test content
What is the Arc Client?
Install Arc

"Visible if player has item"

tresp4ssertresp4sser Member Posts: 21 Arc User
edited May 2013 in The Foundry
I have tried using visible if player has item with a couple of different objects in a couple of different ways, with the switch thrown both ways just to be sure.

Apparently enabling the "visible if player has item" causes the object to be invisible, regardless of other parameters?

Am I missing something or is this another "issue they know about"?
Post edited by tresp4sser on

Comments

  • thesabotenderthesabotender Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    ive noticed this too, also if you change the "invert if statement" thing
  • tresp4ssertresp4sser Member Posts: 21 Arc User
    edited May 2013
    Right... once you select "visible if player has item" the object disappears. Doesn't matter if you have the item, or not, and doesn't matter if its inverted or not either.

    What gives?
  • eldartheldarth Member Posts: 4,494 Arc User
    edited May 2013
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    I was testing this yesterday, and it didn't work at all like it's supposed to in Foundry preview, both in the positive and in the inverse. I had to rework a bit of a quest, for the worse because I couldn't use this.
  • essentiessenti Member, NW M9 Playtest Posts: 303 Arc User
    edited May 2013
    eldarth wrote: »
    Maybe it works live, but not in foundry test?

    I just set up a test quest to publish and checked on this. It doesn't appear to be working right with published quests either.
    Campaign - Trail of the Imaskarcana (NWS-DMFG77QOF)
    • A Mere Expedition! (NW-DIAAPG3S4)
    • Work In Progress on Part 2
  • tresp4ssertresp4sser Member Posts: 21 Arc User
    edited May 2013
    Hrmm... this puts a crimp in my plans.


    I have and inky cloud (looks like a darkness spell went off) and i want it to disappear when the nearby mobs are killed, or if the player has a certain item not be able to see it at all.

    Basically I am looking for a second way to despawn the inky cloud(in addition to killing the mobs). Since there is only one trigger for despawning, and it is pegged on "kill those mobs", I need an alternative way for someone who has found a secret area/item to deal with the dark cloud.

    I have been trying to think of workarounds and I'm stumped.

    It would be nice to get some words from the dev team on this :)
Sign In or Register to comment.