Currently I play a TR with the Ioun Stone as a companion. I have a LS of 11% and a Regen of 11%. I never use my cleric companion solo anymore as the healing from both are far superior to what she can do. With regen you can get the tick to 1350(?) at max currently. Not sure if this is intentional or a bug. That combined with LS keeps me going against anything. I even stand in red circles sometimes in dungeons, as long as it's not a "one shot" or a knockdown AoE. Because I know I can quickly heal through it before the next AoE.
At 11%, let's say 10% just to make it easier, a regular hit for 10k heals me for 1k. Then my regen ticks for 1k+. You get the idea. 2k healed in an instant.
I'd say LS/Regen is a lot better than deflect for one simple reason...deflect isn't guaranteed. LS/Regen is. Defense is alright, but as a TR I have HAMSTER mitigations anyway. I don't feel it's worth putting so much in that stat for little gain. As for +Hps, it's not bad, but once those hps are gone, they are gone. Think of LS like constant +hps instead of static. Sure, I might be 3k health behind someone who focuses on hp slots, but I just LS/Regenerated those 3k hps in 5 seconds. So in the span of a few seconds I just made the +hp slot irrelevant.
Currently I play a TR with the Ioun Stone as a companion. I have a LS of 11% and a Regen of 11%. I never use my cleric companion solo anymore as the healing from both are far superior to what she can do. With regen you can get the tick to 1350(?) at max currently. Not sure if this is intentional or a bug. That combined with LS keeps me going against anything. I even stand in red circles sometimes in dungeons, as long as it's not a "one shot" or a knockdown AoE. Because I know I can quickly heal through it before the next AoE.
At 11%, let's say 10% just to make it easier, a regular hit for 10k heals me for 1k. Then my regen ticks for 1k+. You get the idea. 2k healed in an instant.
I'd say LS/Regen is a lot better than deflect for one simple reason...deflect isn't guaranteed. LS/Regen is. Defense is alright, but as a TR I have HAMSTER mitigations anyway. I don't feel it's worth putting so much in that stat for little gain. As for +Hps, it's not bad, but once those hps are gone, they are gone. Think of LS like constant +hps instead of static. Sure, I might be 3k health behind someone who focuses on hp slots, but I just LS/Regenerated those 3k hps in 5 seconds. So in the span of a few seconds I just made the +hp slot irrelevant.
But to each their own. Go with what you like
you just compared two separate stats to only one stat. I dont think a conclusion of LS>deflection or vice versa could be made from this. I'm also contemplating going over to the deflection side after having 10% LS for most of my lv60 life. Never considered regeneration as i already cant get the more dps stats to where i want them. I'd love to hear from at least one rogue who have tested both deflection and LS so i can get a less skewed opinion on the matter.
As it is, if deflection evades 75% of dmg, as compared to the 25% on the character menu, then it'll be easy to simply pot out hits that should've one-hit you. Not to mention how much better than LS it'll be in pvp situation(dunno bout regen tho).
Wish someone would at least give some info on the DR of deflection as i feel its a stat often overlooked when considering TR gear.
you just compared two separate stats to only one stat. I dont think a conclusion of LS>deflection or vice versa could be made from this. I'm also contemplating going over to the deflection side after having 10% LS for most of my lv60 life. Never considered regeneration as i already cant get the more dps stats to where i want them. I'd love to hear from at least one rogue who have tested both deflection and LS so i can get a less skewed opinion on the matter.
As it is, if deflection evades 75% of dmg, as compared to the 25% on the character menu, then it'll be easy to simply pot out hits that should've one-hit you. Not to mention how much better than LS it'll be in pvp situation(dunno bout regen tho).
Wish someone would at least give some info on the DR of deflection as i feel its a stat often overlooked when considering TR gear.
No... Hes comparing dmg mitigation to life gains. I agree with what he said, dmg mit is kinda RNG because there may be a mob youre going up against that has some kind of ability that forgoes damage mitigation. Whereas, unless hes dead pushing up daisies hes definitely going to be getting that 2k tick. In a way its kind of the same thing, hes gaining the dmg back that was done to him instead of avoiding a portion of it. Hes going with the sure thing, which I dont blame him since the community is just now starting to figure out some of the stats mean nothing. So go ahead, stack dmg mitigation and defense, having 2k defense means nothing if your soft cap is at 20. Ill be sitting here gaining life, the amount the tooltip says Ill be gaining
Also, another thing to consider is lying prone on the ground from a knockdown. I am not sure about this but id like to think they have it to where if you are prone you suffer major penalties to deflection/defense. But with the regen you are still going to gain that life, on the ground or not. And about absorbing the 75% of dmg that would one shot you, like i said before, soft caps. Im sure they coded some boss moves that ignore deflection/defense for some encounters. If they are smart they probably did.
idk bout you guys but i'm a rogue who focuses on a chance for my dps(crit) so it isnt a far cry for me to do the same in terms of survivability. I'd also like to see the usefulness of deflect and how it scales with higher values of it. LS is nice. Regeneration is also nice. The fact that these two stats give a guaranteed value for each hit is also very nice. However, assuming that deflection is worthless w/o actually trying the build or getting confirmation from someone who tried the build isnt a conclusion that i can accept.
I really like pvp in this game(regardless of how imba it is) and LS doesnt seem like the most reliable defensive stat there.
idk bout you guys but i'm a rogue who focuses on a chance for my dps(crit) so it isnt a far cry for me to do the same in terms of survivability. I'd also like to see the usefulness of deflect and how it scales with higher values of it. LS is nice. Regeneration is also nice. The fact that these two stats give a guaranteed value for each hit is also very nice. However, assuming that deflection is worthless w/o actually trying the build or getting confirmation from someone who tried the build isnt a conclusion that i can accept.
I really like pvp in this game(regardless of how imba it is) and LS doesnt seem like the most reliable defensive stat there.
PVP seems more bursty so I can understand your point. Im not sure if anyone knows if the value of the stats (hard/soft caps) are the same or change in relation to pve/pvp. I was speaking merely from a pve standpoint. My best suggestion to you is just do what other players have been doing when they found out about ARpen, is experiment. Sucks that in a game thats still classified as being in beta we cant have free respecs just for the sake of finding out important things like stat values and how they work...
In my opinion, Life Steal is more PvE oriented. In PvE, as a rogue, we should not ever get hit by elites/bosses. In case, we make any mistake and 1/3 or 1/2 of our hp is gone, Life steal let us recover our hp in a decent speed with our high dps tools(flurry). Thus, you will not need to rely too much on potions and clerics, especially when they are pressured by mobs' aggro. In PvP, flurry is kind of mess up since everyone can dodge it easily, thus the hp recovery stream is not as stable as it is in PvE. Thus, life steal is not as good in PvP.
In the other hand, deflection is more PvP oriented. The reason is the goal in PvP as a rogue is to take down any target as fast as possible and Deflection gives us a little bit higher odd to beat the opponents since as they try to hit us, deflection dmg would worn them down. In PvE, deflection would not recover your life if you make mistake, and the damage would not make any dent to targets with hundred thousand hp. Furthermore, like I said above as a rogue, there is no reason for us to take hits so that chance for deflection is just useless.
In my opinion, Life Steal is more PvE oriented. In PvE, as a rogue, we should not ever get hit by elites/bosses. In case, we make any mistake and 1/3 or 1/2 of our hp is gone, Life steal let us recover our hp in a decent speed with our high dps tools(flurry). Thus, you will not need to rely too much on potions and clerics, especially when they are pressured by mobs' aggro. In PvP, flurry is kind of mess up since everyone can dodge it easily, thus the hp recovery stream is not as stable as it is in PvE. Thus, life steal is not as good in PvP.
In the other hand, deflection is more PvP oriented. The reason is the goal in PvP as a rogue is to take down any target as fast as possible and Deflection gives us a little bit higher odd to beat the opponents since as they try to hit us, deflection dmg would worn them down. In PvE, deflection would not recover your life if you make mistake, and the damage would not make any dent to targets with hundred thousand hp. Furthermore, like I said above as a rogue, there is no reason for us to take hits so that chance for deflection is just useless.
From your argument, if we're not supposed to take damage as a rogue in pve then wouldnt that make both deflection AND LS useless? Often on boss battles, mistakes are not as forgiving as 1/3 or 1/2 of your hp, ever got hit with a 19k, 21k crit? Those things could mean a death even if you're missing the slightest amount of hp. Imo, if i had to make a decision to either heal 19k hp with LS or only take 3k dmg from a life threatening blow, to me the answer is easy. I know this is very situational and i may risk sounding like a hypocrite considering that i have 10.5% LS atm but to me, its jus a matter of preference really as we dont have the stat scaling for deflection to effectively compare em.
From your argument, if we're not supposed to take damage as a rogue in pve then wouldnt that make both deflection AND LS useless? Often on boss battles, mistakes are not as forgiving as 1/3 or 1/2 of your hp, ever got hit with a 19k, 21k crit? Those things could mean a death even if you're missing the slightest amount of hp. Imo, if i had to make a decision to either heal 19k hp with LS or only take 3k dmg from a life threatening blow, to me the answer is easy. I know this is very situational and i may risk sounding like a hypocrite considering that i have 10.5% LS atm but to me, its jus a matter of preference really as we dont have the stat scaling for deflection to effectively compare em.
I have been hit by 22k and more by bosses, and that means 1 shot K.O. If that happens, both life steal and deflection will not save my life.
However, general mobs, elites and boss' normal attacks will just take about 1/3 or 1/2 hp bar. In that case, life steal will heal you with a decent rate while deflection does nothing to prevent your hp bar reduces to 0.
On a class with as much DPS as a TR, I would expect lifesteal to give you more survivability in situations where you aren't being CC-locked or bursted.
In PvP, however, there's a real chance you're going to be CC-locked or bursted, which would tend to give deflection a higher desirability. Though, your chance of getting locked and bursted even in PvP will be lessened if your primary role on the team is to be a back-capper or assassinator who primarily ends up fighting in 1v1 and 1v2 situations, while being ready to disengage if things go badly.
For sure, both lifesteal and deflect need trying and to have some numbers run (and you may end up finding that a balance of both is universally better than just stacking the heck out of either).
I have been hit by 22k and more by bosses, and that means 1 shot K.O. If that happens, both life steal and deflection will not save my life.
However, general mobs, elites and boss' normal attacks will just take about 1/3 or 1/2 hp bar. In that case, life steal will heal you with a decent rate while deflection does nothing to prevent your hp bar reduces to 0.
judging from your post, i'm not sure that you've ever deflected anything....ever. Maybe you should try using Impossible to Catch while standing in a boss aoe and tell me what happens, otherwise, i'm not sure we're on the same page here. Deflection reduces damage taken to you (TR) by 75% despite what the char menu says, which makes you significantly more tanky-er. So if a boss hits you for 1/2 of your hp w/o deflection, a deflected attack will only do 1/8 of your hp (1/12 if it was meant to do 1/3). There isnt much need to heal once you've taken so little damage. Try experimenting with Impossible to Catch a little and see for yourself. I understand how important LS is, heck, i got mine to 10.5% but to completely ignore the defensive potential of high deflection in both pve and pvp situations is unwise.
0
fimconteMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I have been hit by 22k and more by bosses, and that means 1 shot K.O. If that happens, both life steal and deflection will not save my life.
However, general mobs, elites and boss' normal attacks will just take about 1/3 or 1/2 hp bar. In that case, life steal will heal you with a decent rate while deflection does nothing to prevent your hp bar reduces to 0.
That's why you stack HP in defensive slots and take 3/3 Toughness.
Surviving Hands and Xivros AoE all day, err day.
Fans Glory to the Gladiators,
Gods Glory to the Heroes.
judging from your post, i'm not sure that you've ever deflected anything....ever. Maybe you should try using Impossible to Catch while standing in a boss aoe and tell me what happens, otherwise, i'm not sure we're on the same page here. Deflection reduces damage taken to you (TR) by 75% despite what the char menu says, which makes you significantly more tanky-er. So if a boss hits you for 1/2 of your hp w/o deflection, a deflected attack will only do 1/8 of your hp (1/12 if it was meant to do 1/3). There isnt much need to heal once you've taken so little damage. Try experimenting with Impossible to Catch a little and see for yourself. I understand how important LS is, heck, i got mine to 10.5% but to completely ignore the defensive potential of high deflection in both pve and pvp situations is unwise.
I admit that I never use Impossible to catch in PvE. If anything is extremely dangerous, I would get out of it before it happens. I use a lot it in PvP though.
My point is in PvE GENERALLY, like I said normal mobs, elites and bosses. Deflection relies on chances while Life steal is guarantee. Furthermore, what if 75% dmg reduction is actually a glitch and dev will fix it eventually?
Having high number of both of them? It is absolutely great. But the OP is about which one is better to choose.
I admit that I never use Impossible to catch in PvE. If anything is extremely dangerous, I would get out of it before it happens. I use a lot it in PvP though.
My point is in PvE GENERALLY, like I said normal mobs, elites and bosses. Deflection relies on chances while Life steal is guarantee. Furthermore, what if 75% dmg reduction is actually a glitch and dev will fix it eventually?
Having high number of both of them? It is absolutely great. But the OP is about which one is better to choose.
I'd admit that the biggest drawback to deflection is the 'chance' but LS is also situational, only healing your hp when you're attacking. If the 75% dmg reduction is in fact a bug then that would not make sense. TR's along with CW's have the crappiest dmg mitigation in the game, and CW's have their range to protect them. What do TR's have? Anyone who answers stealth to this question should know that stealth does not protect us from damage. If the char menu is a bug and we're supposed to deflect 25% of incoming damage then that would also mean that all other classes top TR in terms of surviving since they all have 50% mitigation (correct if i'm wrong for any class) while the poor rogue only gets 25%. How can high dexterity mean less deflect? I think its just a typographical error and it should read 75%.
LS would make it a better choice for pve as it is guaranteed, i'm guessing, if your cleric isnt doing his job or you like to go solo w/o sucking too many pots. The alternative doesnt sound too bad also, especially for pvp.
lifesteal depends on dmg, unless you have rank 7 enchants on t2 then i think the amount of ls u need would have too big of an impact of the rest of your build. halfling rogue on the other hand, should play around stealth and have high deflection chance from his passive, feat and charisma. mainly people roll half orc or drow cause they want the dmg increase, id say the halfling is the best rogue in general as to the feats he has from the start, its basically how a rogue should be if you spec into the right feats and ignore the dmg a little.
being a little more tanky gives you more chance to deal dmg and in many cases can end up with dealing more dmg than a dps'ed out half orc with no defense. 40% deflection also gives you 40% more chance to do executive rotations with flurry without being interrupted, with the right buffs from your group u could end up being totally immune for long periods of time.
got 1.1k LS (8.4%) and thats more than enough for PvE. If i take a bigger aoe with ItC it's healed within a few seconds. MA Set got LS instead of deflection, add maybe 1-2 accessoires and there you go, np.
life steal amounts to nothing as of yet. the percentage of life steal earned form gear is so minimal compared to what deflection offers. take the defelction
Comments
Come at me and may the devil take your soul
I prefer Life Steal.
But I wouldn't Enchant for it. In defensive slots, +HP or Defence enchantments are better imho.
Gods Glory to the Heroes.
TR:Anirul Corrino@Fimconte
GF:Irulan Corrino@Fimconte
But how much Life Steal will be significance to see the positive performance for it?
At 11%, let's say 10% just to make it easier, a regular hit for 10k heals me for 1k. Then my regen ticks for 1k+. You get the idea. 2k healed in an instant.
I'd say LS/Regen is a lot better than deflect for one simple reason...deflect isn't guaranteed. LS/Regen is. Defense is alright, but as a TR I have HAMSTER mitigations anyway. I don't feel it's worth putting so much in that stat for little gain. As for +Hps, it's not bad, but once those hps are gone, they are gone. Think of LS like constant +hps instead of static. Sure, I might be 3k health behind someone who focuses on hp slots, but I just LS/Regenerated those 3k hps in 5 seconds. So in the span of a few seconds I just made the +hp slot irrelevant.
But to each their own. Go with what you like
you just compared two separate stats to only one stat. I dont think a conclusion of LS>deflection or vice versa could be made from this. I'm also contemplating going over to the deflection side after having 10% LS for most of my lv60 life. Never considered regeneration as i already cant get the more dps stats to where i want them. I'd love to hear from at least one rogue who have tested both deflection and LS so i can get a less skewed opinion on the matter.
As it is, if deflection evades 75% of dmg, as compared to the 25% on the character menu, then it'll be easy to simply pot out hits that should've one-hit you. Not to mention how much better than LS it'll be in pvp situation(dunno bout regen tho).
Wish someone would at least give some info on the DR of deflection as i feel its a stat often overlooked when considering TR gear.
No... Hes comparing dmg mitigation to life gains. I agree with what he said, dmg mit is kinda RNG because there may be a mob youre going up against that has some kind of ability that forgoes damage mitigation. Whereas, unless hes dead pushing up daisies hes definitely going to be getting that 2k tick. In a way its kind of the same thing, hes gaining the dmg back that was done to him instead of avoiding a portion of it. Hes going with the sure thing, which I dont blame him since the community is just now starting to figure out some of the stats mean nothing. So go ahead, stack dmg mitigation and defense, having 2k defense means nothing if your soft cap is at 20. Ill be sitting here gaining life, the amount the tooltip says Ill be gaining
I really like pvp in this game(regardless of how imba it is) and LS doesnt seem like the most reliable defensive stat there.
PVP seems more bursty so I can understand your point. Im not sure if anyone knows if the value of the stats (hard/soft caps) are the same or change in relation to pve/pvp. I was speaking merely from a pve standpoint. My best suggestion to you is just do what other players have been doing when they found out about ARpen, is experiment. Sucks that in a game thats still classified as being in beta we cant have free respecs just for the sake of finding out important things like stat values and how they work...
In the other hand, deflection is more PvP oriented. The reason is the goal in PvP as a rogue is to take down any target as fast as possible and Deflection gives us a little bit higher odd to beat the opponents since as they try to hit us, deflection dmg would worn them down. In PvE, deflection would not recover your life if you make mistake, and the damage would not make any dent to targets with hundred thousand hp. Furthermore, like I said above as a rogue, there is no reason for us to take hits so that chance for deflection is just useless.
From your argument, if we're not supposed to take damage as a rogue in pve then wouldnt that make both deflection AND LS useless? Often on boss battles, mistakes are not as forgiving as 1/3 or 1/2 of your hp, ever got hit with a 19k, 21k crit? Those things could mean a death even if you're missing the slightest amount of hp. Imo, if i had to make a decision to either heal 19k hp with LS or only take 3k dmg from a life threatening blow, to me the answer is easy. I know this is very situational and i may risk sounding like a hypocrite considering that i have 10.5% LS atm but to me, its jus a matter of preference really as we dont have the stat scaling for deflection to effectively compare em.
I have been hit by 22k and more by bosses, and that means 1 shot K.O. If that happens, both life steal and deflection will not save my life.
However, general mobs, elites and boss' normal attacks will just take about 1/3 or 1/2 hp bar. In that case, life steal will heal you with a decent rate while deflection does nothing to prevent your hp bar reduces to 0.
In PvP, however, there's a real chance you're going to be CC-locked or bursted, which would tend to give deflection a higher desirability. Though, your chance of getting locked and bursted even in PvP will be lessened if your primary role on the team is to be a back-capper or assassinator who primarily ends up fighting in 1v1 and 1v2 situations, while being ready to disengage if things go badly.
For sure, both lifesteal and deflect need trying and to have some numbers run (and you may end up finding that a balance of both is universally better than just stacking the heck out of either).
judging from your post, i'm not sure that you've ever deflected anything....ever. Maybe you should try using Impossible to Catch while standing in a boss aoe and tell me what happens, otherwise, i'm not sure we're on the same page here. Deflection reduces damage taken to you (TR) by 75% despite what the char menu says, which makes you significantly more tanky-er. So if a boss hits you for 1/2 of your hp w/o deflection, a deflected attack will only do 1/8 of your hp (1/12 if it was meant to do 1/3). There isnt much need to heal once you've taken so little damage. Try experimenting with Impossible to Catch a little and see for yourself. I understand how important LS is, heck, i got mine to 10.5% but to completely ignore the defensive potential of high deflection in both pve and pvp situations is unwise.
That's why you stack HP in defensive slots and take 3/3 Toughness.
Surviving Hands and Xivros AoE all day, err day.
Gods Glory to the Heroes.
TR:Anirul Corrino@Fimconte
GF:Irulan Corrino@Fimconte
I admit that I never use Impossible to catch in PvE. If anything is extremely dangerous, I would get out of it before it happens. I use a lot it in PvP though.
My point is in PvE GENERALLY, like I said normal mobs, elites and bosses. Deflection relies on chances while Life steal is guarantee. Furthermore, what if 75% dmg reduction is actually a glitch and dev will fix it eventually?
Having high number of both of them? It is absolutely great. But the OP is about which one is better to choose.
I'd admit that the biggest drawback to deflection is the 'chance' but LS is also situational, only healing your hp when you're attacking. If the 75% dmg reduction is in fact a bug then that would not make sense. TR's along with CW's have the crappiest dmg mitigation in the game, and CW's have their range to protect them. What do TR's have? Anyone who answers stealth to this question should know that stealth does not protect us from damage. If the char menu is a bug and we're supposed to deflect 25% of incoming damage then that would also mean that all other classes top TR in terms of surviving since they all have 50% mitigation (correct if i'm wrong for any class) while the poor rogue only gets 25%. How can high dexterity mean less deflect? I think its just a typographical error and it should read 75%.
LS would make it a better choice for pve as it is guaranteed, i'm guessing, if your cleric isnt doing his job or you like to go solo w/o sucking too many pots. The alternative doesnt sound too bad also, especially for pvp.
being a little more tanky gives you more chance to deal dmg and in many cases can end up with dealing more dmg than a dps'ed out half orc with no defense. 40% deflection also gives you 40% more chance to do executive rotations with flurry without being interrupted, with the right buffs from your group u could end up being totally immune for long periods of time.