Can you fix the spawn point? Half the time when I go test my map, I get loaded in some remote area stuck outside my map behind invisible walls, forcing me to quit and reload the client. Recently I tested story from beginning and fell through protectors enclave into blackness. Another time I spawned outside protectors enclave. Other times when I move my spawn point to another part of the map for testing, the game doesn't recognize and I continue to spawn in the old spot. This is becoming highly aggravating.
how are you starting the map? if you right click and press "start map from here", that'll spawn you from where you clicked and not from the spawn point and I have found that, that can be buggy. I don't think I have had any issues spawning from the spawn point however, but if you are having an issue with that you could always set the Y position to 1 which will raise it into the air.
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hiroprotagonistsMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 20Arc User
edited May 2013
Hmmm ill try the right click. I just click the play map button in upper right and sometimes it works and sometimes I'm all over the place.
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syrieneMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 5Arc User
edited May 2013
Hey, I found out that using this "play map" is quite buggy... Same for right clicking at the spawn point and hit paly from here. What I basically do is right click close to the spawn point and run from here. It's almost the same but you don't fall under your map, which happens quite a lot when playing with the spawn point.
It seems like when not using the transition of your maps, the spawn point has some difficulty with the Y axis. If I want to test my spawn point, I run the previous map from the auest line just before it. It's not the best and somehow time consuming but more reliable than just hit the play button.
I believe it's because it places the spawn like it places buildings, which can lead to it being partly underground or hovering on the ground and so if you spawn partly underground you'll clip through the ground and end out falling into the void.
If you spawn somewhere unplayable, try pressing CTRL-R (reset map), I find this usually works.
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hiroprotagonistsMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 20Arc User
edited May 2013
This is ridiculous. I have all these injuries from falling and respec doesn't remove them. The given injury kit is only good for lvl 1 and waiting in the camp fire proves tedious. Anything I can do to quick fix this?
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hiroprotagonistsMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 20Arc User
This is ridiculous. I have all these injuries from falling and respec doesn't remove them. The given injury kit is only good for lvl 1 and waiting in the camp fire proves tedious. Anything I can do to quick fix this?
never mind injury kit is good for lvl 29 and below. Description says required level 1. Misleading.
I may be leading you up the wrong tree here, but my Foundry quest seems to have a similar problem, though only after testing a transition between one user-made map to another. So I'd test map A from the Map tab with the 'Play This Map' button, travel to map B on the same test run, quit, then select map B and click Play This Map. From then on I get spawned under the earth on every map. Exiting the editor and returning solves the problem.
Haven't properly tested this, but wouldn't be surprised if it were true. This editor has more quirks than Quirky McQuirkinson of the House of Quirks.
Check out Adventuring College! A 20 minute male-centric comedic solo adventure.
Quest ID: NW-DPCZNUVQ7
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syrieneMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 5Arc User
edited May 2013
Injuries are removed by logging out and in from my experience.
Click an objective in the story and select play from here. If you don't start at the respawn point press ctrl + R. Place a teleporter at the respawn point, the other side should exit to where you want to go, unless you want to run the entirety of your map each time.
Comments
It seems like when not using the transition of your maps, the spawn point has some difficulty with the Y axis. If I want to test my spawn point, I run the previous map from the auest line just before it. It's not the best and somehow time consuming but more reliable than just hit the play button.
never mind injury kit is good for lvl 29 and below. Description says required level 1. Misleading.
Haven't properly tested this, but wouldn't be surprised if it were true. This editor has more quirks than Quirky McQuirkinson of the House of Quirks.
Quest ID: NW-DPCZNUVQ7
A short solo hack-n-slash: The Dirty Dwarf