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Devoted Cleric Character Creation Guide

pugastriuspugastrius Member Posts: 34
edited May 2013 in The Temple
I've seen a lot of guides focus on what to do after you roll your character, but by then a lot of mistakes may have already been made, and unlike feats and talents, the race you chose and the stats you assign when you start can't be changed.

So this is a guide for players that don't want to have to re-roll after figuring out the game half-way into it.
_______________________________________________________


Racial In-Equality: If I don't mention a race it's because it's not worth your time reading about them.

So here are the Racial advantages in a simple to read Table:
Note: I've converted the +Stat bonuses into what they do for ease of comparison.




Humans
Half-Elf
Dwarf


Purpose:
PvE
PvE
PvP


Stat Bonuses:
~3.0% Recovery (feats)
2.0% Crit Chance
2.0% Stamina Regen
3.0% Defense
3% Recovery
1.0% Crit Severity
2.0% AP Gain
4.0% Health
1.0% Deflection

.
2.0% Crit Chance
2.0% Stamina Regen
4.0% Health
5.0% DoT & Knock down/
Knockback Resist


Effectiveness
9.0
8.8
8.0


I suspect that at some point they will add a race that will perfectly tie with the Devoted Cleric needs, thus no race is currently ascribed a 10/10.

Rolling your Stats:

First of All, what the heck do the various stats give you?
Here is the "Need to know" but I have intentionally left off some of the smaller bonuses that shouldn't impact your stat choices.



Stat
Effect


Strength:
1.0% Crit
1.0% Stamina Recharge



Constitution:
2.0% Health


Dexterity:
0.5% Deflection



Intelligence:
1.0% Recharge



Wisdom:
1.33% Heal/Dmg



Charisma:
1.0% Recharge
1.0% Action Point Gain
1.0% Damage



How the Roll Works: Now that we know a little about what the stats do for us, lets start the roll process.
Rolls are not random they are selected from a pre-defined list of results. However, as a Cleric, there are only a few rolls that you should even consider.

It's also important to note:
The stat totals are not all the same! In general, the more distributed the stats the more stat points you get in total. I've simplified the math for you so that you can see the stat point totals, but also did the math excluding Constitution and Dexterity (Spell Power Total).

Here is the short list of Legitimate Roll Starts: (Before Racial Bonuses)
_______________________________________________________


WIS
STR
CHA
INT
CON
DEX
Total Stats
Spell Power Total


18
13
13
10
10
8
72
54


Rating: 8.0: This tends to be the novice players default start since they see the big score on the primary stat (Wisdom). However, the 1.3% heal/dmg boost may not be the best use of stats, and ignores the fact that spreading points gets you more total stats.

_______________________________________________________


WIS
STR
CHA
INT
CON
DEX
Total Stats
Spell Power Total


16
16
12
10
10
10
74
54


Rating: 9.2: This tends to be the stat selection made for characters that are attempting to maximize crit values. This is done because unlike Power Rating (Wisdom Equivalent), Crit Rating is effected by diminishing returns. Thus it takes more Crit Rating to get 1% crit provided by Strength

_______________________________________________________


WIS
STR
CHA
INT
CON
DEX
Total Stats
Spell Power Total


16
14
14
11
10
10
75
55


Rating: 9.5: Similar to the last stat allocation, except this approach siphons 2 points from Strength in favor of Charisma. By doing this, you pick up 1% recovery (from Intel) for free (notice the higher Useful stat total). Both Crit Rating and Recovery Rating are impacted by diminishing returns, but crit chance is still harder to amass.



So What's Better, Wisdom, Strength, or Charisma?
Unfortunately, I have not done the math (or simulations) to actually make this determination.

However, if you assume:
1 Power (Healing/Dmg) = 1 Crit Rating = 1 Recovery

Which appears to be the way that gear balances the stats anyway, and this is what ultimately matters when you get to end game.

Then you will end up with the following recommendation:
1 Wisdom = 325 Power
1 Charisma = 350 Power
1 Strength = 375Power

Thus, in general: STR > CHA > WIS

Note: These values were calculated by determining "roughly" how many rating points it would take to increase an end game geared player's Crit Chance, Recovery, and Avg. Healing by 1.0%, 1.0%, and 1.33%; respectively.


Lastly, if you have a "Desired" character result, you can focus your attention here:
https://docs.google.com/spreadsheet/ccc?key=0AsrKUoPM_yPjdFdpZHk0UG9Xa19fSnpWeE1UQU5jdVE#gid=0

You can download a copy and edit your desired results accordingly. The goal is to find a starting / ending stat allocation that minimizes the Rating points needed, i.e. building an identical character using the least amount of equipment.

Note that the "Desired" assumptions excludes everything except your stat allocation and rating points. Example it does not take into account the base 5% crit or Weapon Master (3%)

As always, I hope this helps and feel free to comment.
--Pugastrius
Post edited by pugastrius on

Comments

  • pugastriuspugastrius Member Posts: 34
    edited May 2013
    Reserved for Comments & Potential Updates.
  • snakesandcakessnakesandcakes Member Posts: 17 Arc User
    edited May 2013
    Why are you listing the knockback resist on dwarves, but not the control resist on wisdom?
  • lethizorlethizor Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    See below.
  • lethizorlethizor Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I just wanted to throw in that in no way is my comment meant to discourage or belittle your work here, just hopefully give you a next step to go in, and to let less theorycraftish (this is a word now) people know that they do need to actually still look at the differences between stats and not just the value in comparison to the value of another stat when weighted by how much power they correlate to.
  • laudon1laudon1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Y u no put tieflings in the list?

    and imo dwarf effectiveness - 0.1
    Lemonade Stand.
    Dragon Guild
  • pugastriuspugastrius Member Posts: 34
    edited May 2013
    Since I'm sure it will come up (again)
    So What's Better, Wisdom, Strength, or Charisma?
    Unfortunately, I have not done the math (or simulations) to actually make this determination.
    At some point (when I get really bored) I'll do the math and or a simulation to make the blanket statement.

    As of now, I can only say:
    To get an identical amount of crit chance, recovery, and spell power stat priority is: STR > CHA > WIS
    Y u no put tieflings in the list?
    Largely because their main benefit is just 4% recovery, which is nearly strictly worse than Humans.
    Why are you listing the knockback resist on dwarves, but not the control resist on wisdom?
    Trying to keep it "need to know" and to include it would mean I'd have to include all of the more or less meaningless stuff that the stats do.
  • laudon1laudon1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    but you put dwarf and half elf..
    Lemonade Stand.
    Dragon Guild
  • lethizorlethizor Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I'm super sorry about that puga, I have to be honest I'm working and apparently I got stuck on ->

    Thus, in general: STR > CHA > WIS


    Missed it somehow. As always, appreciate efforts in this direction - you actually had posted some of this in lanlins thread and I believe I expressed my appreciation there also. :)
  • pugastriuspugastrius Member Posts: 34
    edited May 2013
    but you put dwarf and half elf..
    Just doing the simple comparison between Human & Half-Elf have them almost on par.

    - Both Effectively get 3.0% Recovery
    Note: The feats from humans is actually worth slightly less than that, but for ease of comparability I've included as such.

    - 2.0% Crit Chance, I see as roughly the same as 1.0% Crit Severity and 2.0% AP Gain
    Perhaps the only real point of contention, but AP gain and Crit Severity are widely attainable through gear, thus I value them slightly higher.

    - 3.0% Defense (in effect becomes much less than that since its effected by stats) is probably strictly worse than 4.0% Health & 1.0% Deflection

    - The only remaining difference is the 2.0% Stamina Regen
    I doubt many people could even notice. Think of it this way... A human could slide 102 times for every 100 times an Elf can. Assuming it's used on CD.

    The two races are effectively equal.
  • techcenterztechcenterz Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    How did i do with with my roll?
    I've never played a game like this before where i had to pick stats.

    STR 14(16) CON 13(15) DEX 9(11) INT 12(14) WIS 19(25) CHA 16(22)
    (x)brackets is totals with points spent. cant remember what bonus i picked
  • frznvimesfrznvimes Member Posts: 0 Arc User
    edited May 2013
    How did you arrive at your effectiveness/rating scores?
    pugastrius wrote: »
    - Both Effectively get 3.0% Recovery
    Note: The feats from humans is actually worth slightly less than that, but for ease of comparability I've included as such.
    I always thought that domain synergy adds to your recovery rating, and so those 3 feat points would net you around 0.5% recharge (while int/cha add a flat 1% recharge rather than recovery rating). Is that wrong?
  • snakesandcakessnakesandcakes Member Posts: 17 Arc User
    edited May 2013
    Why are you assuming that all the extra feat points from humans would go to Domain Synergy? At least in PvP, maxing Cleanse seems to be more useful than ~0.5% extra recharge. Or are you assuming that every PvP cleric would roll Dwarf anyway?
  • oronessoroness Member Posts: 378 Arc User
    edited May 2013
    He's assuming that dwarves can resist one more knockback from every 100. So a human resists maybe 1 knockback out of 100 but a dwarf will resist 2.

    nice eh?
    :rolleyes:
    [SIGPIC][/SIGPIC]
    I want this class in NW. :o
  • pugastriuspugastrius Member Posts: 34
    edited May 2013
    Why are you assuming that all the extra feat points from humans would go to Domain Synergy?
    It simplifies the comparison process, but as Frznvimes points out that it doesn't actually end up to be a full 1% since it adds rating and not a flat %. With that said, I suspect that this will change at some point.
    He's assuming that dwarves can resist one more knockback from every 100. So a human resists maybe 1 knockback out of 100 but a dwarf will resist 2.
    Worth pointing out that I assume Clerics invest the +2 Any stat point into Strength since it appears to be the best use of stats on a point for point basis. Thus, Humans don't get any control resist advantage at all.
  • elwardenfelwardenf Member, Neverwinter Beta Users Posts: 3 Arc User
    edited May 2013
    why are Dwarves considered bad (?) healers? Both in DDO (Turbine) and other MMOs I always played as a midget healer and other sources always (?) had Dwarves as capable clerics - wont bother listing sources. But here in neverwinter this does not seem to be the case. Would be nice to have a shield and mace too.
  • frznvimesfrznvimes Member Posts: 0 Arc User
    edited May 2013
    elwardenf wrote: »
    why are Dwarves considered bad (?) healers? Both in DDO (Turbine) and other MMOs I always played as a midget healer and other sources always (?) had Dwarves as capable clerics - wont bother listing sources. But here in neverwinter this does not seem to be the case. Would be nice to have a shield and mace too.
    They have con+wis/str, which is as good or better than what the other races gets for ability points. Their racial abilities aren't particularly synergistic with pve healing, but they're decent for any class in pvp.

    Your choice of race has a very minor impact on actual gameplay, so if you want to play a particular race then just go for it.
  • budrik1budrik1 Member Posts: 57 Arc User
    edited May 2013
    Str > wis?
    ...dang.

    Thanks for this post, I'll definitely use it to better my cleric.
    "Pugs are like Saturday Night Live Sketches.
    Most of em' are awful, some of em are decent, and a few are pretty good."
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