It's been said numerous time before , but here goes again :
WE NEED MORE CHARACTER BUILD OPTION.
and that means more parangon paths.
the game should NOT have been released without at least 2 per class.
It is a top priority feature to be implemented.
That being said : most of the feat trees enhance one or another power that is already available. Which means that most trees will need to be redone when more paths are made available. In order to make it a viable choice.
My guess, no sooner than the 60 day mark, so around June 30th at the earliest. Worst case scenario 6 months out, which would put us at the end of October. One small caveat, they need to give full respecs for free when they finally do put more paths in (I have a feeling that they will not).
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naughtypussycatMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
We’ve got a lot of new content in the works that we definitely feel will take Neverwinter to the next level. Right now, we’re putting the final touches on some new end game content: Gauntlgrym. It will be our first raid-sized, competitive PvP/PvE experience, and our current goal is to release it to OBT within a few weeks. On top of that, we’ve also got new companions, zones, mounts, mechanics, Paragon Paths, and a new class. I can’t share the details about the new class just yet, but as a hint, it’s going to be a “ranged” one.
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Neverwinter State of the Game
http://nw.perfectworld.com/news/?p=896631