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AH one example of jamming an mmo into what was originally a single player game

mightyqu1nnmightyqu1nn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 61
edited May 2013 in General Discussion (PC)
SO this is a bit of a rant and I realize the devs are busy putting out fires created by the scum bags out there exploiting. That being said there are a few things that make it patently obvious that this IP changed hands mid development and the original design was not intended to be an MMO. The in-game AH interface is utterly useless, what limited filters they do have dont work at all, and it is clear that the AH was jammed onto a framework that wasnt originally mean to support AH. Another example is the single mail box that only exists in the enclave, and lets not even talk about the lack of classes some of which were already developed but could not be put into a multi-player setting due to the fact they were not designed for that.

I am having fun still and will continue to support the game for the time being but some of this stuff is just really frustrating in a game that quite frankly should never have made to an "open beta" stage. I have a bit of experience in this realm, and apparently the definition of a gold release candidate has changed a lot, and unless I miss my guess it is another example of MBA's that only see dollar signs pushing a product out the door before its time.
Do not interfere in the affairs of Dragons, for thou art crunchy and taste good with ketchup...
Post edited by mightyqu1nn on

Comments

  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    The AH is broken at the interface level, not at its core. The Gateway AH works quite well. Your premise doesn't hold water.

    Neverwinter is an evolution of the same game engine as STO and CO. To say that it's somehow not designed to be an MMO is nonsensical.

    Yes, historically, it started out as a co-op multiplayer, but it's been an MMO for a long time now.
  • mightyqu1nnmightyqu1nn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 61
    edited May 2013
    Im sorry but, I disagree. The engine has little to do with it, and while any game development is an iterative process a fairly drastic change in the design mid way through is almost always going to create issues regardless of what engine you are using to hang your textures and such on. But if you want to talk about the engine it has had limitations from jump even with their other games.
    Do not interfere in the affairs of Dragons, for thou art crunchy and taste good with ketchup...
  • mightyqu1nnmightyqu1nn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 61
    edited May 2013
    Oh and not for nuthin but to say the AH isnt broken at its core after the whole caturday debacle is a little silly.
    Do not interfere in the affairs of Dragons, for thou art crunchy and taste good with ketchup...
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Im sorry but, I disagree. The engine has little to do with it, and while any game development is an iterative process a fairly drastic change in the design mid way through is almost always going to create issues regardless of what engine you are using to hang your textures and such on. But if you want to talk about the engine it has had limitations from jump even with their other games.

    It's not just a graphics engine. It's a game engine. There's a whole lot more to it than just hanging textures. The AH itself is almost exactly the same as STO's, for example.

    My point is that the AH is just run-of-the-mill bugged. Some interface developer screwed up. It happens. It's not evidence of some deeper issue where the core was meant for one type of game than shoe-horned into another.

    What limitations in the engine are you referring to?
    Oh and not for nuthin but to say the AH isnt broken at its core after the whole caturday debacle is a little silly.

    A bad bug, to be sure, but a very simple one. Someone didn't sanitize the input for negative numbers.

    And the exact same thing happened in STO (not surprising since Nevewinter has the same AH), and that was never anything other than an MMO.

    I'm not denying that Neverwinter is buggy. It certainly is. Just that the bugs aren't particularly indicative of its history, which is largely irrelevant at this point.
  • mightyqu1nnmightyqu1nn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 61
    edited May 2013
    Firstly I do have an solid understanding in what a game engine is and I am aware that they all have their own quirks and limitations so I apologize for insinuating it is merely a graphical frame work. Secondly the fact that it has become a "run of the mill bugged AH" is in and of it self a bit of a reflection of the direction the industry has gone. Over and above any of the deeper issues with the aging engine one example albeit superficial is cloak physics. A company that made an admittedly fun super hero game such as CO cant get the cloaks to stop clipping through characters? This has been around since the inception of the said engine, and while it is a minor thing it is an indication of some of it's limitations. Dont get me started on STO.
    Do not interfere in the affairs of Dragons, for thou art crunchy and taste good with ketchup...
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Firstly I do have an solid understanding in what a game engine is and I am aware that they all have their own quirks and limitations so I apologize for insinuating it is merely a graphical frame work. Secondly the fact that it has become a "run of the mill bugged AH" is in and of it self a bit of a reflection of the direction the industry has gone. Over and above any of the deeper issues with the aging engine one example albeit superficial is cloak physics. A company that made an admittedly fun super hero game such as CO cant get the cloaks to stop clipping through characters? This has been around since the inception of the said engine, and while it is a minor thing it is an indication of some of it's limitations. Dont get me started on STO.

    OK, I don't disagree with any of this.

    Again, I only disagree with your analysis of the AH bugs as being a result of the non-MMO origins of the game. That doesn't make sense, especially when STO was bugged in similar ways.
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited May 2013
    The issues with the AH don't have anything to do with it not being originally meant to be an MMO. Honestly, they're much more strange than that..... think about it, "wasn't supposed to be an MMO" has no bearing on whether a set of database search tools (the auction filters) work or not. And it's very odd that they don't work (and that they're so limited), considering that Cryptic has made multiple MMOs in the past that have more-functional auction systems.
  • mightyqu1nnmightyqu1nn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 61
    edited May 2013
    Well you sort of just proved my point... Even a rat learns through trial and error. BTW I do not mean to bash Cryptic here, The landscape of the gaming industry has changed drastically over the last decade and even before. What was once the purview of a fairly small group of dedicated and creative people started to make money. Then the focus began to change from solid story based design and fun innovative game mechanics shifted to larger companies providing admittedly much needed funding for these folks. But as a result those developers became beholden to those companies bottom line. I am not naive and the gaming industry has become just that, an industry. While this is not necessarily a bad thing in and of itself, it has led to a decline in the quality of a lot of games imho.
    The saving grace here might just be the recent resurgence of "indie" games, and perhaps the publishing behemoths will realize that in the long term better games mean more profits which perhaps sadly is the emphasis that drives them.
    Do not interfere in the affairs of Dragons, for thou art crunchy and taste good with ketchup...
  • arcbladezarcbladez Member Posts: 210 Bounty Hunter
    edited May 2013
    I actually kinda like the fact that the filters are somewhat broken, because most players don't know the "trick" to search for items with a level range end up missing out on great deals that players like me end up finding instead! lol

    The day Cryptic fixes it, everyone will be able to buyout all the good items. :(
  • mightyqu1nnmightyqu1nn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 61
    edited May 2013
    arcbladez wrote: »
    I actually kinda like the fact that the filters are somewhat broken, because most players don't know the "trick" to search for items with a level range end up missing out on great deals that players like me end up finding instead! lol

    The day Cryptic fixes it, everyone will be able to buyout all the good items. :(

    Haha, well thats all well and good but... having to use "tricks" in what has essentially become a staple in a game ostensibly created as an MMO is part of the issue.
    Do not interfere in the affairs of Dragons, for thou art crunchy and taste good with ketchup...
  • jlanderjlander Member Posts: 0 Arc User
    edited May 2013
    Oh and not for nuthin but to say the AH isnt broken at its core after the whole caturday debacle is a little silly.

    Stuff like this happens on even polished auction houses with tens of millions of dollars behind it. The more obvious example would be all the exploits with the D3 AH. The whole caturday thing means lazy or inexperienced coding, not broken at the core. Where do you people come up with this stuff?
  • mystbladexmystbladex Member Posts: 7 Arc User
    edited May 2013
    AH is badly done first off.

    The search engine is subpar at best, it can't even " do what the query says" "55 and above rare items" ok go.....why am I seeing level 18 rares!!

    Ohh lets seach for Armor enchantments, ok there is a drop down for that, and hit GO. No results.

    Ok let me rephrase, Epic only on enchantments,mmmm as I sift through the varies amount of purple items I find ohh what is this Armor enchants!!... Neat query system you got there.

    And don't tell me its beta, that is programming 101 how to form a searchable query form a database.
    It would be one thing if it just did not work all together but when it brings you results that you did not select, that has to fall on the database people at what ever company they call themselves now.
  • mightyqu1nnmightyqu1nn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 61
    edited May 2013
    jlander wrote: »
    Stuff like this happens on even polished auction houses with tens of millions of dollars behind it. The more obvious example would be all the exploits with the D3 AH. The whole caturday thing means lazy or inexperienced coding, not broken at the core. Where do you people come up with this stuff?

    Do you not see that this very thing is part of the problem? If this stuff has happened before with as you say "fully developed AH's with 10's of millions of dollars behind them" (which btw tells me you have no idea how a development process works) Then why do they still occur. In and of it self it is a fairly straight forward coding process as far as search function and filters go. It just smacks of "oh HAMSTER we need an AH!" and then just throwing HAMSTER coding at it so they can say they have one.
    Do not interfere in the affairs of Dragons, for thou art crunchy and taste good with ketchup...
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Do you not see that this very thing is part of the problem? If this stuff has happened before with as you say "fully developed AH's with 10's of millions of dollars behind them" (which btw tells me you have no idea how a development process works) Then why do they still occur. In and of it self it is a fairly straight forward coding process as far as search function and filters go. It just smacks of "oh HAMSTER we need an AH!" and then just throwing HAMSTER coding at it so they can say they have one.

    They probably had to explicitly disable the AH in the early versions of the game that weren't MMOs.

    They got the AH, already implemented, from STO, because they started with STO's code. They tweaked the interface to fit in with Neverwinter. Bugs happened.

    Straight forward coding processes go wrong constantly, all over the place. Mistakes happen even on the simplest tasks.
  • mightyqu1nnmightyqu1nn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 61
    edited May 2013
    Very true, but once again you also sort of proved my point. Not only was this games original design direction not based on an MMO but they then took an already buggy AH from an already oft patched and completely different game and jammed it into this one. Not to mention as you seem to think you know, coding from one programmer to another even on the same type of program often causes issues let alone taking an AH from another game that was designed from jump to support one and trying to fit it into a game that wasn't.
    Do not interfere in the affairs of Dragons, for thou art crunchy and taste good with ketchup...
  • narathkornarathkor Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Very true, but once again you also sort of proved my point. Not only was this games original design direction not based on an MMO but they then took an already buggy AH from an already oft patched and completely different game and jammed it into this one. Not to mention as you seem to think you know, coding from one programmer to another even on the same type of program often causes issues let alone taking an AH from another game that was designed from jump to support one and trying to fit it into a game that wasn't.

    Where do you get that it was not an MMO, you realize the Neverwinter IP itself in the video game section is not only now and was intended to be now an MMO but was also the first graphical MMO ever.
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  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Very true, but once again you also sort of proved my point. Not only was this games original design direction not based on an MMO but they then took an already buggy AH from an already oft patched and completely different game and jammed it into this one. Not to mention as you seem to think you know, coding from one programmer to another even on the same type of program often causes issues let alone taking an AH from another game that was designed from jump to support one and trying to fit it into a game that wasn't.

    They didn't take an AH from another game and jam it into this one. The AH would have been in the code base from the start.

    They took the whole code from another game, as a basis for this one, and modified it into the game we have now. It was an MMO engine from the start. If anything, the original co-op design was the one where one type of game was being shoehorned into another.
  • mightyqu1nnmightyqu1nn Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 61
    edited May 2013
    narathkor wrote: »
    Where do you get that it was not an MMO, you realize the Neverwinter IP itself in the video game section is not only now and was intended to be now an MMO but was also the first graphical MMO ever.

    So not sure where you are getting your info but unless I am misunderstanding you, you are incorrect. This game in specific was originally being designed as essentially a single player game with an expanded co-op multi-player capability. PWE aquired the IP from Atari which was the publisher for Neverwinter Nights and its subsequent expansions. Actually sorry, thats not accurate the D&D IP is currently owned by WoTC who bought out TSR and then licensed said IP to Atari (which used to be Infogrames but I digress..)and now is licensed to PWE. To my knowledge this change occurred well into the development cycle of the original game and as one might expect, sweeping changes were made and design direction changed. Whether you view this as good bad or indifferent is mute, my point is some of the issues we are seeing seem to me to be a direct result of changing gears mid-stream. That being said I truly am still enjoying the game and I have hopes that the improvements we all want to see are in the not to distant future, however in todays gaming market the "next big thing" is always right around the corner and the player bases for these games seem to be more fickle year by year.

    As far as Neverwinter being the "first graphical MMO" you are way off. Arguably the first graphical mmo was UO in my opinion, some would say there were others just previous, but in essence the grand daddy of what we now consider MMO's was a creation of "Lord British" and based on his popular single player Ultima series. When I stated in my original post earlier that I have some experience in this area I was not referring to the fact that I have been playing these games for a long time but to work experience. I no longer work in the field but as an avid gamer and student of "gaming history" for lack of a better term, I find the overall trend of it being all about profit margin's depressing to some degree. Many IP's through out the years have been have been killed by pushing titles out the door to cash in on the current gaming zeitgeist.
    Do not interfere in the affairs of Dragons, for thou art crunchy and taste good with ketchup...
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