I dont know where to report or to start a request for this...
But everytime I try to do this dungeon I get in a group with exploiters, they jump over the maps and use the /stuck command, the first boss they do solo and all the trashs by pushing over the plataform...
pushing is a tactic, not an exploit.
in fact, the enemies can push you into the water/lava/poison or off cliffs aswell, so why would enemies be allowed to push you and your not suppose to push back?
ye, the other bug is annoying, they should fix the /unstuck in that dungeon
Ok about pushing you made a point and i aggree with you .. it is part of environment .. but i think in the boss fight its wrong to use this ... this take off all the point of a boss fight ... the first boss i didnt even saw the boss one player did solo .. and i didnt even take my seals ...
One of the most things i like it in this game is the bosses fights .. you dont stop at one place and keep pushing 1,2 buttons all the fight like the others mmos...
I dont know if anyone aggree with me but use this in bosses is like cheating ..
My Foundry Campaigns!
The Artifacts of Power NWS-DDJRZCY2A
Necromancer Tower NWS-DKBFQTUM5
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soulwarrior78Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 541Arc User
edited May 2013
There's so many exploits in that place. I queued for it yesterday and they cleared it in about 20 minutes. Jump under the map and /stuck and you're at the 1st boss, kill the 1st boss and jump under the map and /stuck and you're at the last boss. You skip 95% of all the trash and you skip the 2nd boss as well.
That's not the only place there's exploits. They tried to fix Frozen Heart, but someone already found a way around it and it's speed runs as usual again, and in every dungeon there's exploits. Let alone in Castle Never, where you can either exploit every single boss or chose to jump under the map and skip the first 2 bosses and "land" on the 3rd boss, only to do the flying exploit on him and go to the last boss and do the exploit to cause all adds to spawn outside the room, making the last boss fight a joke without any adds.
I REALLY hope that they'll fix all these bugs and exploits by the time the 20v20 pvp zone and the Ranger class is released.
Thats exactly what they did when i queued yesterday...
I didnt knew about the Frozen Heart and Castle Never exploits... these exploits takes all the fun about you get together with a group and try to beat the dungeon ...
i aggree with you soulwarrior78 i REALLY hope they fix that before Gauntlgrym ...
So I decided to join Epic spider dungeon today... and ofc... it was a bug exploiting party. As I hate cheating (which this in every way is) it really took all the fun and I was kinda sad about it. Is it so hard to put some patches in the holes ppl jump through. I really hope they will fix it soon.
So I went for Temple of the spider to see how hard it is on epic difficulty and guess what. I believe my whole party scored like 20? creatures slain in total. solo 1st boss, 3rd one suiciding, not to mention teleporting jumps (are we all Nightcrawlers in this game?).
I hope you can actually fix dat dungeon, because all these "pro wannabes" are ruining the game effectively
I wasn't aware of these exploits -thanks God I haven't been joined by pathetic cheaters in my runs-, but please devs, those must be fixed.
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wildswannMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
If these so called *fast* runs are what the games about just take all the trash out and let ppl run from boss to boss that's fine but if it's not and they are exploits.. cheats.... whatever you want to call them then they really need to be fixed. Every T2 I've attempted to do has had ppl demanding the jumping through walls, under the map etc..etc and for me it's fast turning into a game breaker I wouldn't class it as fun. The DD events don't help it's even more manic then in a rush to fit as many as possible in ^-^
Ok about pushing you made a point and i aggree with you .. it is part of environment .. but i think in the boss fight its wrong to use this ... this take off all the point of a boss fight ... the first boss i didnt even saw the boss one player did solo .. and i didnt even take my seals ...
One of the most things i like it in this game is the bosses fights .. you dont stop at one place and keep pushing 1,2 buttons all the fight like the others mmos...
I dont know if anyone aggree with me but use this in bosses is like cheating ..
You can't push this boss. Some you can, as in the super golem in the Frozen Heart dungeon, but again, that's technically what would happen in real life so it makes no sense to eliminate it or call it an exploit.
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soulwarrior78Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 541Arc User
edited June 2013
The latest craze about this boss is the suicide technique v2.0. The first way to force the boss to suicide was fixed, but earlier today I was forced to follow the other ranged player to a certain spot and force the boss to commit suicide. Amazing how people keep finding exploits for bosses. It's not even a hard boss at all, even after the patch. Exploiting just makes you look extremely weak, it's like admitting you can't do a simple fight.
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cbrowne0329Member, NW M9 PlaytestPosts: 293Arc User
edited June 2013
I'm sick of the exploits too... people chest to get gear then wonder why you don't have the same. Or why there is nothing left to do.... umm how about you try and PLAY the game.
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malkavierMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Yeah, let me tell you, their "fix" for some of these just made it worse.
They put invisible walls around the last boss of Pirate King, Underdark, etc, and guess what? Now you can be knocked OVER that wall by NPCs and get zero loot, cuz...you died and the boss doesn't reset, thus you can't get back in. Speaking of, half of the bosses don't reset when you die anyhow, thus blocking your progress and turning a run into a complete waste of time.
These fixes were the lazy way to fix things. If they are so worried about people skipping stuff, how about fix the last boss in the Underdark dungeon from doing nothing but self-healing from every single NPC she summons (all 80 at once sometimes, because THAT bugs too). Yes, because...she sits there and heals 45-50k per cast...and she loops into nothing but casting that. GG, you can't overcome that even if the entire party has 10k+ GS. Also need to fix her NPC summons from knocking you back over their invisible wall, especially near the throne.
It also doesn't help when they put piles of NPCs so close together (usually with champion-quality npcs in each group). The threat mechanics in this game are broken. This means nobody wants to bother clearing trash spawns of the champ npcs spaced that closely together. It's not just a matter of "block access to hole x", but "we need to take a good look at why players are opting to skip content using these methods, and fix THAT".
How Cryptic trolls the entire NWO playerbase: 9200 GS listed for CN, implying anyone who needs more has no skill.
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shennterrannMember, Neverwinter Beta UsersPosts: 1Arc User
edited June 2013
I agree with you about Bosses exploit, it shouldn't be allowed
but about skipping trash, sorry but it's better like this.
The only use of trash is to extend time to do a dungeon, you shouldn't have to spend more time on trash instead of bosses
Instance are made for boss and boss mechanics not to do stupid trash especially in NVW where they loot nothing...
Look at last Mmo (secret world or even good old fashion wow) they have decreased trashes, just one or 2 pack between bosses, it's really better like this.
maybe they could implant puzzle or others things in their dungeons, some cool things but not trash it's just garbage.
Comments
in fact, the enemies can push you into the water/lava/poison or off cliffs aswell, so why would enemies be allowed to push you and your not suppose to push back?
ye, the other bug is annoying, they should fix the /unstuck in that dungeon
One of the most things i like it in this game is the bosses fights .. you dont stop at one place and keep pushing 1,2 buttons all the fight like the others mmos...
I dont know if anyone aggree with me but use this in bosses is like cheating ..
The Artifacts of Power
NWS-DDJRZCY2A
Necromancer Tower
NWS-DKBFQTUM5
That's not the only place there's exploits. They tried to fix Frozen Heart, but someone already found a way around it and it's speed runs as usual again, and in every dungeon there's exploits. Let alone in Castle Never, where you can either exploit every single boss or chose to jump under the map and skip the first 2 bosses and "land" on the 3rd boss, only to do the flying exploit on him and go to the last boss and do the exploit to cause all adds to spawn outside the room, making the last boss fight a joke without any adds.
I REALLY hope that they'll fix all these bugs and exploits by the time the 20v20 pvp zone and the Ranger class is released.
I didnt knew about the Frozen Heart and Castle Never exploits... these exploits takes all the fun about you get together with a group and try to beat the dungeon ...
i aggree with you soulwarrior78 i REALLY hope they fix that before Gauntlgrym ...
The Artifacts of Power
NWS-DDJRZCY2A
Necromancer Tower
NWS-DKBFQTUM5
foundry Call of the Blood - NW-DTAK6CXZ2
campaign Heart of Nature - NWS-DUKNH9PPZ
I hope you can actually fix dat dungeon, because all these "pro wannabes" are ruining the game effectively
You can't push this boss. Some you can, as in the super golem in the Frozen Heart dungeon, but again, that's technically what would happen in real life so it makes no sense to eliminate it or call it an exploit.
They put invisible walls around the last boss of Pirate King, Underdark, etc, and guess what? Now you can be knocked OVER that wall by NPCs and get zero loot, cuz...you died and the boss doesn't reset, thus you can't get back in. Speaking of, half of the bosses don't reset when you die anyhow, thus blocking your progress and turning a run into a complete waste of time.
These fixes were the lazy way to fix things. If they are so worried about people skipping stuff, how about fix the last boss in the Underdark dungeon from doing nothing but self-healing from every single NPC she summons (all 80 at once sometimes, because THAT bugs too). Yes, because...she sits there and heals 45-50k per cast...and she loops into nothing but casting that. GG, you can't overcome that even if the entire party has 10k+ GS. Also need to fix her NPC summons from knocking you back over their invisible wall, especially near the throne.
It also doesn't help when they put piles of NPCs so close together (usually with champion-quality npcs in each group). The threat mechanics in this game are broken. This means nobody wants to bother clearing trash spawns of the champ npcs spaced that closely together. It's not just a matter of "block access to hole x", but "we need to take a good look at why players are opting to skip content using these methods, and fix THAT".
but about skipping trash, sorry but it's better like this.
The only use of trash is to extend time to do a dungeon, you shouldn't have to spend more time on trash instead of bosses
Instance are made for boss and boss mechanics not to do stupid trash especially in NVW where they loot nothing...
Look at last Mmo (secret world or even good old fashion wow) they have decreased trashes, just one or 2 pack between bosses, it's really better like this.
maybe they could implant puzzle or others things in their dungeons, some cool things but not trash it's just garbage.