How do you add a chest to a dungeon? Not the final end reward chest, but just a loot chest. I want to have some optional branches in a map that I am designing, but I want there to be a reward for doing them, so I would like to put a chest at the end of that particular branch.
Also, can I put in skill nodes as rewards for going through a particular area? If so, how do I do that?
hmmm. disappointing but understandable. Follow up question- any work of getting the respec bug fixed? Its hard to test the encounters if I am limited to just at wills and one encounter power.
Neither of these are possible and most likely will never be possible due to exploit potential.
I think they could add the skill chests to the foundry. Just limit the number available per adventure. I think there is also a way to allow the foundry architect a way to have more control over the final reward chest. It would involve some foundry currency tho where you only had so much to spend and every loot item you wanted to add had some fixed price.
Just make the final chest give a class specific item so people don't feel cheated when they can not use the item and BLAME the author who has no control.
Comments
The Cursed Emerald:
Pimping the FAQ thread here as usual. This should help too.
[FAQ] Foundry Tips, Manuals, Tutorials, & Bugs
I think they could add the skill chests to the foundry. Just limit the number available per adventure. I think there is also a way to allow the foundry architect a way to have more control over the final reward chest. It would involve some foundry currency tho where you only had so much to spend and every loot item you wanted to add had some fixed price.