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Guide: To Everything

tenshi1985tenshi1985 Member, Neverwinter Beta Users Posts: 0 Arc User
edited May 2013 in PvE Discussion
Before you start reading, this is the Alpha Version of the Guide, there are many things coming and depending on how much time can be spend on maybe making it the 101 of Neverwinter there will be updates very fequently. And if you see something written underlined it means its just an Idea yet, its what you may see in the future. As of date, this is MY POINT OF VIEW. I know its not much but i am in need of people creating this so i decided to already post it in this State.




Table of Content


  1. Introduction
  2. EXTREMELY Useful Links
  3. Classes
  4. Instances
  5. PVP


1. Introduction



What is this Guide about?
The Whole Game, its mechanics, Instance Guides, Class Builds, PVP, Trade Prizes, Farming and maybe more.

Who am I?
I am an 27 Years old Human that happens to live in Austria that loves games and has lots of experience writing Guides and other stuff. I got a lvl 47 CW and a lvl 31 GF.

What about things that are missing this Guide and is there anything i need?
Be invited to send me suggestions or even something i can put inside the Guide per PM, become part of creating this and see your name in the Credits! What i really need is either Money ;) so i can play more classes or people that can contribute with viewpoints of the missing classes.



2. Extremely Useful Links
Official Neverwinter



3. Classes


Which class is for me?
If you are a <font color="orange">HAMSTER</font> you should pick Guardian Fighter or Devoted Cleric, since those classes have the most important and hardest Roles to play, without to much feedback and how well you are doing. The Guardians mechanic makes him very frustrating for most players to fight against. Right-Click and Block EVERYTHING in 90
Post edited by tenshi1985 on

Comments

  • tenshi1985tenshi1985 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Since there seems to be a writing limit here is Part 2 of my Guide

    Guardian Fighter

    Trickster Rogue

    Devoted Cleric

    Berserk

    Control Wizard



    4. Instances

    Skirmishes

    Instances

    Lair of the Mad Dragon
    The first real Challenge in PVE is the Dragon at the end: For REALLY good CW-Players, YOU CAN FIGHT the Dragon SOLO! I played the instance 7 times before i decided to take over the Tank role, keep away from your team (facing the dragon away from them too), have lots of potions or a goooood healer cause 3-5 hits of any Dragon skill will probably kill you, so you need your hp to be at 90% all time at least. Keep your distance to the dragon since the closer you are the higher the probability for you to get hit. The rest kills the Adds, if adds are dead they can dmg the Dragon. But in my fight they had no time for that, Dragon was dead and 7-10 Adds still alive. I tell you this cause the Wiki says "A melee must be on boss (and avoid his huge AoE). The range group must take care of all adds, turning around the dragon. At ~70%, 4 melee will appear and must be killed. At ~30%, a demon with healers come and this group must be killed quickly to go back on fight routine". I dont think so!


    5. Player vs Player
    Domination
    • A little bit beforehand:
      I am on the Winner side 8 of 10 Games, i played only solo and i also won more 4vs5 then i lost. This are my credentials.
      How to do so?
      Be the best player in your Class, be smarter and Dominate the other team. AND GET A F****** MOUNT!
    • Mechanics
      There are 3 Points of Interest or Obelisks scattered symetrically on the Battlefield on both existing Maps.
      If a Team holds 1 Point it gets 1 Point per Second, the first team to achieve 1000 Points wins.
      If an Obelisk is at the Point of being taking over by a team OR at least 1 Player of each team is standing inside the Control Zone = NO POINTS.
    • Overall tips
    • Solo Tactics
      • Guardian Fighter - Mobile Decoy Panzer (Very Easy but your Team dares not to be outnumbered or very bad)
        You main target is to get the Attention of the Enemy Team and defending Points. To do so first you look for the most undefended ENEMY Obelisk, if there is none help your Team. Then be sure your Enemies see you wanting to go there (flaming the enemy team can be very helpful there! If you dont care about being rude :rolleyes: ), the more players trying to not letting you pass the better and the longer you take their Attention the better. Once you get to the if you are 1on1 you have a decent chance of winning since most players i encountered so far werent even able to break the Guard before they died, if they are good enough or if its more then 1 you try holding out as long as you can and when you feel you have only seconds left to live stun them (running away waiting for them to get in line for Terrifying Impact does the trick for me) and RUN, try getting on your Mount BUT be sure to not get thrown down of it or its your death, if you made it on your Horse head for the next Health Potion and hope it is there, if you got it well it means you are back in the game and start the Tactic from the beginning.
      • Control Wizard
    • Team Tactics
  • tenshi1985tenshi1985 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Placeholder!
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