I have this idea for a quest but I need a map that is in a forest type environment. If I pick one thats already done and build on that...can I remove / rearrange things to my liking, add landscape features like terraced / escarpments etc, etc, etc...
any help would be greatly appreciated
thank you
Post edited by holthar1st on
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crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited May 2013
You can add but not take away or move existing stuff.
yea, that may be over my head right now. I didnt even see any grasses...must have done something wrong. Going to try and figure this out, my OCD is lazer locked now Lol
There is a way to populate the map with "preset" items that matches the environment atleast in the indoor rooms. Right click on the room object and click Populate map and Voila.
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crok2Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited May 2013
Yeah, populate is only for indoor maps.
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rothegarMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 8Arc User
edited May 2013
A bit of info that might help:
As crok2 mentionened there are clusters you can place instead of individual tree etc. Click on the clusters tab and pay attention to the area description (eg. for grass or trees) Now on you top left, in the main screen, there are two buttons for detal 1 and detail 2. Clicking the left will show all objects on the map and the second one shows you all clusters and clusters of encounters. So when moving in a cluster of trees it can be useful to set it to detail 1 as you'll get a glimpse of how the cluster is spread on the map before it automaticly shifts to detail 2 when dragging it to your map.
After placing your forest or grass go to detail 1 again and you can now move every object within the cluster as you see fit AND afterwards move the whole cluster as one, in deatil 2, while it remembers your positioning of each object within the cluster - this is pretty convenient so we generally would like more clusters to work with (or even better create our own clusters)
So building the rough layout for your forest with trees, grass, and a path (path is a cluster too) is pretty fast, like 4 or 5 clicks - to make it look good and bring it to life takes a lot of work though.
Here are some of the things you might want to add depending on the forest you're trying to build:
Add ambient forest sounds.
Add music.
General rearrangement of the cluster objects.
Clear the path of grass and trees -move them to the edge of the path to enhance it.
Add lighting (torches, campfires etc.) Especially important in a dark setting.
Add or move grass, plants etc around ruins or special objects like large stones or signs.
Some animals?
Encounters and npc's?
Some water effects if it fits your forest.
Want a burning forest?
Add clusters of broken tress
Add clusters of flames
Add details (see above)
These are just some suggestions, of course, hope it can be of use.
The Village: ID: NW-DC99JCLA2
A simple quest to change the fate of a small village.
A complex outdoor map that changes physically with your actions.
Comments
Looks like I'll be doing a lot of youtube hunting / watching
As crok2 mentionened there are clusters you can place instead of individual tree etc. Click on the clusters tab and pay attention to the area description (eg. for grass or trees) Now on you top left, in the main screen, there are two buttons for detal 1 and detail 2. Clicking the left will show all objects on the map and the second one shows you all clusters and clusters of encounters. So when moving in a cluster of trees it can be useful to set it to detail 1 as you'll get a glimpse of how the cluster is spread on the map before it automaticly shifts to detail 2 when dragging it to your map.
After placing your forest or grass go to detail 1 again and you can now move every object within the cluster as you see fit AND afterwards move the whole cluster as one, in deatil 2, while it remembers your positioning of each object within the cluster - this is pretty convenient so we generally would like more clusters to work with (or even better create our own clusters)
So building the rough layout for your forest with trees, grass, and a path (path is a cluster too) is pretty fast, like 4 or 5 clicks - to make it look good and bring it to life takes a lot of work though.
Here are some of the things you might want to add depending on the forest you're trying to build:
Add ambient forest sounds.
Add music.
General rearrangement of the cluster objects.
Clear the path of grass and trees -move them to the edge of the path to enhance it.
Add lighting (torches, campfires etc.) Especially important in a dark setting.
Add or move grass, plants etc around ruins or special objects like large stones or signs.
Some animals?
Encounters and npc's?
Some water effects if it fits your forest.
Want a burning forest?
Add clusters of broken tress
Add clusters of flames
Add details (see above)
These are just some suggestions, of course, hope it can be of use.
ID: NW-DC99JCLA2
A simple quest to change the fate of a small village.
A complex outdoor map that changes physically with your actions.
Act 1: Nightmare on Market Street
Act 2: My Best Friend's Evil Wedding