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A couple of simple how to questions-

sofademonsofademon Member, Neverwinter Beta Users Posts: 75
edited May 2013 in The Foundry
How do you add a chest to a dungeon? Not the final end reward chest, but just a loot chest. I want to have some optional branches in a map that I am designing, but I want there to be a reward for doing them, so I would like to put a chest at the end of that particular branch.

Also, can I put in skill nodes as rewards for going through a particular area? If so, how do I do that?

Thanks,
Post edited by sofademon on

Comments

  • mosby1mosby1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 288 Bounty Hunter
    edited May 2013
    Sorry, you can't do either. Too exploitable.
    DM's Studio - NW-DHZ5DAV4R
    The Cursed Emerald:
    1. Weird of the Weather-witch -- NW-DEZAK4QPA
    2. The Ambitious Apprentice -- NW-DLRAVW4S4
  • chili1179chili1179 Member Posts: 1,511 Arc User
    edited May 2013
    Neither of these are possible and most likely will never be possible due to exploit potential.
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    No to both. But you can reward players for side quests, just needs some creativity.

    Pimping the FAQ thread here as usual. This should help too.
    [FAQ] Foundry Tips, Manuals, Tutorials, & Bugs
  • sofademonsofademon Member, Neverwinter Beta Users Posts: 75
    edited May 2013
    hmmm. disappointing but understandable. Follow up question- any work of getting the respec bug fixed? Its hard to test the encounters if I am limited to just at wills and one encounter power.
  • stratrat1956stratrat1956 Member, Neverwinter Beta Users Posts: 54
    edited May 2013
    chili1179 wrote: »
    Neither of these are possible and most likely will never be possible due to exploit potential.

    I think they could add the skill chests to the foundry. Just limit the number available per adventure. I think there is also a way to allow the foundry architect a way to have more control over the final reward chest. It would involve some foundry currency tho where you only had so much to spend and every loot item you wanted to add had some fixed price.
    What? Me worry?
  • glantorxglantorx Member Posts: 189 Arc User
    edited May 2013
    Just make the final chest give a class specific item so people don't feel cheated when they can not use the item and BLAME the author who has no control.
  • neverhofneverhof Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 174 Bounty Hunter
    edited May 2013
    Moved to different thread
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