into the look of a bound item. I'm saying you can apply item A to item B to look like item A and then later you find item C, you can use item B to make item C look like item A. So you don't need to buy a new axe every time you get a new weapon and you want it to look like the previous weapon you have which you already transmuted.
    Except that item A will be bound, and therefore cannot be applied to another item.
  • czarkazmczarkazm Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    blaumker wrote: »
    Correct, but what he's saying is that you can now use item "A"(with it's shiny new skin) to re-skin your next weapon and it'll be the same skin, not the original that item A had.

    For example, on my GF, my Lizardwhatever Scimitar is reskinned with the Duergar Hammer(yeah, I'm a dwarf too). When I get an upgrade, I'm expecting to use my reskinned Lizardwhatever Scimitar to put the Duergar Hammer skin on my next weapon.

    It is a shameless, incredibly punitive cash grab, though. The reskin of a weapon of this level cost me 63k(68k? I forget) AD. At this mornings exchange rate, that's around 200 zen worth of diamonds.
    Except for the fact that if you equip item A, you cannot use it to reskin another item.

    Edit: I just confirmed it, you cannot reskin using an item that is bound. You can't use it to reskin either an unbound or bound item. There are two options for skinning: You can take a bound item and use an unbound item to reskin it; or you can take an unbound item, and use an unbound item to reskin it. Either way, you have to have an unbound item B, which will go away when you use it for reskinning.
  • xratasxratas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 153 Bounty Hunter
    edited June 2013
    You CAN use reskinned item to reskin the next item. It does not matter if it is bound or anything else. Have used that same shortsword skin from 20 to 60.

    try it out with some level 5 stuff if you do not believe me. Low level reskins are cheap anyway. Level 60 reskin costs around 60k AD IIRC.
  • bones8197bones8197 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    czarkazm wrote: »
    Except for the fact that if you equip item A, you cannot use it to reskin another item.

    Ummm yea you can.... I have been doing this with Armour for a while now. Once you apply a skin using Transmutation that skin and any dyes used on it can carry over to your new armour if you transmute and put said armour in the slot. It still costs AD to do it but it does work. So don't really know where you are getting your info from.
  • czarkazmczarkazm Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    xratas wrote: »
    You CAN use reskinned item to reskin the next item. It does not matter if it is bound or anything else. Have used that same shortsword skin from 20 to 60.

    try it out with some level 5 stuff if you do not believe me. Low level reskins are cheap anyway. Level 60 reskin costs around 60k AD IIRC.

    I just tried it, the bound item does not appear in the list of things you would like to change it to.
  • czarkazmczarkazm Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    bones8197 wrote: »
    Ummm yea you can.... I have been doing this with Armour for a while now. Once you apply a skin using Transmutation that skin and any dyes used on it can carry over to your new armour if you transmute and put said armour in the slot. It still costs AD to do it but it does work. So don't really know where you are getting your info from.

    I get my info from trying it less than a minute ago. When I try and reskin a bound item, none of my other bound items show up in the list of things I want to change it to look like.

    Edit: nevermind, I lied. I realized there was another possibility for behavior I had not accounted for, (it's early and I have not finished my coffee, sue me) if you have two items in your BAG, you cannot rekin a bound item with another bound item, if you are wearing it, it looks like you CAN reskin a bound item with another bound item. That is rather strange behavior, but I just tried it and it appears to work. Sorry for the confusion.
  • bones8197bones8197 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    It's np lol. You can also just drag it to the slot to reskin as well if it doesn't show up in the list just so you know :)
  • nephtnepht Member Posts: 5,826 Arc User
    edited June 2013
    But my midget loves her massive blade U__U"

    Stuff ur axes >:C
  • wctp0wackowctp0wacko Member Posts: 19 Arc User
    edited June 2013
    I can't agree with you more... fix it
  • nephtnepht Member Posts: 5,826 Arc User
    edited June 2013
    Jkn aside yeah dwarfs should have more axes, hammers, and BIG MASSIVE PICK AXES to mush things with. You can make a right mess with a good heavy pick axe.
  • pizzamuraipizzamurai Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    czarkazm wrote: »
    I just tried it, the bound item does not appear in the list of things you would like to change it to.

    Drag and drop my man, drag and drop. If you've been using the change appearance list, you've been handicapping your options :P
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