by
@Zovya
Campaign Short Code: NWS-DNQQJO4CD
Short Code: NW-DJUIZCFUR
Mission Type: Role-play, Combat
Average Duration: 15 minutes
Amount of Combat:
Adjustable Combat Difficulty Medium to Heavy
Starts at: Blacklake Market District
Mission Summary:
You are on a routine adventure clearing the Blacklake Market District of a Nasher Rebel uprising when you meet a random woman with a curious request.
Author tips/hints:
You can play
good or evil. Your decisions affect the story.
A combat difficulty slider allows you to customize the encounters.
Screenshots:
Hi ResHi Res
Comments
- I really liked the way that you did the difficulty scale. Not only did you give it an 'in game' reason for working, but you also gave yourself a cameo in the game. To do that you had to make 3 separate encounters for every mob fight, one for each diffcultity level right? Well done.
- When going to Kheeva's house, why did you not just make some portcullis disappear to lower the walk time? Running through a town for the second time is 1/4 as much fun. The mob fights on the way back felt slightly out of story to me.
- Im playing an assassin. Let me get some assassin's creed action by jumping from building to building. Even if its only for a side quest, its something fun that would be very fitting to the theme.
- Did you build your own market? I liked the way the tables were set up with potions, etc. That was really well done. I would have liked some roleplay interaction with them -- like having them say 'thank you for killing that hexor in front of my cart
- Nice decor on the house. They can be a big PITA to do, as the autopopulate does not really work well.
- Some of the fights appeared to have almost a lowered aggro radius. How did you accomplish this? I was nearly on top of the guards before they noticed me.
- Its a bit odd that all the women of the house are just chatting while your going through killing every man in the house. I would expect at least a little reaction
- What was a dog doing in the slave dungeon for?
- When you free the slaves, why don't you make the other gates and slaves disappear too? It looks like you only freed that one slave.
Overall that was an fun adventure. I will keep you subscribed so I can play more you create.
I've only made one. When you can, could you please review it and give me your thoughts?
Author : @labmouse43
Short Code : NW-DJHHV5CGY
Name : The Frosty Protologist
Duration : 15 minutes
Thanks for taking the time to post your ideas, I'll add your quest to me list of quests to try when I get this PITA published. This was my first quest ever. Took about 3-4 days to make. Chapter 2 has taken almost a whole month now, way better. I plan on bringing chapter 1 up to par when finished.
really like your links and helpful faq , thank you!
Foundry Search: Wanted: Hero Lil Chubs
Expansion Pack
Music to listen to
Half serious suggestions
great concept / plot etc. nice map too
but actually as a control wizard in mid 50s w/o a lot of blue gear, easy really wasn't 'that' easy.
also, i'd consider using color in the quest answers, they were almost all in white, I got confused. :eek: lol
overall -> great!
ps: almost all content on my control wizard is a bit difficult at 55-56 w/o a bunch of blue gear, so take that into account too
Foundry Search: Wanted: Hero Lil Chubs
How are you able to have different outcomes? I've tried a few different ways to have "optional" quests in the foundry so that the player could chose different paths, but have been unsuccessful. Any help with this would be greatly appreciated!
Forrest, Grump (Part One of "The Legend of Nona Sequitur")
Edit: Oh, I also liked the minimization of OOC text. I know the visuals are somewhat limiting, but you did extremely well "showing not telling."
Prologue: Fort Neverember
NW-DL2RVQ54C
Chapter 1: The Gray Portrait
NW-DHGEFBMGD
That's not something I had considered. Thanks, I need to look into that when I revise it.
Nicely done, maybe a little cluttered for my taste but well setup.
Liked the use of triggers and a nice dialogue.
One point: After setting the difficulty to easy for first run I had a problem at the end of the alleyway were a mob was stuck in the scenery, just passed the last gateway. My companion followed it in and I had to dismiss it and re-summon before the mob released from scenery. Small point.
But very enjoyable: 5 Stars for creativity.
No way! I just saw that! Thanks
The entire campaign can be found here: NWS-DQS27OINC
Individual quests:
1. Heeding the Call - NW-DMJCDZ5XJ
2. Bored of the Rings - NW-DFWE3XR6W
3. Draconian Ways - NW-DUNZEJG2J
4. When All is Said and Done... - Look at the picture
Thanks!!!!!
I'm having the same problem. I can't get through the door in the basement. Otherwise it was a fun quest!
NW-DQ4WYNIVG
It was great, thanks!