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Issue: Control Wizard's Shield

zavrinzavrin Member Posts: 21 Arc User
edited May 2013 in Bug Reports (PC)
Hi,

I am using the Shield skill in PvE. I think it's pretty usefull, doesn't take that much dmg though... Maybe I'll change it later for an attack skill.
Anyhow...
I think it's really annoying that it disappears when I enter a tomb or another playing area (i.e. Protector's Enclave to Neverdeath Graveyard or Neverdeath Graveyard to Clockwork Tomb). It should really stay on when i cast it. Sometimes I forget to re-cast it and I can't use the push effect when I want to. It really shouldn't work that way.

Please fix this.
Post edited by zavrin on

Comments

  • xenobiasxenobias Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 26 Arc User
    edited May 2013
    I agree and on the same line-If I leave a zone on horseback I should re-enter the new zone on horseback.
  • damedulocdameduloc Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    This isn't a bug, this is a problem with remembering to recast. It's no different than dying, and having to rebuff elsegame.

    Practice makes perfect.
  • zavrinzavrin Member Posts: 21 Arc User
    edited May 2013
    Why would going through a gate remove any buffs/shield/horse? It doesn't make any sense. I do understand it that it will be removed when I die.
    It is not like a big thing. But it would make the game just a little better if this problem was resolved.
  • kalizaarkalizaar Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Like dameduloc said it's not a bug, it's just an annoyance that it's been programmed that way evidently. Unless one day a dev suddenly says "Oops. Yeah horses and wizard shields are supposed to stay on zoning." Then we can call it a bug. :)

    Either way this is on many peoples lists of "Wants".
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