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In The Bandit Business

zwallacezwallace Member Posts: 14 Arc User
edited June 2013 in Foundry Quest Database
This is part one of the 'A Little Unfriendly Competition' campaign. This is an RP quest that is aimed at lower level characters. The campaign is going to get darker as it progresses, this is the hook.

The merchants of Neverwinter are being plagued by bandit attacks. Convoys entering or leaving the city are being ransacked and warehouses are being raided. Is this just random vandalism or is there a more sinister force behind this?

Travel to Bleakwood Village and uncover a wicked plot against the Merchant's Guild.


Foundry Code: NW-DK7SPLPRP
Version: 1.2
Length: 15 to 20 min
Level: 1-60
Combat: Solo
Tags: #Story, #Combat, #RP



Screenshots

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My Foundry Quests:

In The Bandit Business: NW-DK7SPLPRP
Post edited by zwallace on

Comments

  • zwallacezwallace Member Posts: 14 Arc User
    edited May 2013
    Version 1.3:

    - fixed some bugs with floating rocks and other details
    - added more decorations to the dungeon
    - added more dialog in Bleakwood
    - added an escape route to Neverwinter at the end of the dungeon, no more running back through!
    My Foundry Quests:

    In The Bandit Business: NW-DK7SPLPRP
  • zwallacezwallace Member Posts: 14 Arc User
    edited May 2013
    Version 1.4

    - added dynamic lighting to the last dungeon
    - added more traps
    My Foundry Quests:

    In The Bandit Business: NW-DK7SPLPRP
  • levitatemelevitateme Member Posts: 48 Arc User
    edited June 2013
    While geared for lower level characters, I ran it with my lvl 60 CW. Some feedback based upon that:
    • Dirk Griffon should be customized. He looks suspiciously like the guy outside the tavern... :)
    • Bandit cave is too dark. It makes me think the Bandit's can't afford the electric bill or they must lose a lot of members due to falling off that initial walkway. Players are going to spend more time looking for a light switch and a door. It's also less effective to set the mood due to missing background music.
    • Good use of map transitions and places to explore off the beaten path.
    • Suffers from the 'No Chest For You!" bug when it is placed in Protector's Enclave. So I wasn't able to finish without exiting the game completely. Move the chest to !Protector's Enclave to fix this. (Maybe the merchant's house?)
    • It'd be good to have an exit in the beginning so that folks can sell off inventory in case they forget.
    Currently working on : Shopping Mall Security (NW-xxxxxxxxx)
    Author of the LGBT quest: Alternative Entertainment (NW-DHQPDNBZM)
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