test content
What is the Arc Client?
Install Arc

Foundry daily

alsharysalsharys Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 22 Arc User
edited June 2013 in The Foundry
Hi. I am sure this question has already been posted but i searched and didn't find the answer.
I wanted to know if by doing longer foundry quests (average time 45 min ore more) I will validate more than 1 daily quest.
I really want to do longer quests.

Thanks to those who can answer my request.
Post edited by alsharys on

Comments

  • meedacthunistmeedacthunist Member Posts: 3,085
    edited May 2013
    No. You are counted per quest no matter how long it is, as long as it's eligible for dailies.
  • alsharysalsharys Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 22 Arc User
    edited May 2013
    Thank you, that's what I thought. It really is a pity
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    alsharys wrote: »
    Thank you, that's what I thought. It really is a pity

    Yes, it is. Unfortunately modern games cater more to the lazy than anyone else.
    [SIGPIC][/SIGPIC]
  • alsharysalsharys Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 22 Arc User
    edited May 2013
    Games are now adapted for everyone including laziest people. And you still find idiots asking where is the postman, where can I buy scrolls ...

    The solution is maybe to split longest quests in 2-3 pieces ...
  • geoff873geoff873 Member Posts: 0 Arc User
    edited May 2013
    alsharys wrote: »
    The solution is maybe to split longest quests in 2-3 pieces ...

    That's basically what campaigns are for. Linking small 15-30 min quests into longer chains.
    Campaign: The Deathlord Arisen - NWS-DS8SB9O2S
    Part 1: Death comes to Neverwinter - NW-DL8EPHRAT
    [SIGPIC][/SIGPIC]
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    geoff873 wrote: »
    That's basically what campaigns are for. Linking small 15-30 min quests into longer chains.

    This works for a lot of stories that take place across multiple locations. The current reward system kind of screws over the people who wanted to make big outdoor exploration zones or really deep dungeons that take forever to complete though because people don't get any extra incentive to play those maps, in fact they're discouraged when they could get 4x the reward running through shorter quests in the same amount of time.
    [SIGPIC][/SIGPIC]
  • geoff873geoff873 Member Posts: 0 Arc User
    edited May 2013
    wuhsin wrote: »
    This works for a lot of stories that take place across multiple locations. The current reward system kind of screws over the people who wanted to make big outdoor exploration zones or really deep dungeons that take forever to complete though because people don't get any extra incentive to play those maps, in fact they're discouraged when they could get 4x the reward running through shorter quests in the same amount of time.

    Outdoor exploration maps are hit pretty hard. Although only the ones with optional sidequest stuff, if it's a linear quest that just happens to be outdoors then you have some options for splitting it up. Dungeons are a bit more flexible as you can subdivide rally big dungeons into seperate quests, level 1, level 2, etc. That does restrict the types of content you can put into a quest though.

    It sucks that really epic quests need to be handed out piecemeal but there are workarounds that let you keep them in the 15-30 minute sweet spot. Until they put in more loot options or different dailies with longer timers it's the best that can be done.
    Campaign: The Deathlord Arisen - NWS-DS8SB9O2S
    Part 1: Death comes to Neverwinter - NW-DL8EPHRAT
    [SIGPIC][/SIGPIC]
  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    geoff873 wrote: »
    Outdoor exploration maps are hit pretty hard. Although only the ones with optional sidequest stuff, if it's a linear quest that just happens to be outdoors then you have some options for splitting it up. Dungeons are a bit more flexible as you can subdivide rally big dungeons into seperate quests, level 1, level 2, etc. That does restrict the types of content you can put into a quest though.

    It sucks that really epic quests need to be handed out piecemeal but there are workarounds that let you keep them in the 15-30 minute sweet spot. Until they put in more loot options or different dailies with longer timers it's the best that can be done.

    I think different dailies with different timers would be a good idea. Make it so you get one daily for 15 minutes or less, one for 15-30, one for 30-45, one for 45-60, and one that you only get from quests lasting over an hour. Five different dailies, and it will stop this 15 minute quest farming. Also, they should make the dailies for the longer quests give out a bigger reward.
    [SIGPIC][/SIGPIC]
  • geoff873geoff873 Member Posts: 0 Arc User
    edited May 2013
    wuhsin wrote: »
    I think different dailies with different timers would be a good idea. Make it so you get one daily for 15 minutes or less, one for 15-30, one for 30-45, one for 45-60, and one that you only get from quests lasting over an hour. Five different dailies, and it will stop this 15 minute quest farming. Also, they should make the dailies for the longer quests give out a bigger reward.

    Five may be a bit much, but yeah, that kind of thing would work really well. If you tied it into the rarity system you could have quest qualifying for different categories based on average completion time. Green stays at 15 min, blue at 45 min and purple at 60 or 90 min averages.Then have foundry dailies give rewards based on the quality of the quests completed, green as is, blue maybe double and purple three of four times what the current daily gives.

    If you want more categories you'd need a way for them to be visually distinct from each other, maybe adding more rarities. It really depends on how many quests published could qualify for the higher tiers. If there are only a handful that break a 90 min average, for example, you might not need a separate category for that.
    Campaign: The Deathlord Arisen - NWS-DS8SB9O2S
    Part 1: Death comes to Neverwinter - NW-DL8EPHRAT
    [SIGPIC][/SIGPIC]
  • mennelonmennelon Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 41
    edited June 2013
    Rather than separate time-based daily quests, just use the average completion time to determine how many "completions" a particular quest will award, while maintaining the need for 4 "completions" for the reward. Average completion time is already measured to confirm daily eligibility, so it likely wouldn't be too hard to use that measurement to determine how much of your daily a foundy quest should award.

    1: 15-29 minutes
    2: 30-44 minutes
    3: 45-59 minutes
    4: 60+ minutes

    This would allow folk who like short runs to do a couple here and there, and would also allow folks who like to amble around on long quests to still receive a daily reward without having to invest 4+ hours. Folks who get rewards while playing the way they want to tend to play more, a good thing for the game in general.
  • nokturnelnokturnel Member Posts: 173 Bounty Hunter
    edited June 2013
    mennelon wrote: »
    Rather than separate time-based daily quests, just use the average completion time to determine how many "completions" a particular quest will award, while maintaining the need for 4 "completions" for the reward. Average completion time is already measured to confirm daily eligibility, so it likely wouldn't be too hard to use that measurement to determine how much of your daily a foundy quest should award.

    1: 15-29 minutes
    2: 30-44 minutes
    3: 45-59 minutes
    4: 60+ minutes

    This would allow folk who like short runs to do a couple here and there, and would also allow folks who like to amble around on long quests to still receive a daily reward without having to invest 4+ hours. Folks who get rewards while playing the way they want to tend to play more, a good thing for the game in general.

    Sounds like an awesome idea, though the ETA on cryptic actually implementing it....
    -Protect the Caravan-
    Fun 15-20 Minute Heavy Combat Quest with a difficulty slider. Hand crafted environments and encounters.
    Code: NW-DSVCX8LD4
    Thread URL: http://nw-forum.perfectworld.com/showthread.php?257391-Protect-the-Caravan
Sign In or Register to comment.